Sid Meier's Civilization VI

Sid Meier's Civilization VI

Оценок: 108
C15's Top Panel Extension
   
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Type: Mod
Mod: UI
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33.921 KB
14 июн. 2017 г. в 14:57
3 июл. 2019 г. в 5:32
Обновлений: 7 (просмотреть)

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C15's Top Panel Extension

В 1 коллекции, созданной Chrisy15
Chrisy15's Misc Mods
Предметов: 3
Описание
Adds global indicators for Housing and Amenities to the Top Panel.

Supports Rise and Fall, and Vanilla! But apparently not Gathering Storm oh well guess you'll just have to wait for someone else to come along and remake this.

UPDATE -- Someone remade it: https://steamcommunity.com/sharedfiles/filedetails/?id=2847136410

Right then

Using magiks that I should've understood over a year ago TopPanel.lua is no longer being overwritten. Instead, incompatibility will only be caused by TopPanel's RefreshHandler being changed by a file with a LoadOrder greater than 5 that doesn't incorporate the existing OnRefresh function. Since no-one reading this knows what that means, we should be pretty safe.

Since I had the opportunity, I added a LuaEvent (LuaEvents.C15_TPE_OnRefresh) which can also be used by other mods adding Yields to the TopPanel. Mind you, you'll still need to do the ReplaceUIScript setup and include TopPanel.lua, as well as basically imitate my defines within C15_NewYieldRefresh, but... at least you don't need to change the RefreshHandler...

Direct Download! https://forums.civfanatics.com/resources/c15s-toppanel-extension.26243/

I don't know if the Start Game issue is still much of a thing but for the sake of posterity:
https://drive.google.com/file/d/19nsz5WrDGSzAbh7brebSSiRdU5tdsz4G/view?usp=sharing
Del's Thread: https://www.reddit.com/r/civ/comments/7x8l5g/civ_6_rise_fall_dlc_momentillustrations_database/

Yea Darth w/e if the image is awful it does the job.
Комментариев: 37
HktkNban 10 авг. 2022 г. в 3:54 
As this mod no longer seems to be updated, I have created a replacement mod that is compatible with GS. Please use it if you like.
https://steamcommunity.com/sharedfiles/filedetails/?id=2847136410
Durkmenistan 19 июл. 2022 г. в 13:13 
Hello! The amenities indicator is amazing, and while I do miss the diplomatic points indicator, this is significantly more valuable. However, I've been finding that the housing number doesn't really help, because it's just an average- if all my cities are dramatic overhoused or underhoused, it will show as 0, while I'll still be getting a ton of notifications. In short:

Could you please change the housing number to instead show the number of cities where housing is deficient, and list them on hover? This would be far more valuable for addressing housing in practice.

Thank you!
Cpt. Tinman 26 мар. 2020 г. в 11:57 
In addition to diplomatic favor not being displayed when this mod is active, it also prevents strategic resources from showing usage. It displays the total amount accumulated, but does not show the arrow that indicates whether stock is increasing or decreasing. This mod is also preventing the mouse over from displaying accumulation and consumption in the mouse over. I was able to make sure this mod was the problem by removing one mod at a time and restarting.
Frivolity 14 янв. 2020 г. в 15:55 
Yup diplomatic favor isn't displayed with this mod active, would be great if you updated it to include it. 😊
Foolish 7 авг. 2019 г. в 15:34 
this mod messes with the diplomatic favor ui at the top I think. not 100% sure if its this mod
conorbebe 5 июл. 2019 г. в 9:43 
Bless you!
Chrisy15  [создатель] 3 июл. 2019 г. в 5:33 
it is now
conorbebe 16 фев. 2019 г. в 19:08 
Is this mod compatible with Gathering Storm?
Chrisy15  [создатель] 19 авг. 2018 г. в 23:10 
I mean, it does doesn't it? I mean yea you need to go to the tooltip but I don't see why you'd want large global numbers instead of numbers reflecting actual City data. If you wanna make the change yourself then it should be simple enough, since iirc everything's stored into a variable and if not it should be clear enough to see what each thing calculates.
Mr. Fahrenheit 19 авг. 2018 г. в 20:13 
I really love this mod, thanks for doing this! I feel like this should be a part of the base game. Would you mind making a version where it shows the current amount over the total required instead of averages? I would appreciate it!