Sid Meier's Civilization V

Sid Meier's Civilization V

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TwoKinds Civilizations
   
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1.970 MB
2013 年 9 月 9 日 下午 5:45
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TwoKinds Civilizations

描述
Update 9/28/2014 - The mod has finally been fixed, thanks to AlphaCentauri417! It shouldn't cause you to lose upon startup anymore. Props to him for finding the bug.

I'm not working on the mod anymore, it's being taken over by AlphaCentauri417, contact him about anything relating to it.

Adds 3 new civilizations to the game from the webcomic TwoKinds. Not guaranteed to be free of bugs, please report issues in the comments.

Features:

-3 new civilizations
-Custom units for all civs
-Custom icons for all new content
-Compatible with G&K

No copyright is claimed in this mod and to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in U.S. copyright laws. If you believe material has been used in an unauthorized manner, please contact the poster.
热门讨论 查看全部(1)
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2014 年 9 月 28 日 下午 12:39
New Version
VelocityFox
63 条留言
Drakuun 2013 年 9 月 22 日 下午 3:49 
I download but the system don't install this mod :(
Skitariio 2013 年 9 月 20 日 上午 9:55 
It seems I'm having the same issue as some of the other users, everytime I load a game I spawn with no units and lose instantly. :/
Rogue 2013 年 9 月 18 日 下午 5:02 
dat cool
A Bat From Wuhan 2013 年 9 月 18 日 下午 1:18 
I did finally get it working and a game going, it seems to be a "hit or miss" situation with it working. Tried it again and it worked, next two times it didn't, but 4th time ti worked again.

Other then that slight problem, the mods works fine. Though there is a little "bug" The Keidran Tiger Scouts have the model of a spearmen, and the symbol of a warrior. (Not sure if this is intended or not).

I'm looking forward to finishing my game, and hoping for more mods like this :D
Cергал 2013 年 9 月 17 日 上午 9:54 
Niiiice work, will this continue getting updates?
A Bat From Wuhan 2013 年 9 月 16 日 下午 1:39 
I'll be watching this mod, and I hope to be able to play it soon, it's a neat looking mod from a comic I'm a big fan of. I wish i could offer some real advice, but I don't know a thing about modding. I wish you the best of luck if you do decide to continue work on this, or any other mods you might have in store for us. I'll be looking forward to them :)
Zirezel 2013 年 9 月 16 日 下午 12:05 
When I first crossed pths with this comic series I got hooked right off the bat, but as time progressed I, to my utter shame, lost intrest. But I still remenice over those times as happy joy filled times of experimentation of what I enjoyed and liked. Seeing this mod brange back those times, even iff it was for a mere moment. This is as sincere as I can get de_lazorcat..... thank you.
I pray and hope, that with further work on this mod, that it will become a great thing indeed.
You can do it.
Osturinn 2013 年 9 月 16 日 上午 10:21 
I have both G&K and BNW and I got the same problem as SpitfireMK-Pony. I had a few mods acrtivated but even after I deactivated them I still have the problem :(
Lazorcat  [作者] 2013 年 9 月 15 日 下午 6:58 
@Spitfire I had the same issue, which is why I wasn't able to bug test it. My friend was able to run the mod fine, so I assumed it was just me with the issue.
A Bat From Wuhan 2013 年 9 月 15 日 下午 2:51 
I've been having a bit of trouble with this mod, I went to set up a game with just the 3 TwoKinds civs, and the game ended instantly, apparently I didn't start with any settlers or warriors.

Thinking it might just be a problem with having all 3 in a game at once, I set up a normal game with only me as the Kiedrans. Again, ended as soon as it started.

I repeated this with both the bastins, and Templar, to the same result.

I had another mod running, ( slo-mow science +200%) disabled that, tried again, still no cigar.

I have G&K, but not BnW, so i'm not sure if its only BnW compatible, or something else, possibly on my end.