Tabletop Simulator

Tabletop Simulator

60 ratings
Dawn of the Zeds (3rd Edition)
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
561.419 KB
Jun 29, 2017 @ 10:22am
Apr 10 @ 7:26pm
18 Change Notes ( view )

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Dawn of the Zeds (3rd Edition)

Description
Overview
This is the 3rd edition of Dawn of the Zeds from Victory Point Games. As part of the States of Siege games, the objective of this game is to defend the town of Farmingdale from the invading hordes of undead as they slowly make their way towards the town center. Each turn, you'll play the top card of the Event deck and resolve all the effects before performing your actions. If you survive through the entire deck, you win!

Features
  • Scripting for quick deck construction and setup
  • Support for solo, co-op, and versus play
  • Includes all current expansions

Notes
Background Image from: https://steamcommunity.com/sharedfiles/filedetails/?id=962494897

There's no scripting for the 'Brain Dead' game mode, so if you wish to play that mode, you'll need to construct the decks manually.

I do not own any of the resources in this mod. I simply put it together so others can enjoy.

Special thanks to Bjoern for providing scans of the manuals.

Have fun!

Popular Discussions View All (1)
1
Jan 10, 2021 @ 10:49am
Chaos markers missing
tyo
37 Comments
JP2day Dec 15, 2022 @ 6:56am 
What a great mod! Thinking about getting the physical copy and using this to make my final decision. Thanks Philip!
Blackhaven Nov 25, 2022 @ 2:11am 
I fixed my issue by changing the -1 values in EVENT_DECK_CARDS_PER_ACT. It doesn't appear to have broken anything...at least not yet.
Blackhaven Nov 25, 2022 @ 2:00am 
Thanks for the mod. It appears that adding New Player Blues messes with the construction of the Event deck? It seems all the expansion cards are getting used. For example, Level 1 "Standard Solo" gets 20 Events without the expansion, and 27 with the expansion.
Paulie Jul 7, 2021 @ 11:21am 
Hi Phillip.
Just a heads up that the following error is being reported whenever loading a saved game. This affects the Basic Mission, but may also affect others:

"Error in Script (Global) function <onload>: chunk_3: (272,24-26): attempt to index a nil value"

I also notice that the "setup" button appears on all character cards after a load (this appears to happen on all missions).

Thank you for creating this fantastic mod!
tyo Jan 10, 2021 @ 10:52am 
Found the chaos markers. There is one on the other table to the far left of the game room. I dragged it over and cloned it 9 times.

Looks like this was missed in the scripting for Apocalypse.
tyo Jan 9, 2021 @ 10:19am 
I started a discussion about missing Chaos markers. Perhaps that is not the best format, so I will post as a comment here and later the discussion can be removed.

I started the Apocalypse scenario and don't see any Chaos markers anywhere. I am not looking in the right place?
iljapreuss May 31, 2020 @ 3:33am 
When I add the "Player Blues" expansion to my Basic Game, I suddenly have yellow (level 3) cards mixed in my heroes and events. I even had a red end event card.
Phillip  [author] Apr 17, 2020 @ 11:21am 
Is the script for the expansions broken? I haven't managed to extensively test them, so I don't know if there's some weird case scenario where they don't work. Expansions #1 and #2 simply add more cards / heroes into the decks before they get shuffled. Expansion #3 should place trains tokens and a bag for the Rumor tokens. Rules for the expansions are in the Rules bag.
mesadejuego Apr 17, 2020 @ 9:27am 
Hi Phillip! What about te expansions? I see that te mod include them but the script does not work.
mesadejuego Apr 17, 2020 @ 9:23am 
Me too. I can perfectly see the zeds images