RimWorld

RimWorld

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Additional Traits w/ Heroes + Gods [B18 Update]
   
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Jun 24, 2017 @ 1:07pm
Nov 29, 2017 @ 1:45pm
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Additional Traits w/ Heroes + Gods [B18 Update]

Description
DISCLAIMER: I am not the original author, in the original post of this on Steam, Gewen
said that he was unable to update this to A17 and is now willing to let me update it to B18.
If there are issues, please comment and I will attempt to fix the mod.

This mod and its counter part Additional Traits [B18] SHOULD NOT be enabled at the same time.

Additional Traits without Heros + Gods for B18 can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=946944965

The Original mod for A16 by Gewen can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=851164051

The A17 version of this mod can be found here:
https://github.com/yliankuo/Additional-Traits-w--Heroes---Gods

A download for the B18 version is also available via that link.

Current Version Changes:
V2.1
-Updated to B18
-GiftImpact Offset changed to Diplomacy Power (GiftImpact stat was removed)
-Professional Stonecutter trait was removed (StonecuttingSpeed stat removed)

Original Description by Gewen:This mod adds (46) new traits to the game. May conflict with mods that modify traits or thoughts.

Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you with Additional Traits!

Ver 1.0 Traits:
Confident: These pawns are more personable and have an increased break threshold
Overweight: Works slower, walks slower.
Athletic: Works quicker, walks quicker, aims a little better.
Dextrous: Shorter trigger-pull delay, quicker worker. Good with crafts or arts.
Perceptive: Improves accuracy.
Clean: Healing quality goes up, and food prepared by these people have a reduced chance of being poisonous at the cost of some work speed.
Near-sighted: Less accurate.
Quick-learner: Learns quicker than the average person.
Glutton: Eats quicker than the average person.
Healthy: Recovers quicker from illness than the average person.
Persuasive: Gets the edge in social performance (Trading, recruitment, etc.)
Sucker: Gets suckered into selling for less, and buying for more.
Amateur haggler: Gets slightly cheaper prices and sells for slightly higher.
Haggling enthusiast: Gets much cheaper prices and sells for a lot more.
Awkward: Fumbles through social interactions.
Tucker: These pawns are a little more impactful with their words.
Melodic: People love interacting with someone with a melodic voice.
Uncouth diplomat: Other factions don't like receiving gifts from such an... uncouth person.
Diplomatic: Gets a little more bang for his buck.
Very diplomatic: Knows how to ease tension between factions with some Ag grease.
Shooting amateur:Terrible at shooting. I really wouldn't give this guy a gun.
Shooting enthusiast: This sharpshooter is worth his salt.
Shooting professional: Rimworld Space Marines!

Ver 1.1 Traits:
Cold-hearted: Lacks empathy, but more or less blends in with society.
Pervert: Unaffected by nudity or sharing a bedroom with strangers. Creepy.
Heavy sleeper: Unaffected by people stomping around next to them while they're sleeping.
Introducing THOUGHTS!
Traits now include mood and relationship impacting effects!

Version 2.0, professions and heroes!

