Wiremod
< 1  2  3 >
Showing 1-10 of 25 entries
Update: Jun 19 @ 4:35pm

Changelog:
- Fixed low initial sound emitter volume
- Fixed several issues with the Cam Controller
- Fixed all Wire entities causing Garry's Duplicator to crash the game
- E2: Added @autoupdate directive

Update: Jun 15 @ 12:31pm

Update going out! Full Github Changelog[github.com]
- Added custom Wire Worldtips (the entity overlays)
- Added custom Wire Toolmenu, with better categories and a search bar!
- Renamed Wire Hoverdrive Controller -> Wire Teleporter, dupes still work
- Wire Cam Controller is now clientside, should reduce jerkiness (not perfect yet)
- Digital Screen now uses util.Compress to speedup large changes
- Added Wire Text Entry sent, effectively a Wire Keyboard with line buffering
- Wire Balloon Deployer modernized
- E2: Added Constraint creation functions (only enabled if Propcore is)
- E2: Improved the Sound browser considerably
- E2: ply:keyPressed(s) now accepts mouse keys. Added keyClkPressed()
- E2: Fixed pasting a chip with compile errors creating an ownerless failed chip
- E2: Remote Uploader display improvements

Please report bugs to the Github issue tracker, not in Workshop comments.

Update: Apr 17 @ 6:57pm

None Provided

Update: Apr 6 @ 5:45pm

None Provided

Update: Jan 5 @ 1:49pm

None Provided

Update: Sep 28, 2013 @ 10:54pm

None Provided

Update: Sep 12, 2013 @ 2:27am

None Provided

Update: Aug 27, 2013 @ 2:28am

None Provided

Update: Aug 24, 2013 @ 7:07pm

None Provided

Update: Aug 13, 2013 @ 12:14am

None Provided