The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Summon Skeletal Horde
   
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2012 年 2 月 14 日 上午 8:07
2012 年 6 月 9 日 上午 11:05
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Summon Skeletal Horde

在 Ombudsman 的 1 個收藏中
The J3X Collection
8 個項目
描述
Summon Skeletal Horde 0.5

FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.

Three different minions; Warriors, Archers and Lesser Liches.
You can now toggle between aggressive and passive minions. Minions are aggressive per default.
Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
Your minions will follow you in a half circle formation.
You can unsummon your minions.
Your skeletal minions are now affected by perks (Dark Souls).
Warriors and archers can be equipped with shields and weapons, liches can use staves.


Maximum number of skeletons (Warriors / Archers / Liches / summons per cast):
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5

_____________________________________________________

I am no longer modding Skyrim but still provides tech support in the comment section.


I run a small game studio called Catalope Games, if you enjoy my mods please check it out.
Join our Steam Group!

Official Webpage[www.catalope.co] | Facebook[www.facebook.com] | Twitter

_____________________________________________________

INSTALLING
- Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
- Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
- You want to do a clean save (disable the mod, load & save, activate the mod, play) between different versions. For example; Your summon limit will remain 8 if you upgrade from 0.1 to 0.2 without a clean save. Some other creepy bugs might also appear.

UPGRADING
Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.

1. Disable SummonSkeletalHorde.esp.
2. Delete files inside "...\skyrim\Data\":
SummonSkeletalHorde.bsa
SummonSkeletalHorde.bsl
SummonSkeletalHorde.ckm
SummonSkeletalHorde.esp
3. Load a saved game.
4. Save the game.
5. Install the new version of this mod.
6. Load your saved game and play.

RELEASE LOG
0.1:
- Public release

0.2:
- Your minions should be more quick to act to commands.
- Reworked some internal scripting.
- Book is no longer added when you start your game.
- Added Options spell that can unsummon or toggle passive / aggressive minions.
- Added Skeletal Wizard to Skytemple Ruins.
- Increased to 10 minions max.
- Your conjuration perks affect how many minions you can control.
- Changes casting type of summon spell.
- Minions should be affected by Dark Soul perk.
- You can no longer lot your minions for free weapons.

0.3:
- Fixed bug when you unsummon your dead skeletons.

0.4:
- Skeletons are now agressive as default, this should fix some problems people are having. :)

0.5:
- Added Lesser Liches (with a new model!).
- Summon limit is now 15.
- Added Archers.
- Recall spell recalls all minions.
- Minor stats balancing.
- You now summon more skeletons per spell cast.

KNOWN BUGS
Skeletons will sometimes, when you raise them instantly, 'walk around' while lying down (AKA; "han glider runt på sitt jävla avsle!").
Your minions are quite slow to react and don't like walking in formations, I blame the creepy Skyrim AI and path finding.
You MUST follow the upgrading procedure, otherwise you WILL have bugs with the spell.

LINKS
http://skyrim.nexusmods.com/mods/9583/
http://tesalliance.org/forums/index.php?/files/file/1256-summon-skeletal-horde/

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work and your mod is available for free.
If you upload this mod to any other site (don't upload to sites that make money from mods) please make sure that it's updated and link back to this site.
If you want to include this mod in a non-free mod contact me.
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
292 則留言
Wither 5 月 4 日 下午 12:59 
*RATTLE EM BOYS*
Ombudsman  [作者] 2018 年 9 月 19 日 下午 11:33 
Thank you, hope you like it!
Hurai Kibosh 2018 年 9 月 19 日 下午 12:33 
Ah I see, now it works, thanks! Had to unlock those perks. And again great mod, thanks for that.
Ombudsman  [作者] 2018 年 9 月 19 日 上午 8:50 
Yes, my idea was to make those perks actually useful
Hurai Kibosh 2018 年 9 月 19 日 上午 8:41 
oh, do I need these perks? They were useless for me, so I never chose them xD
Ombudsman  [作者] 2018 年 9 月 19 日 上午 8:21 
You want the perks that control the magicka usage:
Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Master Conjuration and so on.
Hurai Kibosh 2018 年 9 月 19 日 上午 7:27 
Conjuration is on 100 with all perks unlocked. Besides the "half magicka for expert/master casts..."
Ombudsman  [作者] 2018 年 9 月 19 日 上午 4:01 
Maximum number of skeletons depends on your conjuration mastery perk level.
Hurai Kibosh 2018 年 9 月 19 日 上午 3:00 
Somehow I can only summon 3 skeletons at a time. I directly installed the 0.5 version, why can't I summon 15 of them?
Great mod anyway! It's nice to summon a little army. :D
Ombudsman  [作者] 2018 年 9 月 7 日 上午 5:53 
That should be detailed in the book you get the spell from.