Killing Floor

Killing Floor

256 avaliações
KF-Atlas
   
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Marcadores: Map
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82.308 MB
23/set./2012 às 4:35
21/abr./2013 às 0:44
2 notas de atualização ( ver )

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KF-Atlas

Descrição
Sci-fi city environment.
(fixed servercrash)
Credits:
Hourences for his texture packs; cgtextures.com; layout from a Gears of War 2 map
38 comentário(s)
>M@tEo$< 9/abr./2017 às 15:56 
Hi! Are you planning on making updates on this map?
Wolfgang Hype 12/dez./2012 às 9:04 
It looks pretty good, but is rather bland as far as actual layout goes, from what I saw. I'd like to know why the stairs to the center statue are blocked off. Needs to let you inside some of the buildings and just provide more variety.
LHAV 11/dez./2012 às 15:29 
you must of hidden things you can do on this map but so far I can't find anything interesting to do or go while fighting for my life.
Sense Makes None 8/dez./2012 às 15:27 
You're welcome :)
Sam  [autor(a)] 8/dez./2012 às 7:36 
Passing it on. Thanks! :)
Sense Makes None 7/dez./2012 às 6:52 
Forgot to add the link...

http://www.youtube.com/watch?v=z0q9kXB_24Q
Sense Makes None 7/dez./2012 às 6:52 
Did a playthrough for a new YouTube series called 'Sense Makes None'.

Linked back to here and credited your map.

Hope you enjoy and feel free to pass on the link :)
Rust Titan 3/dez./2012 às 15:01 
Oh, one more thing I forgot to mention before. The doubled up item spawns make it pretty easy. I got four ammo boxes in one room by picking up two there right before the wave spawned, only for another two to spawn right there again.
Rust Titan 3/dez./2012 às 14:15 
(cont.) This seems to be "beta 1", though, And aside from low res textures here and there, it's pretty neat. I know it's based on a GoW map, but I definitely recommend creating some new areas for it like I mentioned above, Rather, the style somewhat reminded me of Dishonorable, which is neat. I can definitely see this map ending up a favourite of mine, depending on where you take it. /critique

All in all.. Good stuff. On its way to being awesome stuff, I hope. :P
Rust Titan 3/dez./2012 às 14:15 
(cont) Opening up the subway section below and some of the buildings interiors (maybe even some multiple-story interiors) would really make the map outstanding and replayable. The force-field fence creates a wide, easy, defensible position. If it alternates with the other ones-- I couldn't tell if they were binary-- it only worsens the issue, but is an interesting mechanic idea if that's what you were going for. Lastly, the statue in the center of the map has stairs up to it.. Each blocked off with an invisible wall. If you were kiting up into there, that's a nasty, frustrating surprise. (continued)