The Elder Scrolls V: Skyrim

263 ratings
The Infinity Sword - Vanilla (WIP)
Category: Weapons
File Size
33.842 MB
Jun 15, 2013 @ 2:30pm
Jun 23, 2013 @ 2:23pm
4 Change Notes ( view )

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The Infinity Sword - Vanilla (WIP)

Yep, as promised, it's the Infinity Sword for vanilla Skyrim! No DLC needed at all to blast your enemies to kingdom come!

In this edition, since the Aetherium Forge doesn't exist, the Infinity Sword can be found at the end of Labyrinthian, where Morokei hangs out watching his soaps. The sword lies past him and behind the waterfall that tumbles into the slaughterfish pond at the end of the room. If you already kicked him headfirst into his little slaughterfish pond, no worries, you can just head back through Labyrinthian and retrieve the Sword.

To even get into Labyrinthian, you'll need to go through the rigmarole of the College of Winterhold questline, but I'd say it's worth doing since you get two artifacts for the price of one.

Future Plans

•Get the damn hilt glows to animate! Seriously, if anyone knows their way with texture animation, drop me a line.

•Add weapon variants (after all, this is a shapeshifting weapon) The plan is to have a war axe, a battle axe, mace, dagger, shortsword, warhammer, and bow versions, which you can use an ability (or several) to switch to.

•Build a quest for the sword. I have one drafted out, but I lack the expertise to make a complex quest.

•Additional abilities: Summonable armor, devastating rain of fire (maybe?), fire damage heals you (NO idea how that would be done)

•Summonable NPC ally: Ulf, the soul of the sword. He's already in there, but you can only console him in as of right now, and all he does is just stand there being tall.

•A new shout, as well as making the sword enhance fire damage done by both shouts and fire spells

•Custom impact effects and sounds. For now it uses the firebolt impact, but I plan on making custom hit decals as well as draw and swing sounds to make it sound like it should, rather than just a standard sword.

•A subtle heat wave effect on the blade and swing trail effect.

•Fear effect when the sword is drawn. This is kind of an 'eeeh' one since I've tried before and haven't had much luck, but I would like to implement it.

•An ability to call up a second sword, just in case you wanna dual wield them and cause even MORE destruction.

•Maybe adjust the rumble its got while drawn to be more volcanic. Rather than a steady rumble I'm thinking more like a bass throb.

•Fiddle with the fire damage effect so dwarven automatons don't turn into a pile of ash (might make a custom thing where they MELT) and change it so normal man and mer burn down to a charred skeleton, rather than disintegrate into ash.

Change Lawg!

1.03: Pulled the sword from the rock and laid it out on the ledge it was stuck in, also switched off the Don't Havoc Settle.

1.02: Took the sword from its original position and stuck it behind the waterfall that goes into the Tribune's slaughterfish pond. This SHOULD clear up issues with the sword not being present. Please make sure you open the game's ORIGINAL launcher so the mod can redownload, and double check to make sure the mod is active. If you go to the Tribune and the sword is not there, use the TCL console command to check and see if it's fallen through the world either in its new location or the old one. If it isn't in either place, chances are the mod isn't active.

1.01: Cleaned the mod with TES5Edit, hopefully this should clear up the 'sword's not there!' issues, and maybe issues with the power attack powers failing to trigger.

Tweaked the position of the sword a bit, raising it a little off the ground so it (hopefully) has less of a chance of falling through the floor (which, really, it shouldn't be doing at all due to the havoc settle being turned off. Silly thing). I also set it so it's ignored by AI, in case the problem is also due to the sword basically being stolen by followers or just dudes. Probably unlikely this is actually an issue, but I felt it couldn't hurt.

1.0: Initial Release
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DEvasto  [author] Jul 18 @ 3:35pm 
Yeah, as it is right now it's not ideal, IMO it looks a lot better using an ENB with a strong bloom, but I think the planned changes will spice it up well enough. Glad you enjoy the sword regardless. :3
WolfeSpeider Jul 18 @ 3:30pm 
That actually sounds amazing. I just tend to notice little things in animation like that (it was a reoccurring issue when I was making a game in Game Maker; if I wanted lava flowing, I would have to find the best spot to smooth it out to make it look seamless). Otherwise, the sword is the tits.
DEvasto  [author] Jul 18 @ 3:17pm 
I do have plans to rework the textures (even the model a little), but I'm not sure when I'll get around to it. I have a concept that, rather than the way the edges are now, the blade is normal in the middle, but starts cracking away towards the edges before totally giving way to molten metal.
WolfeSpeider Jul 18 @ 3:07pm 
I still love this thing, but are there plans to tweek the animations running up the blade? While it looks awesome, I feel it would look better if the gradient was a bit more seemless, and not just a constant repeat; give it kind of a flowing lava effect, in a sense.
=Idiot=Firecracker Jun 20 @ 12:39pm 
srry i thought i had nmm i have mod orgenizor instead
=Idiot=Firecracker Jun 20 @ 12:38pm 
DEvasto  [author] Jun 20 @ 12:34pm 
Try goin' through the vanilla launcher and activate it in the Data Files section, if it isn't active in there already.
=Idiot=Firecracker Jun 20 @ 12:33pm 
o it is not active and nmm is not letting me activate it
DEvasto  [author] Jun 20 @ 12:32pm 
Well, if the sword isn't coming up there then it's not active, for whatever reason. As far as Steam Workshop mods go, one has to pop open the vanilla launcher so the subscribed mods can download, and opening the Data Files menu will automatically activate it. I don't use NMM so I dunno how one would manage Workshop mods with it.

That said, the mod is already on the Nexus:
=Idiot=Firecracker Jun 20 @ 12:28pm 
i just tryed help infinity and nothing came up or anything related to that