ENDLESS™ Space 2

ENDLESS™ Space 2

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TYPE: Extension
CONTENT: Balance, Gameplay, Heroes
File Size
Posted
Updated
337.007 KB
May 25, 2017 @ 1:33pm
Jan 9, 2018 @ 9:43am
20 Change Notes ( view )

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Description
Updated with new Population Traits and some balancing.
I am still working on balancing and adding more traits.

Adds more traits:
(+) Legendary Heroes III (-50% upkeep, +5 XP/turn and +5% required to unlock the next Hero)
(+) Hero Professions (Only one can be choosen; Effects all Heroes; System effects apply when Hero is governor.)
Space Heroes (+[Hero Level] Dust, Influence Point, Science per destroyed CP, +[Hero Level]% Accuracy, Ship Health, +1 Probe on Hero Ship, +[Hero Level] Target Weight)
Governor Heroes (+[System Level] FIDSI per Population on System with Governors)
Defender Heroes (+200 Damage done to attackers during ground battle)
(+) Brilliant Strategist III (+30% Infantry Minimum Damage, +30% Infantry Maximum Damage, +10% Manpower Upgrade Cost)
(+) Brilliant Strategist IV (+40% Infantry Minimum Damage, +40% Infantry Maximum Damage, +20% Manpower Upgrade Cost)
(+) Brilliant Strategist V (+50% Infantry Minimum Damage, +50% Infantry Maximum Damage, +30% Manpower Upgrade Cost)
(-) Poor Strategist III (-30% Infantry Minimum Damage, -30% Infantry Maximum Damage, -10% Manpower Upgrade Cost)
(-) Poor Strategist IV (-40% Infantry Minimum Damage, -30% Infantry Maximum Damage, -15% Manpower Upgrade Cost)
(-) Poor Strategist V (-50% Infantry Minimum Damage, -30% Infantry Maximum Damage, -20% Manpower Upgrade Cost)
(+) Fearless Warriors III (+30% Infantry Health, +10% Manpower Upgrade Cost)
(+) Fearless Warriors IV (+40% Infantry Health, +20% Manpower Upgrade Cost)
(+) Fearless Warriors V (+50% Infantry Health, +30% Manpower Upgrade Cost)
(-) Feable Warriors III (-30% Infantry Health, -10% Manpower Upgrade Cost)
(-) Feable Warriors IV (-40% Infantry Health, -15% Manpower Upgrade Cost)
(-) Feable Warriors V (-50% Infantry Health, -20% Manpower Upgrade Cost)
(-) Black Thumb III (-20% System Growth)
(-) Black Thumb IV (-25% System Growth)
(-) Black Thumb V (-30% System Growth)
(+) Deadly Weapons III (+30% Damage on Weapon Modules, +1% Dust on Ships)
(+) Deadly Weapons IV (+40% Damage on Weapon Modules, +3% Dust on Ships)
(+) Deadly Weapons V (+50% Damage on Weapon Modules, +5% Dust on Ships)
(+) Optimal Defense III (+30% maximum Health on Ships, +1% Ship cost)
(+) Optimal Defense IV (+40% maximum Health on Ships, +3% Ship cost)
(+) Optimal Defense V (+50% maximum Health on Ships, +5% Ship cost)
(+) Unique Design (+5% Damage and +5% Health on ships, but -1 Fleet size)
(+) Expert Negotiator (10% Peace Treaty cost reduction)
(+) Wonder Builder (20% faster Wonder production)
(-) Ancient Architecture (15% slower building production)
(+) Ground Battle Tactician I-II (-10% Troop Manpower cost on Empire; -20% Troop Manpower cost on Empire)
(+) Virtual Training I-II (+2 XP/turn on Ships; +4 XP/turn on Ships)
(-) Mortal Heroes (Heroes won't return)
Population Traits (New Trait Category)
(+) Adaptive Population I (+1 FIDSI per Population)
(+) Adaptive Population II (+2 FIDSI per Population)
(+) Adaptive Population III (+3 FIDSI per Population)
(+) Adaptive Population IV (+4 FIDSI per Population)
(+) Adaptive Population V (+5 FIDSI per Population)
(+) Banker Citizens I (+1 Dust per Population)
(+) Banker Citizens II (+3 Dust per Population)
(+) Banker Citizens III (+5 Dust per Population)
(+) Loyal Citizens I (+1 Influence per Population)
(+) Loyal Citizens II (+3 Influence per Population)
(+) Loyal Citizens III (+5 Influence per Population)
(+) Productive Citizens I (+1 Production per Population)
(+) Productive Citizens II (+3 Production per Population)
(+) Productive Citizens III (+5 Production per Population)
(+) Thinker Citizens I (+1 Science per Population)
(+) Thinker Citizens II (+3 Science per Population)
(+) Thinker Citizens III (+5 Science per Population)
(+) Merchant Citizens (+1% Star System Trade Value and +1 Dust per Population)
(-) Unhappy Population (-1 Happiness per Population)
(-) Infamous Citizens (-2 Influence per Population, +10% Peaceful Treaty cost and +10% Diplomacy cost)
(-) Weak Population (-5 FIDSI per Population)
Combined Traits (you will find them among the starting traits.):
(-) Luxury Lifestile
(+) Influence Buyout (Can use Influence to buyout stuff like the UE)
(+) Enhanced Warriors I (+5% Infantry Minimum Damage, +5% Infantry Maximum Damage, +5% Infantry Health, +5% Manpower Upgrade Cost)
(+) Enhanced Warriors II (+10% Infantry Minimum Damage, +10% Infantry Maximum Damage, +10% Infantry Health, +10% Manpower Upgrade Cost)
(+) Enhanced Warriors III (+15% Infantry Minimum Damage, +15% Infantry Maximum Damage, +15% Infantry Health, +15% Manpower Upgrade Cost)
(+) Enhanced Warriors IV (+20% Infantry Minimum Damage, +20% Infantry Maximum Damage, +20% Infantry Health, +20% Manpower Upgrade Cost)
(+) Enhanced Warriors V (+25% Infantry Minimum Damage, +25% Infantry Maximum Damage, +25% Infantry Health, +25% Manpower Upgrade Cost)
(+) Enhanced Space Ships I (+5% Damage on Weapon Modules, +5% maximum Health on Ships, +2% Ship cost)
(+) Enhanced Space Ships II (+10% Damage on Weapon Modules, +10% maximum Health on Ships, +4% Ship cost)
(+) Enhanced Space Ships III (+15% Damage on Weapon Modules, +15% maximum Health on Ships, +6% Ship cost)
(+) Enhanced Space Ships IV (+20% Damage on Weapon Modules, +20% maximum Health on Ships, +8% Ship cost)
(+) Enhanced Space Ships V (+25% Damage on Weapon Modules, +25% maximum Health on Ships, +10% Ship cost)
(+) Academy Training I (+1 Skill Point on Heroes, +10% XP on Heroes and +5% Upkeep)
(+) Academy Training II (+2 Skill Point on Heroes, +20% XP on Heroes and +10% Upkeep)
(+) Academy Training III (+3 Skill Point on Heroes, +30% XP on Heroes and +15% Upkeep)
(+) Academy Training IV (+4 Skill Point on Heroes, +40% XP on Heroes and +20% Upkeep)
(+) Academy Training V (+5 Skill Point on Heroes, +50% XP on Heroes and +25% Upkeep)
Extra Hero Traits:
Minor Faction Heroes
Major Faction Heroes (Starting Heroes, can't choose yours)

