Legend of Grimrock
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Eye of the Beholder: Waterdeep Sewers
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33.443 MB
Sep 13, 2012 @ 11:46pm
Jan 23, 2013 @ 6:03am

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Description
EOB: Waterdeep Sewers is attempt to recreate (remake) of first Eye of the Beholder as Grimrock Total Connversion mod. Project should be designed so close to original game as possible.

forum: http://is.gd/eob1_forum
download: http://is.gd/eob1_sources
homepage: http://is.gd/eob1_homepage
steam: http://is.gd/eob1_steam
nexusmod: http://is.gd/eob1_nexus

!!! MOD is still in experimental phase !!!

v0.02.14
New sewer wallset
Grimwidgets framework integrated
Many improvements and experimental functions

v0.02.13
Levels 4-12 added (generated from EobConverter)
Iron sewer doors added
New spells: stoneskin, cone of cold, fireball, Lighting bolt, ice storm, haste
Spider nets on level 4
Slug acting as leech
Many other improvements

v0.02.12
New object - rounded Pit/Ceiling shaft
New low-poly ladder with texture
Spellbook with AD&D spells
Bug fix: alcoves, rations

New spells - testing:
( magic_missile, shield, burning_hands, armor
invisibility, invisibility_10_radius,
melfs_acid_arrow, hold_monster )

Level 1: completed
Level 2: completed
Level 3: work in progress...

You can find more at Grimrock Modding Forum. Thank you for testing!

Credits
-----------------------------------------
~DJ (http://www.oldgames.sk/)
~JKos - LoG Framework, AD&D Spells
~Tom - Texture modifications
~Bifrost,Thomson - converter from original EOB1
~Wallasaurus - Leech (slug) monster
~motagneyaya - Breakable spider nets (level 4)
118 Comments
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FuzzFace May 18, 2013 @ 6:56pm 
Good work!
[LUE] Vegetaman May 11, 2013 @ 9:51am 
So far I really like this. Only took me an hour to clear all the content in levels 1 through 3, and the notes are a great addition IMO. I was easily decimated by those pesky spiders on 4, just like I always was in the original, lol. Am looking forward to updates!
rivershade1 Apr 30, 2013 @ 6:22am 
when is this eob 1 be finiched so i can play it till the end again to kill the last boss
Komag Apr 16, 2013 @ 1:06pm 
Any news on this worthy project? This, more than any other Grimrock mod, I look forward to playing when completed. :)
Snibble-Snabble BluHawk Apr 12, 2013 @ 12:04pm 
Love the colors!
fatherpistol Mar 6, 2013 @ 12:20pm 
Could do with update! I was enjoying playing untill all the keys and doors stopped working.
runeschaumann Mar 4, 2013 @ 3:41pm 
Oh that makes sense then. Thanks for replying so fast, I hope you'll be able to finish the mod, it really brings back nice memories from my Amiga days.
dj  [author] Mar 3, 2013 @ 10:26am 
Thanks for playing,
but only the levels 1 and 2 are completed, level 3 is partialy done. Level 4 is created by generator (EOB converter) and some experimental features are testing, like dialogs (Taghor)...
chaos.at Feb 28, 2013 @ 3:27pm 
@ runeschaumann:

I'm also stuck there. When I opened level 4 in the map editor, it looks like no lock has an "Opened by" Connector applied to it.
I guess it's a Problem of the EoB_Map Converter, since every lock from level 4 to level 12 is missing that connector.

regards chaos
runeschaumann Feb 27, 2013 @ 2:33am 
Oh yeah, hope this helps: http://www.gamewinners.com/walkthrough/eye_of_the_beholder/level4.htm

According to this map, I've picked up the key at location 12 and I'm trying to use it at location 28. There are apparently no other way to move on or get back to level 3, so I'm completely stuck.

And by the way, awesome work so far! Just need to iron out a few things and it'll be perfect! :-)