Arma 3
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Update: Oct 26 @ 2:30pm

Build:1070 See Changelog:

Update: Oct 26 @ 2:29pm

Build:559 See Changelog:

Update: Mar 30 @ 2:07pm

See Changelogs:

Update: Nov 3, 2016 @ 12:41pm

Update: Jul 7, 2016 @ 2:13pm

Update: Apr 8, 2016 @ 1:38pm

Update: Apr 8, 2016 @ 1:32pm

Update: Jan 28, 2016 @ 1:21pm

[Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty).
[Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin).
[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
[Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
[Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
[Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE).
[Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
[ADDED-WIP] Hotwire Kit (ItemHotwire).
[ADDED-WIP] Key Makers Kit (ItemKeyKit).
[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
[ADDED-WIP] Metal Pipes (ItemPipe).
[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
[ADDED-WIP] Light Bulb (ItemBulb).
[Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
[Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
[Changed] Increased angle that the player is able to aim up.
[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure.
[Changed] Crafting Hesco barrier now require 3x Burlap.
[Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
[Fixed] Previous patch had incorrectly reduced armor values of the Cultist.
[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
[Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
[Fixed] Prevented death just after revive due still having high blood pressure.
[Fixed] Incorrectly being able to sell/buy items from a dead trader.
[Fixed] Snakes now require line of sight to bite player.
[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
[Fixed] Boss Sapper incorrectly cleaned up before detonation.

[Added] Newly world spawned vehicles now have randomized damage.
[Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location.
[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
[Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night.
[Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
[Added] CUP terrain pack support added:
- Sahrani
- Southern Sahrani
- United Sahrani
- Porto
- Utes
- Chernarus
- Chernarus Summer
- Desert
- Takistan
- Zargabad
- Shapur
- Proving Grounds
- Bukovina
- Bystrica
- Takistan Mountains
[Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
[Changed] Removed support for AIA terrain pack in favor of CUP terrain pack.
[Changed] Empty fuel barrel added to large trash and vehicle loot tables.
[Changed] Earthquakes with mineral veins spawn chances increased with less players.
[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle.
[Changed] Commented out Halloween masks from loot tables.
[Changed] Player positions in database now use Epoch precision position functions.
[Updated] New Battleye remoteExec.txt for added remoteExec calls.
[Fixed] Admin tools map AI markers not working.
[Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
[Info] Removed old .bikey and added new one for 0370.

Update: Dec 17, 2015 @ 10:18am

[Added] Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
[Changed] Increased max player load 2x to compensate for the new stamina system in 1.54.
[Changed] Increased backpack storage limits to allow carrying long weapons.
[Fixed] cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
[Fixed] Canceling build mode did not remove the ghost object as it should have.
[Fixed] Updated Epoch armor stats UI system to support new changes since 1.54.
[Fixed] Changes to default Arma weapon configs to allow long (Lynx,etc) weapons to be stored in backpacks.
[Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
[Fixed] Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
[Fixed] Reduce run speed of Sappers since 1.54 update.
[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled.

[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
[Changed] Weapons will now only spawn with a single magazine and a random ammo count.
[Changed] Magazines now spawn with a random ammo count.
[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
[Info] Removed old .bikey and added new one for 0360.

Update: Nov 23, 2015 @ 10:45am

[Added] Metal Floors as upgrade in-place option for wood floors.
[Added] Gender selection screen improvements.
[Added] New interaction system.
[Added] Persistent wood and metal spike traps.
[Added] New custom 3x wide hesco type barrier.
[Added] New custom tank trap.
[Added] Updated version of the Fishing Rod. Reel was to small.
[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
[Changed] Refine ghost preview base building snap checks.
[Changed] Players now start with a Quartz radio by default.
[Changed] Overhaul of secure storage system to make it faster.
[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
[Fixed] Not loosing Stamina while swimming.
[Fixed] Removed extra roadway on top of columns.
[Fixed] Error Zero divisor in client side master loop.
[Fixed] .rpt error after gutting animal.

[Added] Documentation on server core framework functions and hive calls.
[Added] muzzle_snds_338_sand to loot and pricing tables.
[Added] Client side master loop is now fully config (CfgMasterLoop) based.
[Added] Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
[Changed] Increased reverse token check timeout from 90 to 180 seconds.
[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
[Fixed] Force trader data save to save when loading starter items.
[Fixed] Added private array to all Epoch Event scripts due to feedback.
[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
[Info] Removed old .bikey and added new one for 0350.