Sid Meier's Civilization V

Sid Meier's Civilization V

Heroes of Might and Wisdom V11
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Showing 1-10 of 12 entries
Update: Dec 25, 2013 @ 4:17pm

You can access inventory without movement, so can use dispel potions
Fix bug that mind control crash game when used on trade unit or unit in city
Fix bug that friendly unit immnue to calmdown
Fix bug that embarked hero can't upgrade in sea
Fix bug that using mirror image kills the blade master
Fix bug that blink on sea without cooldown
Fix bug with blink and allure on unit in city

Update: Dec 12, 2013 @ 3:45pm

ChangeLog V10:

When using melee skills, hero receive conter attack damage.

New Artifacts and Abilities:
Add 5 new artifact classes : Cloak, Mace, Necklace, Wand and Hammer
Add 6 new abilities : Blink(Adventure), Smash(Skill), Thunder Hummer(Skill), Mind Control(Spell), Death Coil(Skill), Avator(Aura)
Now each class of hero will be able to use different artifacts and abilities
So the base Might/Wisdom requirement for artifacts are removed

New UI:
Add new Inventory UI, the Talents, Artifacts Shop and Upgrade UI are all merged into the Inventory UI

Add a first class of Consumables : Potions
Each hero have 6 bag slot that can hold consumables that drop from ability kills, and can use them in the inventory UI
There will be new consumables coming in future version.

Other Change:
Savage talents now leech artifacts from normal units
Only male heroes can use Taunt
Female heroes can only use Allure with a book
Calmdown now require a Staff to cast
No cooldown requirement for FreeUpgrade
Remove instantly heal
Increase Barbarian camp spawning rate

Thanks hiddensquire, Canabrava, wanren217, Bio_AAA, lnsh02, dalep, rripoooo, stad1105, daqing80 and all other player who help the beta testing.
The Inventory background picture are from Heroes of Might and Magic sites.

Update: Nov 29, 2013 @ 7:08am

ChangeLog V9
Besides bug fix, V9 try to balance the Talents/Artifacts/Abilities System, make some changes
that enhance the spell casters, and make each class of Heroes different from other classes.

Add base Might/Wisdom requirements for all artifacts, heroes can no longer equip all
artifacts, instead, they get those best for their own class
Magic Staff now grant 50% more experience and Magic Axe now grant 15% combat strength bonus

Reduce skill damage by around 10% - 20%
All spell range start at 3
Change Fire Bolt to Lighting Bolt, a battle Mage use his magic staff to knock an enemy back
and deal some damage, very useful for clear barbarian camp and enemy unit in city

The Might/Wisdom talent now increase bass Might/Wisdom by 1 for each level
Frenzy not longer ignore cooldown, but grant 20% extra skill damage
Eagle Eye replace Regeneration as the level 2 Secondary Wisdom talent, now it grant +2 spell

Bug fix and other balance changes:
Fix bug when heroes upgrade to navy units
Use single Unit Model for heroes
You can only upgrade unit type of Heroes in your own territory
Treasure Hunt cooldown changed to 7 turns
Thanks bc1 and Hambil for help make this MOD work with Enhanced User Interface DLC

Thanks for HiddenSquire, townkrier, Hambil, zclient, cloud1234, wanren217, dalep and many players join the beta testing of this version, thanks for their help to find many bugs and balance problems.

Update: Nov 14, 2013 @ 9:51pm

This mod DO NOT rely on any Expansion now, can work on Vanilla/GK/BNW with one version
Add hero quote audio for all hero classes when they hired, selected, use skills/spells or died, the audio files are from Warcraft III of Blizzard
Add popup text display for abilities

Update: Nov 14, 2013 @ 2:25pm

Update: Nov 7, 2013 @ 2:36pm

World Heroes start with bonus experience equal to a third of the cost of the wonder
Thanks Mithrandir and scottkbeers for suggest Byzantium Heroes

Update: Oct 23, 2013 @ 3:51pm

Change V6:
Greatly reduce difficulty
Add Hero Upkeep, for each Era, you got 1 extra free Hero
Heroes can upgrade to air/navy units now ( there may still be bug with some abilities )
Might/Wisdom increase by 1 for each Era of the Unit Type
Spell experience back to 4
Auto show/hide hero ability panel and tavern header tooltip
Can quick select Hero by clicking hero icon at tavern header tooltip
Add a config UI that you can change AI level bonus and Hero Upgrade price

Update: Oct 10, 2013 @ 2:27pm

When get random artifact, will grant artifacts best for the hero class more often
Fix bug for no artifacts from barb camp and goody
+5 influence from city-states when kill barbs nearby with skill/spell
Hero get free surivivalism promotions from Endurance talents
Experience of spells reduced by 50%

Change lots of lua functions to XML configurations
Add some LuaEvents that other MODs can use

Replace some Heroes and the credits are:
Thanks Deepdblood for German Hero
Thanks Havelock Vetinari for Brazil Hero
Thanks Mdeancherry for America Hero

Update: Oct 2, 2013 @ 5:01pm

Fix multiplayer bugs, can play HotSeat game now(need Custom Advanced Setup Screen)
Reduce Hero unittype upgrade cost
Hero can use instance heal ability now
Can't use Taunt on Barbarian units now
Fix bug that AI hero can use ability when in confusion
Revive Heroes has no movements
Prayer talent no longer grant Restless

Update: Sep 25, 2013 @ 6:13pm

Fix Bug that Mod data cache not cleaned when return to Main Menu
Custom Civilizations now get random Heroes at start instead of no Heroes
No Curses and Poisonous damage for confusion
Can work with really advanced setup now
Add text prompt for savage leech
Add notification and button animation when Hero ready for new talents
Unit have a chance to recover from burning/confused each turn based on their Wisdom
Tavern button at top panel moved to a better place to resolve conflict with other MOD
Add Show/Hide Buttons for Ability Panel
Add detailed change log in Civilopeida Homepage
Replace Hereos for Denmark, Shoshone, Morocco, Russia, Arabia, Ottoman and Brazil (thanks to Jango34, The Omniscience and Havelock Vetinari for providing new Heroes)
Improve english text (thanks to HiddenSquire to help rewrite most text)