Careful Surgeon: NAME is a pretty good surgeon, but they takes a bit more time to complete an operation.
Professional Stone Cutter: NAME likes to cut boulders down to size. Their stone cutting speed is greatly increased, but their lack of passion for other crafts slows them down.
Professional Butcher: NAME likes dressing animals. Their butchering speed is greatly increased, but they're terrible with mechanoids.
Professional Tailor: NAME likes making apparel. Their tailoring speed is greatly increased, but they're terrible with smithing.
Loved By Animals: NAME is loved by animals, but people don't feel quite the same.
Avid Artist: NAME is an avid artist. Their sculpting speed is greatly increased, but they have a weaker constitution and mind.
Genius Researcher: Strange new ideas just appear in the mind of NAME. Researching new technology comes easily to NAME, but they always seem distracted.
Greenest Thumb: NAME has a passion for gardening. They know exactly what a plant needs to grow happily.
Efficient Builder: NAME doesn't like to waste materials. They take care in their work.
Fast Miner: NAME knows how to exploit the cleavage of rocks. They don't understand why plants are so much more fragile, though.
Hercules: Brave NAME, born with impossible strength and force of will.
Mercury: It is said that NAME can leap the space between lightning and thunder, outfox the fox king, and reach tomorrow before the sun.
Aphrodite: So wondrous is NAME to behold that one look can inspire tears, desire, jealousy, and love.
Ares: Feared by his enemies and worshipped by warriors, NAME is a bloodthirsty God of War.
Artemis: NAME's natural instinct to protect and nurture the people led HIM to champion the hunt.
Vulcan: NAME crafts with fire and forge as an artist would with paint and brush.
Imhotep: NAME sends to sleep those who suffer, the new day bringing good health to them.
Sylvanus: Companion to all woodland creatures, both mundane and fantastic, NAME protects and nurtures those that respect HIS domain.
Achilles: Said to have been dipped in the river of death, NAME seems invulnerable in battle.
Odysseus: Craftier by far than any mortal man, NAME is also a very capable warrior.

Link to Ludeon for more information:
https://ludeon.com/forums/index.php?topic=29661.msg300431#msg300431
54 Comments
Alias Jan 24, 2019 @ 11:53am 
@Joebrony, I already secured permission from Swenzi, everything appears to be working nomonaly on my playtest, but I want to double check all of the traits for redundancy before I go public, as removing them after people download could be very save breaking. Barring any unforeseen assignments, projects, or other things that urgently need doing, I'll make every attempt to have it ready by Sunday.
Joebroni Jan 23, 2019 @ 9:06pm 
Would love for someone to post their 1.0 version before I start going through the process of changing my own to fix it.

This is already a version that someone fixed for the original author. So at this point I don't think the original maker would be mad if someone updated it to 1.0.

His last post on ludeon is giving consent away to swenzi, and most likely anyone else.
1989 Tiananmen Square Jan 11, 2019 @ 5:44am 
Anyone please UPDATE this gem
tierrehcc Jan 8, 2019 @ 1:44pm 
Well i am awaiting for someone to update this mod. I reaaly liked those traits in B18. And it just feels wrong without it:(
Alias Jan 6, 2019 @ 5:14am 
As someone who has had their project yanked and uploaded to the workshop without warring, the feeling isn't great... it's not technically steeling, because it wasn't mine to begin with, I was credited, and it's all open source anyway, but it's still kind of an a**hat move. So, as a fellow member of the community, the least I can do is extend the courtesy of asking if the mod is still in active maintenance. (2/2)
Alias Jan 6, 2019 @ 5:14am 
@AmaDeusen / @HicccupHater, that wasn't the point. Legality was never the question (the original creator already acknowledged free use with attribution on the forums) and clearly I'm not above taking on someone else's project, but beside being 'the right thing to do', there's a kind of order to these things (and it's one of the things that make the Rimworld moddding community so incredibly amazing). The generally accepted best practice is to at least attempt to contact the author (or maintainer) of the mod if it appears dead and you would like to take it over, following that if you don't get a response within a reasonable amount of time you can publish. (1/2)
AmaDeus Jan 5, 2019 @ 2:01pm 
Alias, update it and if it is problem, you can always take it down, or give it to Swenzi later on. He himself is not the creator and I dont think somebody would mind helping with mod. You are not making any money this way, hence it is not illegal.
Alias Jan 4, 2019 @ 9:45am 
I missed this mod, so I updated it to v1.0 for myself, @Swenzi would you like the source code to update your workshop page or should I make a new workshop item?
Crysanthium Dec 26, 2018 @ 4:45pm 
This mod hasn't been updated in over a year, the auther won't repurpose this mod, most likely. Anyone that wants to should probably throw a comment down here so people can see