Age of Wonders III

Age of Wonders III

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PBEM++
   
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35.212 KB
Jun 22, 2017 @ 11:09am
Nov 4, 2017 @ 4:38am
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PBEM++

Description
PBEM++ is designed to extend the work done by the PBEM balance mod by taking care of some of the issues that the balance mod team is not planning to deal with in the foreseeable future. We're not revolutionizing the fundamentals of the gameplay, our goal is to take the current competitive PBEM experience and make it a bit more fair and interesting by emphasizing players' decisions and mitigating some of the luck-based factors.

This mod depends on the PBEM balance mod being installed and enabled: https://steamcommunity.com/sharedfiles/filedetails/?id=661597466

Change log: https://1drv.ms/w/s!AiC0hUfDALT6iP1FBUYEqLSL1VDISA
3 Comments
HellBrick  [author] Oct 14, 2017 @ 12:32am 
But really none of that matters, because it's a kind of change that can't be properly judged on paper, without trying it in practice first and seeing the actual impact it makes. This is why we just went ahead and did it instead of spending months negotiating it blindly =)
HellBrick  [author] Oct 14, 2017 @ 12:29am 
I'm glad you liked the ideas implemented in this mod =) Regarding the hero XP: I currently have 3 ongoing games that use PBEM++ with total of 12 unique players (not counting me and Jean) and no one has complained about this change. Neither before the game, when the subject of using the mod was approached, nor after spending some time in the game with it.

I have a few possible explanations to why people are not as opposed to this change as you think they should be. First, this isn't a harsh nerf - the system the people are used to is still there, it just was slightly rebalanced to favor leaders over heroes. Second, I've found it has been discussed before in the balance mod - it's GC35 at https://docs.google.com/document/d/1flsHncpzAmJa_2xMHZ6Tlp-mf69ej2mYrSGNc4V3_QA/edit - the doc shows that there are more people on record for it than against it. And finally, I like to think the careful explanation of why we think this is the right thing to do has played its role =)
Zaskow Sep 24, 2017 @ 12:56am 
Ideas about tactical spells sound interesting.
We didn't touch city enchantments yet. Personally I think that these spells should be available for owned, allied cities. And dwellings too.
Domain of XXX must be unlocked for Necro too. Now they has bonuses even for Undeads.
Good ideas about starting spells. Less random - more competition and fair gameplay.
Heroes and leaders - most of PBEM community doesn't want fixing of hero's EXP exploit. Personally, I think that heroes and leaders SHOULD get the EXP only for killing blows.