Feel free to report bugs or balancing issues. :)
Popular Discussions View All (3)
4
Dec 17, 2021 @ 11:43pm
Bug!?
Faylamoon ☾
2
Jan 9, 2018 @ 9:58am
Balance
Redraluin
0
Jan 23, 2021 @ 5:50pm
Updates/Use in other mods
TexMurphy.76
71 Comments
RANKO Mar 23 @ 12:06am 
its upkeep @mdkrieter
mdkrieter Dec 22, 2022 @ 9:10am 
Can anyone tell me exactly what Luxury Lifestile gives? Especially the 50% part at the end?
Escandiel May 12, 2021 @ 3:09am 
Can you update for new Final Summer patch / Darkmatter DLC?
PrestigeHobo Oct 14, 2020 @ 12:01pm 
Aw if i only knew how to update this myself
REITERPALLASCH Jul 6, 2020 @ 1:47pm 
Update pretty please.
Litcube Apr 8, 2020 @ 9:40pm 
What version is this for?
Lord Strahl Mar 8, 2020 @ 8:02pm 
i play with 1.5.11 S5 gold public and i have been getting some errors as well like some of my custom heroes wont show up, and the standard ones i have for that faction wont show either, its like it blocks them from me when i play a custom faction.
Oh for Fox Sake Mar 3, 2020 @ 4:08pm 
Anyone else get a strange after battle report?
"Your opponent has retreated"
Then on the portrait of the enemy ship has the destroyed sign over it.
bring up it's tool tip and it says it's destroyed with it's HP remaining?
Then in red it says. "The enemy fleet failed to retreat and was destroyed"

And the Fleet is actually gone... It doesn't exist anymore. I didn't get any resources from it nor experience.
Zarcos Feb 27, 2020 @ 9:22pm 
Feeble
Borealis Sep 21, 2019 @ 11:48am 
For me, the hero adding traits have a major bug to them: Whenever i pick at least one of them, any building i could unlock over the game that woul yield Influence, just looses all its abilities. None of them will generate influence if i choose a hero-adding trait.

Im playing with the first two expansions only (dont own the last two)