Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Anyway I admit that this one was also hard to make so that the result is not TOO tedious -_- I already redisigned all the map, but maybe the new solution is still too much "try randomly until it works"...
First thing I can't change : the droppers should be activated by the same button, this is the main aim of the test, being able to get both cubes at once. So I need to find a better working and more interesting central puzzle around that...
I would have prefered if there was an alternate way to get to the top of the glass (an easy way) Perhaps go through a fizzler so a cube couldn't get taken up that way. Also instead of having the 2 cubes eject from the droppers simultaniously, have a seperate button for each. That would still work in with the theme of the map while making it a little user friendlier.