Portal 2
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Testing in the 20th Century
   
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Testing in the 20th Century

Omschrijving
Six connected test chambers in a 1960s theme. I spent a total of two weeks on this, so please rate with care. If a connection does not make sense to you, it was probably a trigger (not magic).

This test is a response to my last test, "The Fall", which got over 1000 subscribers in just a week of being on the workshop. That test was not my best, as I really was quite new to test building and had only spent two hours making it. I hope this test (which has six different rooms) becomes that popular. I used some special items such as reflection gel, energy balls/ energy ball catchers, super repultion gel, and triggers. This test is meant to be fun and easy, but the last test may make you think. I had to disable the shape limit to make such a test, so have fun!!! DO NOT LOOK AT THE PICTURES if you want to have more fun.

If you had a strange solution for the last test, look at the last picture for the intended solution.
Populaire discussies Alles weergeven (1)
3
10 apr 2013 om 17:39
Problem - "... overflow, too many models"
乇爪卩ㄩ尺尺乇尺
106 opmerkingen
Ludo 11 mei 2018 om 13:22 
I made the laser parts not using my portals to make the laser pass... I forgot I could use them xDD
https://steamcommunity.com/sharedfiles/filedetails/?id=1383497311
https://steamcommunity.com/sharedfiles/filedetails/?id=1383497311
Petutski 18 okt 2014 om 19:03 
Excellent map with a nice variety of elements, logical and fun.
SeaprincessHNB 10 aug 2014 om 16:05 
Simple puzzles but entertaining. The environment is just gorgeous.
Major Problem 28 jul 2014 om 19:22 
Nice level. I was out of practice and the last part with the laser took me a while.
stormsend 1 jun 2014 om 12:08 
Not a difficult one but you said it. I like the style. Looks great. As with your older maps, It was mostly a warm up for things to come. I did enjoy playing and I struggled a little on the relection gel. I have just one issue. This was the last map in your workshop. I know you have something in the works. Send it on soon. Thank you and I'll see ya round the workshop.
Quixotic_Hero 22 dec 2013 om 18:18 
Nice layout, but some of the puzzles were a bit underwhelming. I thought maybe the simple puzzles were a buildup to a final room that incorporated all the elements, but that wasn't the case. The maze looked ominous, but ended up being a simple box fetch (why include sentries ?). Still, there's great promise in this layout, and I think your later maps have improved in difficulty. I look forward to seeing more from you.
Roler42 12 okt 2013 om 13:56 
I gotta say this map left me with a sweet taste in my mouth, also gotta give you mad props for introducing a new mechanic to the gels with the "Reflection gel" definetely going to look at your other test chambers :)
RyanThoughtCriminal 1 okt 2013 om 16:50 
Great map!! But the energy balls appear as a purple-black checkered 2-D square. But this was great!! I loved it!! :D
codewing 24 mei 2013 om 2:11 
cool map but a bit too easy. good idea with the labyrinth :)
Cogitation 7 mei 2013 om 12:29 
Very good map. There is an issue.

The Aerial Faith Gel that throws the player to catch the ball CAN throw the player high enough to bump into the ball dispenser, and stop the player's forward momentum. The player then becomes trapped, bouncing straight up-and-down under the dispenser.