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翻訳の問題を報告
The mod does not work correctly. Of the whole variety of units, AI only recruits 1-2 units. I tried to fix it. It seems to have worked out, but as soon as AI begins to recruit other units, the game immediately crashes. Perhaps the problem is that many units have incorrect skins (with holes instead of armor). But I'm tired of trying to revive this mod
So - you tell me - if that version shows as updated or not.^^
Did no changes. The main-mod seem to have issues with being out-dated.
Tested both versions - they work fine at my end. But you tell me. :)
All I managed to do was change the number of units in the squad to 160. Now the armies of the Germans in a single battle look more impressive and diverse. There are two more problems with this mod. Some Germans have a hole on their chest (some kind of skin is not drawn), I thought it was a conflict with some similar mod, I turned off all the mods except this, but the hole did not disappear anywhere, so the problem is in this mod. And the second problem is that one squad of vandal swordsmen does not appear in a single battle at all. Instead of units, green circles are burning on the grass. I tried to cut out this unit altogether, but it is spelled out many times and I'm afraid I'll just ruin the mod. I had to make the number of units in this detachment 0. And make a limitation in the recruitment of this detachment 1. If I knew a little better in mod building, I would have made it myself. If it's not difficult, help me to revive it
Thanks for the advice. I will try to look in which buildings the units are hired and compare with other playable mods. I'm playing patch 17, is this the problem? Although other older modifications only work well for this problem. I really like the units, so I can't find a solution to how to revive this mod
Can be - that Germanic factions maybe recruit without restrictions "worse". I played - Germanics, and Celts and Brits and it was for me a normal game.
I honestly do not know. MAYBE - maybe - I have to update the mod.
Maybe they changed the recruitment again and use a new entry - with an update.
They did something like that before. That can be the reason - but for that I would need to look inside the game and the mod - and atm I have no time for that.
Look that the correct buildings are linked with the units. That is mostly the problem if AI does not recruit something. Maybe they changed the building-names - I do not know.
I worked on this mod for several days. The units are very high quality, but the problem is that the AI does not want to recruit them and the Suebi faction itself very quickly dies without developing. Can you tell me what is wrong with this mod? I compared it with other mods, like everything is still spelled out, I can not understand what the problem is