The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Jonte's Better Alchemy Satchel
   
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Category: Houses, UI
File Size
Posted
Updated
47.578 KB
Feb 10, 2012 @ 4:45am
Apr 6, 2014 @ 6:22am
13 Change Notes ( view )

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Jonte's Better Alchemy Satchel

Description
Put all of your alchemy ingredients away with one mouse click.

Version 14 adds support for Hunterborn, Realistic needs and diseases, Prides of Skyrim and More Plants All Extra (with thanks to kryliss).

When you activate the satchel, just click yes to save yourself having to move each ingredient individually.

Also check out my other files for storage of other items (eg crafting goods).
http://steamcommunity.com/sharedfiles/filedetails/?id=11120

Warning
------------
This mod DOES NOT make any changes to the safety of any individual satchel (i.e. if the satchel is in an encounter zone that resets then the contents will also reset). This is so you get loot in the satchels you find in dungeons.
All of the five buyable player homes are flagged to never reset. As for other house mods....if they reset then don't blame me - talk to the author of the house mod.

Use in other locations
-----------------------------
Read the warning above!
You can add this satchel to any location in the game by following the instructions below (and these can also be followed if this mod conflicts with another or in case of any other problems).
I'd recommend using another object as a target to help with placement

1 Open the console
2 Select the object you are using to help with placement by clicking on it (or you can select it using the prid command: e.g. "prid 109e0d" for the satchel in Breezehome)
3 if you are replacing an existing satchel then type the following to get rid of the old one (don't forget to empty it first!):
disable
markfordelete

4 Then type the following to add a new satchel:
placeatme AF6AF

5 Close the console
6 save the game
7 load the game you just saved.

(Comments added at the request of King Mango - thanks for the tip)

If you are replacing a satchel due to a mod conflict you should substitute AF6AC or AF6AE in the above instructions. This will add a one of two other sorts of alchemy satchel (TreasAlchemySatchelCommon or TreasAlchemySatchelUncommon for those who care about such things) which also have the script attached. If another mod has changed all three then you are out of luck - the mods are incompatible.

Alternative versions
--------------------------
There is another version of this mod that restricts its use to the five basic player homes (as requested by Saeasco). This can be found on the Skyrim Nexus - obviously the use in other locations instructions above don't apply to this version!

Revision 10b - 14b: As version 10 but restriced to the five basic player homes and the three Hearthfire homes.

Revision 9b: As version 9 but restriced to the five basic player homes.

Revision 8b As version 8 but restriced to the five basic player homes.

All versions will be available on the Skyrim Nexus when I get around to publishing them:
http://skyrim.nexusmods.com/downloads/file.php?id=9937
138 Comments
Kad Jul 7, 2017 @ 4:31pm 
awesome ! thank you.
Cherudex Nov 7, 2016 @ 2:32pm 
would be awesome to have this mod also for the Special Edition
Jonte Monkey  [author] May 20, 2015 @ 10:38am 
Thanks. I'm glad you like it.
[SƋ] Ledex_Dragon May 20, 2015 @ 10:16am 
The best mod ever made for Skyrim.
☯UrKungFuNoGood☯ May 17, 2014 @ 9:41am 
Essential
DragonMaster Apr 7, 2014 @ 9:02am 
Thanks for the info. Was hoping I didn't have to empty them as I've got ingridents in about 6 different areas and didn't want to have to clean them all out.<LOL>
Jonte Monkey  [author] Apr 7, 2014 @ 7:03am 
No - the only update is to the script which shouldn't affect the contents of any satchel. You will have to exit the current location to get the updated ingredient lists to kick in as they are re-populated during the onload() event for the satchel.
DragonMaster Apr 6, 2014 @ 8:17pm 
Now when I update do I have to make sure all my satchels in the game are empty?
Jonte Monkey  [author] Apr 6, 2014 @ 6:36am 
version 14 has now been released both here and on the Nexus
http://www.nexusmods.com/skyrim/mods/9937/
DragonMaster Mar 24, 2014 @ 9:42pm 
Not a problem at all my friend. Enjoy