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Zgłoś problem z tłumaczeniem
I like the concept, but the environment (deadly goo) doesn't lend itself to the number of tries required to solve the level.
So I came up with the direct fling to the 2nd switch plattform. And after that I checked which might be an intended way to the exit. No idea, but I experimented with the point of impact at the wall if the momentum would be enough to fling me over to the exit. It was not. So I looked futher for a way to get there. And then I remebered my good old Quake days. One bunnyhopp and I was there.
My solution: http://youtu.be/R3tRaVKhG60
How strong to I have to limit myself in terms of design, only to be sure no speedrunner can cheat this map? I think, that if I removed all the surfaces unnecessary for solving this map the intended way, it would look so incredibly bad, that I would be ashamed to publish it.
Some of those same ideas can be used to reach the exit platform also.