Garry's Mod

Garry's Mod

65,467 ratings
Wiremod
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
File Size
Posted
Updated
20.667 MB
Jul 14, 2013 @ 4:41pm
Apr 11 @ 2:49am
108 Change Notes ( view )

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Wiremod

In 1 collection by WireTeam
The Wiremod Collection
5 items
Description
A collection of entities connectable by data wires, which allows for the creation of advanced contraptions.

This is the STABLE edition of wiremod, where updates progress much slower. If you need bleeding edge, use Wiremod Canary.

Wiremod Landing Page: https://wiremod.com

Github: https://github.com/wiremod

Discord: https://discord.gg/H8UKY3Y

Ultimate Guide to Fixing Wiremod: https://github.com/wiremod/Documentation/wiki/Ultimate-Guide-to-Fixing-Wiremod
Popular Discussions View All (270)
5
11 hours ago
Wiremod erros reports
Mingbag
10
Mar 8 @ 12:08am
some strange error
NikitosSpetznaz
5
Mar 19 @ 10:16am
how do i make a turret
max
3,089 Comments
Artanium Robotics Apr 13 @ 5:14pm 
pls fix the error that happens every second, it ruins my screenshots :(
DoktorBlin Apr 13 @ 12:24am 
why the ♥♥♥♥ did you make the ranger "sticky"?! IT DOESNT DO ITS JOB ANYMORE! and it doesnt look like i can turn this off either!
La Flamer Apr 12 @ 12:41pm 
NEW UPDATE IS BROKEN AF
xNrivo Apr 11 @ 8:47am 
[Wiremod] lua/entities/gmod_wire_characterlcd/init.lua:127: attempt to call method 'Flush' (a nil value)
1. Retransmit - lua/entities/gmod_wire_characterlcd/init.lua:127
2. func - lua/wire/wireshared.lua:493
3. unknown - lua/includes/extensions/net.lua:34
xNrivo Apr 11 @ 8:46am 
[Wiremod] lua/entities/gmod_wire_characterlcd/init.lua:121: attempt to call method 'Flush' (a nil value)
1. unknown - lua/entities/gmod_wire_characterlcd/init.lua:121
darkchylde23 Apr 11 @ 8:42am 
is it just me or did they put the cpu into the base mod

also has an fpga now, it is like expression 2 but uses a node editor.

icons seem to have changed a little in menu
masta.76 Apr 11 @ 8:07am 
@Bob. i think it works only on players and npcs. try using rangers if you really need to detect stuff
Bob. Apr 9 @ 9:44am 
Does anyone know how a "is on ground" gate works because when I wire it to an entity and place it on the ground, it doesn't output 1.
Plisehon Apr 7 @ 11:02am 
where tf did my sound emitter go
Was ist letzte preis Apr 5 @ 8:30am 
YOU ♥♥♥♥ KEEP BREAKING ♥♥♥♥; REVERT & STOP "UPDATING"