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mean, case in point, dual wielded handguns, dual wield melee, MEC Troopers, SHIVs, Jetpacks, Cybernetics...
All of that was only possible thanks to WoTC modding tools, Int. "plain WoTC" doesn't get borining because it's infinitely more moddable than Vanilla is. Long Warriors are a tiny minority of the community, and you'll just have to deal with the fact most everyone moved on. it sucks, but you play the mission you're given, or you don't play at all.
that's XCOM, baby.
you guys are a small but vocal minority.
one of the main probs why we'll likely never see a LWoTC is Pavonis were a close-knit group. While the XCOM 2 modding community tends to be a fairly decent bunch, the phrase "too many cooks spoil the broth" comes into effect, specially when you have people wanting to remove something about LW2 they disliked which someone else liked and so on.
did check to see if the LW2 version was still around, it's possible it was adapted into the WoTC version, if there ever was a LW2 one, but i do distinctly remember fighting them in LW2. It's entirely possible i kept using this mod despite the apparent incompatibility (which is something you guys could test with a pre-sub save, and yes, you could still test it on an Ironman run by just physically backing your save up out of the directory).