Garry's Mod

Garry's Mod

Star Wars Lightsabers
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Update: Sep 29 @ 6:17am

* Updated error message text

Update: Sep 29 @ 6:06am

* Added new hooks for servers to customize the HUD without editing the addon
* Added new feature to Force Power HUD that allows texture icons to be displayed instead of letter icons
* Added ability to increase the maximum amount of Force Power one player can have. Default is still 100.

See the documentation document in the description for more info

Update: Feb 15 @ 7:12am

* Fixed animation of the blade when drawing a holstered enabled lightsaber SWEP
* Added a function to easily add new force powers ( old ones can be hidden using the hooks ), see documentation document in the description.

Update: Sep 6, 2016 @ 4:46pm

* Fixed Regression where Zombies would not get cut in half.

Update: Sep 6, 2016 @ 6:22am

* Fixed Lightsaber entity dealing excessive damage
* Fixed Lightsabers dealing excessive damage to NPCs
* Fixed the "CanLightsaberDamageEntity" hook not being able to completely block damage
* Fixed the "CanLightsaberDamageEntity" not properly applying the damage in most cases
* All default damage is now 25 damage per tick as intended

* Fixed a certain scenario where NPCs will not do any damage with the lightsaber despite hitting the player ( Possibly will improve PvP combat hit detection too )
* Force Heal now extinguishes you if you are on fire.

Update: Aug 21, 2016 @ 7:43pm

* Restored knockback with ability to turn it off with a console variable. See description of the mod for details.
* GM:CanUseLightsaberForcePower() now works clientside

Update: Aug 2, 2016 @ 10:46pm

* Fixed "Hilt on Belt" feature
* Added hidden "Can Work Underwater" feature
* Improved Lua control of the Lightsaber SWEP and ENTs
* You can give NPCs a customized lightsaber now by clicking on them with the tool ( No duplicator support yet )
* Many internal changes
* Fixed the SWEP pushing people away real far for real

Update: Mar 15, 2016 @ 6:48am

* Fixed that goddamn error for real this time.

Update: Mar 14, 2016 @ 6:52am

* Fixed the Lua error again.

Update: Mar 12, 2016 @ 12:59pm

* Fixed a Lua error