Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Highly recommended - Fast Shipping - A+
I made several updates for 6.3.1 for this after using this some in the patch:
1) I added an enclosed sealed hangar bay that can fit a snub fighter or two. Having to wait 5 minutes for a SV cockpit to warm up because it is docked outside is just annoying
2) I replaced the medium thrusters on the floor by the constructor with small ones so you won't get burned anymore in that area. Also added a few more down thrusters.
3) Changed the underbelly doors to come out the sides and added ramps as it was really hard to jump up 2 blocks to get in the elevator with a heavy suit on high grav planets.
4) Added motion sensors for the ramps and most of the lights.
5) Added some angled spotlights so now you can see the ground below you while on planets at night.
6) Added some exterior red lights for general ambiance and intimidation factor :)
A question to everyone, do any of you get any use out of the escape pod hangar, or should I just remove it?