Garry's Mod

Garry's Mod

Wiremod
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Showing 1-10 of 29 entries
Update: Jun 15 @ 5:11pm

Update going out! Full Changelog on Github[github.com]:

- Camera: Fixed PVS issues (not seeing entities when far away from camera)
- Keyboard: Rewritten
- Screen: Improved format when displaying large numbers or times
- DHDD: AllowWrite input now makes a bit more sense
- Fixed duping of Keypads, address busses
- E2: Added jsonEncode and jsonDecode
- E2: Fixed for latest Gmod update timer issues
- Various other bugfixes

Update: Mar 18 @ 11:11pm

Update going out! Full Changelog[github.com]

- Wire Triggers: New entity, 'like 3d rangers'
- Text Receiver: Improved; added array output
- Dynamic Button: Fixed, improved cpanel
- Radios: Fixed duping issues, fixed secure setting
- HDD: Fixed data corruption
- CPU Hi-speed support: Added to constant value, oscilloscope, sound emitter
- gmod_tool_auto: Switches cpanels again

- E2: Works with the latest Garry's Mod update
- E2 Editor: Overhauled visuals to better match native derma
- E2 Uploading: Faster!
- E2 Effects: Added new creation extension
- E2 Propcore: Added many more functions (search 'prop' in e2helper)

- E2: Added e:setSubMaterial(n,s), quite neat
- E2: Fixed being unable to disable extensions, Server Owners may need to enable things!
- E2: Rewrote perf()
- E2: Made tool/editor more Prop Protection friendly (remote updater, reading permissions, etc)
- E2: Tables/Array Outputs can now trigger Inputs
- E2 Holograms: Added wire_holograms_modelany 2 (allows models not present on server)
- E2: Fixed Hologram Scaling (we just can't win with this one)

... And many more little improvements.

Update: Mar 18 @ 10:16pm

None Provided

Update: Nov 4, 2014 @ 11:27am

Update out today, Full changelog on Github[github.com].

- Improvements to Wire custom menu, including better favouriting and settings
- Cam Controller: Improved movement smoothing, improved operating through PVS walls
- Sound Emitter: Fixed initial volume being 5%, I think thats the bug you guys keep reporting?
- Hoverball: Completely rewrote code to reduce edge case bugs, should be fully backwards compatible
- Constant Value: Rewritten, now auto guesses types, shows visible validation, saves values between sessions
- Added better overlays to Eyepods, Cam Controllers, Wheels, and a few other parts using generic models to better differentiate
- Damage Detector: Cleaned up codebase to fix several bugs
- Light: Rewritten, new inputs added
- Levers: Improved tracking, work with Pod Controllers
- Improved Advdupe2 compatibility with renamed entities (Pod Controller, etc) and holograms
- Fixed some Garry Duplicator bugs
- E2: Added search box for E2 browser
- E2: Sped up E2 upload speed
- E2: Added new preprocessor command @autoupdate, which makes the E2 automatically update itself with the file from your local E2 folder on dupe.
- E2: Added holoPlayerColor
- E2: Added E:constraintBreak(e) and E:constraintBreak(s, e)
- E2: Added E:propDrag(n)
- E2 Holograms: Fixed bad renderbounds with scaled holos (them disappearing if you look away from their center)
- Various other bug fixes

As usual, please report bugs on our Github issue tracker[github.com].

Update: Jun 19, 2014 @ 4:35pm

Changelog:
- Fixed low initial sound emitter volume
- Fixed several issues with the Cam Controller
- Fixed all Wire entities causing Garry's Duplicator to crash the game
- E2: Added @autoupdate directive

Update: Jun 15, 2014 @ 12:31pm

Update going out! Full Github Changelog[github.com]
- Added custom Wire Worldtips (the entity overlays)
- Added custom Wire Toolmenu, with better categories and a search bar!
- Renamed Wire Hoverdrive Controller -> Wire Teleporter, dupes still work
- Wire Cam Controller is now clientside, should reduce jerkiness (not perfect yet)
- Digital Screen now uses util.Compress to speedup large changes
- Added Wire Text Entry sent, effectively a Wire Keyboard with line buffering
- Wire Balloon Deployer modernized
- E2: Added Constraint creation functions (only enabled if Propcore is)
- E2: Improved the Sound browser considerably
- E2: ply:keyPressed(s) now accepts mouse keys. Added keyClkPressed()
- E2: Fixed pasting a chip with compile errors creating an ownerless failed chip
- E2: Remote Uploader display improvements

Please report bugs to the Github issue tracker, not in Workshop comments.

Update: Apr 17, 2014 @ 6:57pm

None Provided

Update: Apr 6, 2014 @ 5:45pm

None Provided

Update: Jan 5, 2014 @ 1:49pm

None Provided

Update: Sep 28, 2013 @ 10:54pm

None Provided