Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ARC (Adjust of realism in combat)
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Update: Sep 27, 2018 @ 11:17pm

Update: Sep 27, 2018 @ 10:03pm

Update: Oct 18, 2015 @ 9:13pm

-Solved an issue with a name of a table, abilities works now!

Update: Oct 17, 2015 @ 7:29am

-Solved an issue with ghost walls.

Update: Oct 12, 2015 @ 12:07am

-Implemented the shield wall ability to almost all proper mercenaries.
-Fixed the spacing between the barbarian to form better.
-Fixed some abilities of light units and added square formations and cavalry counters.
-Eliminated hollow square to all units for an error with the animation, I dont know about animations, I can't fix it.

Update: Oct 11, 2015 @ 2:47am

-Allow hollow square for auxiliaries and also for hellenic, carthaginian, and eastern units. For Roman units, hollow square for infantry with wedge and shield screen added to post Marian units.

-Added better formations for the greeks units of Macedon, Sparta, Epirus, Athens, Seleucid, Egypt, Baktria, and Syracusae.

·Shield Wall. Destinate to spear units, this ability give them better melee defence and some protect against missiles.

·Wedge. Sword units now can cut into defensive lines when attacking.

·Draco. Aspis Companian cavalry and Companian cavalry enhances their horse vs. horse capabilities.

·Square. Thorax Swordsmen and Royal Peltasts raise their defensive capabilities.

Update: Oct 9, 2015 @ 2:47pm

-Change the spacing of barbarian units to look like a horde, more scattered and as usually used to attack without pre-set formations.
-Added the hability to form shield screen to celtic spear warriors.
-Set value of hitpoints in barbarian towers to 250 and ignition treshold to 100 (now it's more easy to burn, it is wood after all)

Update: Oct 9, 2015 @ 12:36pm

Added variety of shields defence stats for resist a little more, upgraded the value by +10 and shield armor +5 to all shields.

Update: Oct 8, 2015 @ 6:35am

·Defensive Testudo added to:

Socii Hastati, Hastati, Principes, Legionaries, Armoured Legionaries, Legionary Cohort, Evocati Cohort, First Cohort, Eagle Cohort, Praetorians and Praetorian Guard.


·Attacking Testudo added to:

Triarii


·Form Square added to:

Auxiliary Infantry


Basically, all Testudo-capable units (i.e. professional Roman soldiers with the scutum shield) are capable of both forms of Testudo. Attacking Testudo is for protection under the fire of the enemy in fortifications ; defensive testudo immobilises units and makes them more vulnerable on the flanks and rear, but provides bracing as well as missile protection.

Form Square re-added to Auxiliary Infantry; they're essentially defensive soldiers: high defence, armour and morale but low attack. These are patterned and trained Roman units, makes sense they should have this defensive capability to augment their support role.

Update: Oct 8, 2015 @ 6:32am

-Added javelins to some celtics and iberian units that used it.
-Fix damage of all javelins and pillums, increased the ap damage of the pillum compared to the javelin in +8 around.
-Decreased the price of all the ballistas, onagers and large onagers of all factions in custom battle to -700 to bring back the decent sieges and be able to recruit them without loosing extremes founds in the army (before a onager costed more than 1780, now 1080).