The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Jonte's Better Containers
   
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101.441 KB
Feb 13, 2012 @ 2:07pm
Apr 12, 2013 @ 3:00am
10 Change Notes ( view )

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Jonte's Better Containers

Description
What's new:
** added support for Dragonborn ingredients **
** added new category of building materials **
** support for Windjo's Retreat **

Allows storage of common item sets with one click (e.g. crafting supplies, Food, Alchemy Ingredients, Junk)
Also adds a "Put All" option to most furniture in the five default player houses.

Note: player made potions wont be stored by the "Potion" option - only standard potions will be stored - this is due to a limitation of the game engine.

Windjo's Retreat can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=131908862

Use in other locations
-----------------------------
You can add a barrel with this script attached to it to any location in the game by following the instructions below:
I'd recommend using another object as a target to help with placement

1 Open the console
2 Select the object you are using to help with placement by clicking on it
3 Then type the following to add a new barrel:

placeatme 10E882

4 Close the console
5 save the game
6 load the game you just saved.

Take care not to add this barrel to locations not owned by the player as adding items to it may transfer the ownership to the owner of the location (e.g. if you add the barrel to Belathor's General Goods Store any item you put in it with this script will become his).
42 Comments
TheFir3Crack3r Apr 1, 2023 @ 9:21pm 
This it something you must have if you're into Alchemy and have Green Thumb.
It's far easier to store every ingredient and just take out what you need.
Thank you!!!!!
Jonte Monkey  [author] Jan 2, 2022 @ 9:40am 
Unfortunately - as with most things involving scripts in Skyrim - removal of the mod rarely removes it completely (the save file stores the current state of the game, which may also include scripts that are currently active). As this mod intercepts the open container event, removal may make it so you can't open the container. The easiest solution is to go back to a save from before you installed the mod. Other solutions are to empty the container - remove the mod - then use console commands to remove the container and to then re-add the container.
Zeb Nov 9, 2021 @ 11:57pm 
resubscribing fixed the issue, but I unsubscribed because I rarely actually want to dump EVERY item in a category...
Zeb Nov 8, 2021 @ 6:23am 
when unsubscribing, my Breezehome containers are now unopenable...
Jonte Monkey  [author] Jul 27, 2019 @ 9:35am 
Thank you. Your comment has given me a nice warm fuzzy glow. :steamhappy:
Ashenfire Jul 16, 2019 @ 1:55am 
Seven years later and I am still loving this. I was worried you weren't favorited, so I came here to show you some love....lol.
Kad Sep 6, 2017 @ 7:08pm 
Wonderful clear reply many thanks, much appreciated. will go through and prune
All the best, and keep on modding we/I love them :) :steamhappy:
Jonte Monkey  [author] Sep 6, 2017 @ 8:36am 
Hi lianas world,
The mod cap is refering to steam's decision to only allow 50 mods at a time to work on your game. Some players use a lot more than this. This cap of 50 doesn't apply if you use the nexus mod manager, but it does mean that they need the mods to be available on the nexus. If you are using fewer than 50 mods then you won't have this problem.
Kad Jul 9, 2017 @ 4:01pm 
@Dragonmaster or anyone ! total newb regarding these things, where do we go to find out about a 'mod cap' I cannot use nexus, and don't want my games to be ruined, Sorry to post this here out of order Jonte Monkey but I could not post on Dragon's page. Cheers
DragonMaster Mar 24, 2014 @ 9:41pm 
Thanks Jonte I and many others would surely appreciate it as I for one enjoy using your mods and don't want to lose them because of the new mod cap with Steam. Enjoy your holiday.