Legend of Grimrock

Legend of Grimrock

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Eye of the Beholder: Waterdeep Sewers
 
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57.567 MB
Sep 13, 2012 @ 11:46pm
May 25 @ 7:07am
4 Change Notes ( view )

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Eye of the Beholder: Waterdeep Sewers

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Description
v0.2.19 - build 20150204
EOB: Waterdeep Sewers is attempt to recreate (remake) of first Eye of the Beholder as Grimrock Total Connversion mod. Project should be designed so close to original game as possible.

forum: {LINK REMOVED}
download: {LINK REMOVED}
homepage: {LINK REMOVED}
steam: {LINK REMOVED}
nexusmod: {LINK REMOVED}

!!! MOD is still in experimental phase !!!

v0.02.19 2015-02-04 (carlos)
levels 1-11 are playable
all the puzzles, keys, doors, special quests etc. should work as original

v0.02.18 (carlos)
Levels 7 - 9 playable
few minor things are missing
...

v0.02.14
New sewer wallset
Grimwidgets framework integrated
Many improvements and experimental functions

v0.02.13
Levels 4-12 added (generated from EobConverter)
Iron sewer doors added
New spells: stoneskin, cone of cold, fireball, Lighting bolt, ice storm, haste
Spider nets on level 4
Slug acting as leech
Many other improvements

v0.02.12
New object - rounded Pit/Ceiling shaft
New low-poly ladder with texture
Spellbook with AD&D spells
Bug fix: alcoves, rations

New spells - testing:
( magic_missile, shield, burning_hands, armor
invisibility, invisibility_10_radius,
melfs_acid_arrow, hold_monster )

Level 1: completed
Level 2: completed
Level 3: work in progress...

You can find more at Grimrock Modding Forum. Thank you for testing!

Credits
-----------------------------------------
~DJ (http://www.oldgames.sk/)
~JKos - LoG Framework, AD&D Spells
~Tom - Texture modifications
~Bifrost,Thomson - converter from original EOB1
~Wallasaurus - Leech (slug) monster
~motagneyaya - Breakable spider nets (level 4)
~Carlos - continues on project in 2015
Popular Discussions View All (1)
1
Jun 4 @ 6:23pm
Error Message when attempting to save
Mafia Penguin
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168 Comments
Vigi React Aug 4 @ 10:33pm 
So, is this complete in the sense you can defeat the end boss and see the ending? If it's not, I'd rather wait until it is.
Azavar.Kul Jul 28 @ 2:11pm 
joerte01 Jul 27 @ 11:27am 
Another bug: Pressing the button "C" on my keybord causes a CTD and the following message appears:

#compass:18: attempt to call global 'drawCompass' (a nil value)
stack traceback:
#compass:18: in function 'callback'
#gw:68: in function '_processKeyHooks'
#gw:13: in function '_drawGUI'
mod_assets/grimwidgets/grimwidgets.lua:21: in function 'onDrawGui'
[string "Party.lua"]: in main chunk
[string "Map.lua"]: in function 'sendMessage'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
joerte01 Jul 25 @ 11:08am 
Thanks for fixing the "save-bug"!
But the problem with the doors in level 2 still exists. Maybe a point: you can attack and kill the skelton(s) behind the door(s) without forcing.it.
joerte01 Jun 28 @ 8:18am 
Can confirm this and another CTD while trying to save the game.
Anchorchain Jun 19 @ 12:41am 
Hi I am on level 2 and every time i got to force a door open this error comes up and the game crashes, can anyone out there help with this:

#forceable_doors:46: attempt to call method 'isClosed' (a nil value)
stack traceback:
#forceable_doors:46: in function 'force'
#forceable_doors:21: in function 'hookFunction'
#fw:194: in function 'onMove'
[string "Party.lua"]: in function 'enter'
[string "FSM.lua"]: in function 'setState'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Anchorchain Jun 18 @ 9:29am 
Have come to the door that says only strongest will pass, i push the button and the door does not stay half way open and i cant open it, how do you do this bit

Martin
DAOWAce May 25 @ 8:34am 
Wow, that update.

Kudos to the new contributor. Think I'll be replaying Grimrock in the near future and also going through custom dungeons finally, so this update was great to see!
danielmratliff21 Apr 17 @ 10:45am 
Thank God!
dj  [author] Apr 17 @ 5:28am 
Update! From now, all levels 1-12 are fully playable (as close to original as possible), thanks to our new contributor Carlos.

Michael: subscribe this project in your steam app first, next run Legend of Grimrock and in the main menu select the "Custom dungeon", choose EOB Waterdeep sewers and play...