Legend of Grimrock

Legend of Grimrock

532 ratings
Eye of the Beholder: Waterdeep Sewers
File Size
57.567 MB
Sep 13, 2012 @ 11:46pm
May 25, 2016 @ 7:07am
4 Change Notes ( view )

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Eye of the Beholder: Waterdeep Sewers

v0.2.19 - build 20150204
EOB: Waterdeep Sewers is attempt to recreate (remake) of first Eye of the Beholder as Grimrock Total Connversion mod. Project should be designed so close to original game as possible.

download: {LINK REMOVED}
homepage: {LINK REMOVED}
nexusmod: {LINK REMOVED}

!!! MOD is still in experimental phase !!!

v0.02.19 2015-02-04 (carlos)
levels 1-11 are playable
all the puzzles, keys, doors, special quests etc. should work as original

v0.02.18 (carlos)
Levels 7 - 9 playable
few minor things are missing

New sewer wallset
Grimwidgets framework integrated
Many improvements and experimental functions

Levels 4-12 added (generated from EobConverter)
Iron sewer doors added
New spells: stoneskin, cone of cold, fireball, Lighting bolt, ice storm, haste
Spider nets on level 4
Slug acting as leech
Many other improvements

New object - rounded Pit/Ceiling shaft
New low-poly ladder with texture
Spellbook with AD&D spells
Bug fix: alcoves, rations

New spells - testing:
( magic_missile, shield, burning_hands, armor
invisibility, invisibility_10_radius,
melfs_acid_arrow, hold_monster )

Level 1: completed
Level 2: completed
Level 3: work in progress...

You can find more at Grimrock Modding Forum. Thank you for testing!

~DJ (http://www.oldgames.sk/)
~JKos - LoG Framework, AD&D Spells
~Tom - Texture modifications
~Bifrost,Thomson - converter from original EOB1
~Wallasaurus - Leech (slug) monster
~motagneyaya - Breakable spider nets (level 4)
~Carlos - continues on project in 2015
Popular Discussions View All (1)
Jun 4, 2016 @ 6:23pm
Error Message when attempting to save
Mafia Penguin
< >
Pollux Troy Apr 15 @ 4:02pm 
How do spells work in this mod exactly?
NoThreat Apr 11 @ 7:16pm 
Crashes are on at least two iron gate doors. It's a show stopper on about level 3, where a lever has to be triggered to get further.
AstroSam Apr 11 @ 8:48am 
Seems that they've stopped developing this mod. Sad :(
NoThreat Apr 11 @ 5:08am 
Nice, but crashes all the time.
spamhater420 Apr 5 @ 12:17pm 
@Erectus - Walk forward into the door to open it.
_-=Liolik=-_ Mar 26 @ 8:02pm 
Stack at 2 lvl at "forsing the door" near skeleton warrior...game goes 2 crush
We've got the Power! Dec 20, 2016 @ 9:14pm 
I'm encountering the same issue I've seen posted about forcing the door. I'm on the 2nd level "Only the strong will pass" scenario, and the grated door rose, closed, and I got the "Door seems stuck" prompt, but when I click at the base the door doesn't seem willing to cooperate. I didn't count the clicks, but I clicked rapidly for about 6-8 min]
demontrace Nov 17, 2016 @ 10:57am 
Any more updates coming? I'd love to play Eye of the Beholder again in a modern engine. I miss the old all attack button that series had I think in EotB 3
Dr Bogenbroom Oct 15, 2016 @ 11:32am 
getting same crash when trying to force doors.
Error log:
#forceable_doors:46: attempt to call method 'isClosed' (a nil value)
stack traceback:
#forceable_doors:46: in function 'force'
#forceable_doors:21: in function 'hookFunction'
#fw:194: in function 'onMove'
[string "Party.lua"]: in function 'enter'
[string "FSM.lua"]: in function 'setState'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Bumpy Chungus Sep 13, 2016 @ 7:42pm 
I'm also experiencing the crash when trying to force doors. It only seems to occur for the grated/portcullis doors though, not the solid steel ones.