Portal 2
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So close but so far

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MapCore Perpetual Testing Challenge

Difficulty: Medium/Hard

Now that we at Aperture have decided to create and utilise multiple Earths to build our chambers. We have no quality control, so while in reality you may believe you have beaten this before you start, this chamber sets out to make you feel foolish for thinking that was ever going to happen.

Any feedback on how complicated and/or easy it is would be appreciated.

1.7
- Added fizzler to fix exploit
1.6+1.5
-Removed some portalable walls that allowed you to exploit to the end
1.4
-Redesigned goo drop area so people have to use intended solution rather than having easier options around it
-Removed uneeded lasers
-Moved a turret that could shoot you off faith plates and get you killed
1.3
-Fixed unlinked fizzler
1.2
-Forced use of cube
1.1
-Moved some portalable walls around so people can't paint things they shouldn't be able too
-Made it so players can't leave without unlocking exit door
5 Yorum
Cr4zy  [yaratıcı] 19 May 2012 @ 7:34 
Heh, throught I had fixed all of those :p Thanks, updated to fix :)
Mr Beans 19 May 2012 @ 3:59 
This is how i did it lolaniums Solution
Cr4zy  [yaratıcı] 18 May 2012 @ 18:19 
How did you do it? :)
Mr Beans 18 May 2012 @ 10:55 
I did it but I dont think I did it the way you wanted it to be done XD