The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Infinity Sword (WIP)
   
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Category: Weapons
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6 черв. 2013 о 19:31
23 черв. 2016 о 13:57
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The Infinity Sword (WIP)

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It has been whispered of for centuries, longer perhaps; A sword of great power that finds its way into the hands of a champion, during times of great peril to Tamriel. It has been called by many names: The Flame of Red Mountain, Alduin's Tongue, and others that have been forgotten in the mists of time. There is one name, however, that is known, yet unknown; familiar, yet unfamiliar. It is the one name that shakes the confidence of the mighty, or drives them to seek it.

It is..




NOTICE: THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN, due to the sword's placement in the Aetherium Forge and its use of the Bloodskal Blade projectile mesh. If you use this without the two DLC, there's a very good chance your game will crash. Use the vanilla version instead:

Infinity Sword - Vanilla


The Infinity Sword here is a powerful greatsword that deals fire damage, but has some unique effects. The sword can be found in the Aetherium Forge, embedded in one of the rocks floating out in the magma.

To get it, you'll of course need to get to the Aetherium Forge first, which requires you to do the Lost to the Ages questline. Said questline is started by reading the book titled 'The Aetherium Wars'. Getting to the sword itself is a different story, though, since you have to traverse the searing molten rock. Using Become Ethereal is invaluable for this, but ya gotta be quick.

When equipped, the Sword grants you a high resistance to fire (And some to frost as well, 'cause frost ain't got nothin' on it) as well as a bit of health regen. On top of this, as long as the sword is equipped, fire-based attacks will do less damage to you, while your fire-based attacks will do more damage. Those you hit with the sword will suffer in its flames.

The unique thing about the Infinity Sword, though, is that you're not restricted to melee swingings. Have a problem with some jag-off archer pecking you with arrows? Make that jerk fly by doing a horizontal power attack, which will launch a fireball from the sword and send it speeding toward your target, where it will detonate with a great blast of fire and toss that SOB into Secunda. Surrounded by a lot of opponents and you need some breathing room? Do a vertical power attack, which will create a powerful explosion centered on you and send your opponents reeling, so you can belt them across the face while they burn to death. The sword can also be particularly devastating to dragons, but under special circumstances that I'll mention below. Of course, that requires you to actually get into melee with one.

On top of all that I've mentioned so far, the sword now can be powered up. If you're hit enough times by fire-based attacks, the sword will get supercharged. When this happens, you can launch a fire WAVE that detonates with much greater force than the standard fireball, and the localized explosion becomes more powerful too. However, performing the power attacks will use up the charge, so use them wisely. Also, while it's powered up, the Infinity Sword will burn your foes into a pile of ash, save for Dwarven automatons, which will MELT. Dragons will also be adversely affected by the sword in this state. This doesn't affect the power level.

The sword is 2-handed when you find it, but if your expertise lies with 1-handed, no problem. You can take the Infinity Sword to a smelter and switch it into a 1-handed sword without needing any ingots, materials or perks to do so. The sword can also be tempered, requiring an ebony ingot and some fire salts to soup it up.

This mod is still a work in progress, there's a lot I wanna do with it (as mentioned below in the Future Plans section) but even so in its current state it's perfectly playable.


NOTICE: THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN, due to the sword's placement in the Aetherium Forge and its use of the Bloodskal Blade projectile mesh. If you use this without the two DLC, there's a very good chance your game will crash.

Use the vanilla version if you don't have Dawnguard. Yes I wrote this here twice because reasons. Get the vanilla version here:

Infinity Sword - Vanilla


:Known Issues:


None


:Future Plans:


•Add weapon variants (after all, this is a shapeshifting weapon) The plan is to have a war axe, a battle axe, mace, dagger, shortsword, warhammer, and bow versions, which you can use an ability (or several) to switch to.

•Build a questline for the sword. I have one drafted out, but I lack the expertise to make a complex quest.

•Additional abilities: Summonable armor, devastating rain of fire (maybe?), fire damage heals you (NO idea how that would be done)

•Summonable NPC ally: Ulf, the soul of the sword. He's already in there, but you can only console him in as of right now, and all he does is just stand there being tall.

•A new shout, as well as making the sword enhance fire damage done by both shouts and fire spells

•Custom impact effects and sounds. For now it uses the firebolt impact, but I plan on making custom hit decals as well as draw and swing sounds to make it sound like it should, rather than just a standard sword.

•An ability to call up a second sword, just in case you wanna dual wield them and cause even MORE destruction.

•Maybe adjust the rumble its got while drawn to be more volcanic. Rather than a steady rumble I'm thinking more like a bass throb.
Коментарів: 710
shardinhand 2 січ. 2021 о 0:12 
false advertising the sword is not infinitly long at all! 3/10 needed more infinity
ledbullet1 5 серп. 2020 о 4:01 
i got an idea since the infinity sword can be one handed why not make an infinity shield to go with it
Modern Spartan 28 серп. 2018 о 18:41 
Ok I got it. Thanks!
DEvasto  [автор] 28 серп. 2018 о 12:04 
No and no; the only thing it really modifies is the Aetherium Forge area, and even then it's just due to the addition of the sword to the area. Everything else is standalone and shouldn't conflict with any other mods, and doesn't change things so significantly gameplay-wise that a new save would be necessary.

The issue most likely is that the mod's simply just not active. Skyrim will automatically install and activate mods subscribed to here on the Workshop, but only if you open the launcher. If you jump straight into the game, like if you launch it through the SKSE loader, that bypasses the launcher and prevents the mod from downloading. Hence I'd suggest opening the launcher to allow the mod to download, then you can check the Data Files section to ensure the mod's there and active.
Modern Spartan 27 серп. 2018 о 19:39 
It isn't coming up. This mod wouldn't conflict with others would it?

Oh..... do I need a new save.........
DEvasto  [автор] 27 серп. 2018 о 9:59 
Use the "help" command in the console to get it, like so: help "infinity"
Modern Spartan 26 серп. 2018 о 21:42 
What's the Item ID?
Setsuna 8 черв. 2018 о 23:37 
what is the ID of this Sword?
Eseer 10 берез. 2018 о 13:22 
I wish he continued it.....:steamsad:
Rat Jesus 12 лют. 2018 о 18:20 
ah ok thank you