Portal 2

Portal 2

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Test Chamber D016
   
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6.725 MB
24. aug. 2012 kl. 12.30
25. aug. 2012 kl. 6.02
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Test Chamber D016

I 1 samling av Drakulo
D S.E.R.I.E.S.
50 gjenstander
Beskrivelse
In this test you will have to use some of these :
- Compagnon cube
- Light bridge

Update :
2012/08/25 : Changed walls in the last zone to prevent skipping the button.

Thanks to Metzger Ben for the video!
24 kommentarer
Petutski 13. juli 2014 kl. 15.09 
Very nice! I personally get confused when there are too many ways to allow the player to get "untrapped". I think that getting trapped should be part of the fun... like real life! LOL
Drakulo  [skaper] 20. okt. 2012 kl. 2.51 
My maps are still easy, I know but by making all thoses tests, I experienced a lot and you can see that difficulty slowly goes up. By the way, thanks again² for the video! :-)
Metzger Ben | GER 20. okt. 2012 kl. 2.29 
You chamberdesign is always flawless and clean. But the puzzle factor is very low. I'm crossing fingers that after D50 you'll be ready to produce brainfuck chambers.

My solution: http://youtu.be/8uqmh1qCAWU
Miami Mike 26. sep. 2012 kl. 18.32 
What's with the turrets that you can't kill and can't kill you?
.sheridan .vespo 25. sep. 2012 kl. 5.38 
Now this map I liked!
The design was fun, especially the end. It was an easy map, but a good one at that.
ApertureRiot 4. sep. 2012 kl. 18.24 
I liked it, but I didn't like it. I couldn't figure out what was expected so I kept the companion cube with me till the very end. The last pedestal button that opens up to the first room (presumabley to get a cube for the last button), I didn't need it at all.
faust2.teil 2. sep. 2012 kl. 8.03 
I didn't need it, but thanks for remembering to leave ways to get unstuck. Also, I like that someone isn't afraid to make a room out of all portal surfaces. I miss that look.
Chuck_Norris 2. sep. 2012 kl. 5.49 
nice
Ricky C. 31. aug. 2012 kl. 15.51 
Over-all pretty good, however it is still possible to be trapped: press the button in the companion cube room, activate the light bridge with that second companion cube, the first one being vaporized when the button was pressed, then go back through the portal to the Franken-cube room and either step through an emancipation grille or shoot your portals on the walls. Because the button in the companion cube room can only be pressed once you'll be unable to finish the level.
Eazy-E 31. aug. 2012 kl. 12.08 
Well this was fast.
Oh , the little room where you grab the companion cube and there's a button that disables the emancipation grill isn't needed seeing that you can shoot a portal into the ceiling trough a gap of the grill .