Arma 3
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Update: Apr 13, 2014 @ 6:10am

Revisions to code to align with latest Arma3 updates. Look for CLOSE AIR SUPPORT (ECAS), coming soon!

Update: Jan 30, 2014 @ 6:29pm

Update to A3 latest.

Update: Jan 3, 2014 @ 1:52pm

x - Make altitude incremental
x - Add shortcut keys to gunners commands
x - Expand pilot vehicle chat
x - Proceed to task.. Roger en route <bis_fnc_taskCurrent>
x - Make all supply boxes allowdamage false
x - Increase brightness on helo signs
x - Make orbit script for each AO
- Lock out orbit command if no AO
- Make markers around each AO for record guides
- Distance 500
- 200 ATL
- 50 knots
x - Fix stop orbit logic
x - Stop Orbit not working on 2nd O. Put in O script and Halt script.. also put notification that while in orbit other commands won't work.. and/or remove commands
x - Incorporate BIS_fnc_typeText
x - Fix maint for new helo
x - fix barrel sitters at maintpad
x - Replace flares with IRflares on JTAC smoke
x - Autosave on RTB SAB - Fix LEcomplete wait until trucks are in compound
- JTAC not assigning targets
- JTAC giving disembark command on switching back to gunner or driver from JTAC

GunnerCommands with default shortcut keys. NOTE: If you changed your default key (MoveForward from W to UpArrow for instance), each command is listed here so you can figure out what your custom key is for the corresponding gunnerMenu command ( (W) - (MoveForward) for example ).

Increase Alt 50 (W) - (MoveForward)
Decrease Alt 50 (S) - (MoveBack)
Hold (A) - (turnLeft)
Fly to That Point (D) - (turnRight)
Turn To Target (X) - (MoveUp)
Proceed to Active Task (P) - (NetworkStats)
Orbit AO (O) - (Watch)
RTB Winchester (R) - (ReloadMagazine)

Update: Jan 3, 2014 @ 1:50pm

Switching from JTAC back to gunner is still buggy. Looking at rewriting all associated logic. Stay tuned.

Update: Dec 21, 2013 @ 12:33pm

Added Hellcat.. updates from last ARMA3 patch.

Update: Sep 27, 2013 @ 1:43pm

Arma3 update revision. More code to prevent AIpilot from crashing into something.

Update: Sep 12, 2013 @ 9:33pm

- Fixed 'Can Not Comply' CNCing all tasks instead of one in rare cases
- Fixed AIpilot doesn't land on repair pad when told to in rare cases
- Added: more lighting to base for nightops

Update: Sep 12, 2013 @ 11:43am

Added more real ambient radio.. ambient jets.. and temp JTAC method notice through hintC.

Update: Sep 12, 2013 @ 2:42am

Minor change for gamelaunch

Update: Sep 12, 2013 @ 1:10am

- If a truck gets stuck on LogisticsEscort task, the success failure logic gets screwed up
- If task CampTempest follows task LogisticsEscort, it makes CampTempest fail after succeeding. Workaround: rearm/refuel after CampTempest
- Curse you, end user that requested logistics escort! :)
- Clicking on the map always gives 'on the way' response, which is annoying
- MaintCrew hovers in the air when type AH9.. must fix array to detect helo type on SAB pad.
- Helo wasn't listening to JTAC

- Ambient radio (from real Red Flag recordings from Nellis!)
- Repair damaged helos (duct tape)
- Turn to Target will turn to center of AO if no AssignedTarget, CursorTarget
- Removed 'On The Way' from map click helo move