Portal 2
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Collision
   
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12.702 MB
7 Ağu 2012 @ 7:52
27 Ağu 2012 @ 6:33

İndirmek için abone ol
Collision

Geneosis tarafından 3 koleksiyonda
Geneosis' Logic Chambers
50 öğe
Geneosis' Skill Chambers
26 öğe
Geneosis' Hard Chambers
24 öğe
Açıklama
Weclome to the advanced collision test chamber. Your objective : block all the lasers. Available stuff : Weighted Cubes x4, Faith Plates x5, Edgeless Cube x1, Companion Cube x1. Good luck!

Type : Logical/Skill
Difficulty : Hard

Update 1 :
- Changed main puzzle to make it more interesting and less random.
- Reduced size of the map
- Added more white surfaces

Tags :
geneosis, trajectory, precision, collision, hit, bounce, jump, fly, stop

#F4F : Rate and comment this map and I will do the same for one of your maps.
7 Yorum
Warbear 31 Ağu 2012 @ 22:13 
Interesting concept, but tedious trying to time it.
Geneosis  [yaratıcı] 30 Ağu 2012 @ 9:34 
Well this one was designed to be hard ^^ I had a lot of easy/medium chambers in my workshop and wanted to do some really hard maps based on unusual mechanism...
Anyway I admit that this one was also hard to make so that the result is not TOO tedious -_- I already redisigned all the map, but maybe the new solution is still too much "try randomly until it works"...
First thing I can't change : the droppers should be activated by the same button, this is the main aim of the test, being able to get both cubes at once. So I need to find a better working and more interesting central puzzle around that...
UnableRogue 30 Ağu 2012 @ 2:21 
Unfortunately I don't like this one at all. Like Ted and Sheridan said it's tedious though I knew what to do. I stuck with it for a little bit though. I got the 2 cubes up there that I got from the beginning but to align them up with the other 2 was a pain in the butt.

I would have prefered if there was an alternate way to get to the top of the glass (an easy way) Perhaps go through a fizzler so a cube couldn't get taken up that way. Also instead of having the 2 cubes eject from the droppers simultaniously, have a seperate button for each. That would still work in with the theme of the map while making it a little user friendlier.
Geneosis  [yaratıcı] 27 Ağu 2012 @ 6:34 
Map updated! Now with more white surfaces and less random stuff ^^ Also the expected solution is not the same now ;)
stormsend 23 Ağu 2012 @ 12:57 
I'm no good when split second timing is involved. Like Sheridan, I know what to do finally but I'll just never quite get it. Good map though and nice layout. Thumbs up and good luck to all who try it.
.sheridan .vespo 23 Ağu 2012 @ 10:05 
I played it, but it was way to tedious to finish, even though I knew what to do. Thumbs down, sorry.
Timoteeei 9 Ağu 2012 @ 17:36 
Wow! Looks great! I finished my last map, so now i can play at some maps, and this one definitely in the list :3