Portal 2
68 voti
GloomShine #20 (The Hallway)
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
13.403 MB
11 apr 2013, ore 20:49
28 mag 2013, ore 1:11
5 note di rilascio ( visualizza )

Sottoscrivi per scaricare
GloomShine #20 (The Hallway)

In 1 collezione di gloomshine
GloomShine Test Chambers
85 elementi
Descrizione
Get to the end of the hallway. Don't leave your friend behind, you'll need it.

Also try my other maps: GloomShine #1 - #25

Please rate and comment.

Hint: Turret Room - Use the tractor beam from the previous room. ;)
10 commenti
mood3rd 10 apr 2016, ore 13:06 
ps. I just favorited this map.
mood3rd 10 apr 2016, ore 13:04 
excelent map :)
you could make it slightly harder, by finding a 2nd use for this:
http://steamcommunity.com/sharedfiles/filedetails/?id=663157298
ending fun.
your puzzles have gone up a level :)
very good / enjoyable / puzzle / tour of facility / fun.
Petutski 21 apr 2014, ore 14:10 
Awesome map. I was getting a little frustrated with the ninja blue tunnel drop and portal on the fly and I was going to whine about it... when I got to the top. So ok now. Ha! Keep up the great work.
gloomshine  [autore] 20 giu 2013, ore 17:01 
Thanks! =)
metadavid 19 giu 2013, ore 23:00 
Very nice puzzle. Just played it again. The ending has to be the most spectacular finish I have seen for a map. Beautiful
gloomshine  [autore] 28 mag 2013, ore 0:39 
HINT: 2nd to the last room with turrets. You need to use the tractor beam from the previous room and the laser cube.
Waylander 27 mag 2013, ore 6:44 
I couldn't for the life of me solve the second last room mentioned by prototype.
To solve it i cheated by backpedaling throught the light bridges back to the blue tractor beam and connected that with the portalable wall of the second last room. Then jumping on the glass cube looking down so to catch it right after i jumped i got into the beam managing to finally get to the other side of the room. I don't know what was the intended solution for that room but it is harder to see than what i came up with.
Prototype 19 apr 2013, ore 16:39 
Very nice and great use of portals, I couldn't solve the second last room (with the lasers and deadly goo) I tried holding the cube above me and jumping but then I couldn't see what it did. In the last room, the catapults back can be skipped by going through the portal on the wall, perhaps you could find a way to prevent this.
gloomshine  [autore] 14 apr 2013, ore 0:30 
Thanks ;)
kko 14 apr 2013, ore 0:06 
Very nice !