Counter-Strike 2

Counter-Strike 2

Tuscan
Showing 1-10 of 10 entries
Update: May 18, 2015 @ 11:42pm

- quick fix of a missing texture file

Update: May 18, 2015 @ 9:24am

- multiple bug fixes throughout the map based on community feedback
- reduction of some visual clutter around the map
- complete overhaul of the road textures all over the map
- extensive texture polish and details throughout the map
- lighting rework, brightening up the

Update: Mar 24, 2015 @ 8:57am

Subscribe To Tuscan:
http://steamcommunity.com/sharedfiles/filedetails/?id=312199550

** OFFICIAL RELEASE **

POLISH FIXES:

- rebuilt last tunnel area, enclosing the space more
- rebuilt blue middle building from scratch after community feedback about the previous one
- rebuilt parts of the banana area, swapping out textures, and rebuilding the cafe next to it
- rebuilt background of t-spawn into a beach, adding details and defining the space better
- rebuilt exit of t-spawn area into a small patio
- rebuilt large building in bombsite B to better suit the layout and flow
- rebuilt all terrain in the map, swapping out textures for new ones and adding some roads

- final polish pass of squeaky door entrance, adding apartments and details
- final polish pass of lower squeaky door area, adding more details
- final polish pass around CT spawn, rebuilt several buildings
- final polish pass of the window room and connector to the bridge
- final polish pass of the lower window room area
- final polish pass to t-spawn interior apartment connector
- final polish pass on sniper room above bombsite B
- final polish pass of back-halls in bombsite B, and exterior areas around it
- additional details added throughout the rest of the map, improving buildings and theme (adding more windows and details)

- updated and enhanced multiple textures all over the map, adding details to all textures
- finalized background elements of the map, adding buildings and trees to outside spaces
- swapped out ugly brick texture that everyone hated in several areas (but not everywhere yet)

BUG FIXES:

** Special thanks to anyone who helped find bugs over the past few days, it's very much appreciated and I will continue to work my way through the comments and get to them all **

- ongoing optimization pass throughout the map
- fixed multiple bomb stuck bugs around the map from player feedback
- fixed multiple boost glitches and other various jump bugs throughout the map with proper CLIP blocking
- fixed multiple "getting stuck on things" bugs

Update: Jan 26, 2015 @ 10:21pm

- fixed radar bug

Update: Jan 26, 2015 @ 10:32am

- cleaned up lower middle
- enhanced SA2
- polished sewer entrance
- bug fixes
- exploit fixes

Update: Nov 24, 2014 @ 1:09am

** HOTFIX **
- fixed ladder not functioning in sewers
- fixed A & B bombsites on rader overlapping each other

Update: Nov 8, 2014 @ 2:06am

- enhanced bombsite a with proper asset support
- enhanced bombsite b with additional theme support
- swapped out numerous brushes with appropriate crates and other .mdl files
- cleaned up large archway entrances throughout the map
- cleaned up small archway entrances
- pulled back the fog by another 15%

- fixed numerous boost bugs throughout the map
- fixed palm tree collision bug ( special thanks to cashed )

Update: Sep 14, 2014 @ 7:52pm

- 15 spawns on each side
- fixed multiple bomb stuck bugs
- fixed multiple boost glitches
- fixed bug bombsite explosion bug
- fixed nade blocking on palm trees
- adjusted lighting
- fog reduced by 50%
- ct and t models replaced
- doors blocking fixed

Update: Sep 10, 2014 @ 12:30am

** put a temporary RADAR for now, corrected version will be in tomorrow **

Update: Sep 9, 2014 @ 10:48pm