Sid Meier's Civilization V

Sid Meier's Civilization V

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Napoleon at War - The Ottoman World Expansion
   
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May 13, 2017 @ 5:50pm
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Napoleon at War - The Ottoman World Expansion

Description
Napoleon at War: The Ottoman World Expansion (NAW-TOW) is a Civilization V Modification that allows a player to relive empire building on an even grander scale across Europe in the early nineteenth century. The basic game mod ("Napoleon at War", or NAW) is required to play this expansion. For more information, consult that mod and its associated game manual:

http://steamcommunity.com/sharedfiles/filedetails/?id=857540676

Playable Civs:
- Regency of Algeria, led by Mustahpa VI
- Eyelet of Egypt, led by Ibrahim Bey
- First Hellenic Republic (Greece), led by General Theodoros Kolokotronis
- Prince-Bishopric of Montenegro, led by Vladika Petar I
- Principality of Serbia, led by Vozd Dorde Petrov
- Eyalet of Tripolitania, led by Pasha Yusuf Karamanli
- Beylik of Tunis, led by Bey Hammuda ibn Ali
- Principality of Wallachia, led by Prince Alexander Mourousis

Included Maps:
1. War of the Fifth Coalition (1809). This map is similar to the map of the same name in the basic "Napoleon at War" mod. The "Ottoman World" map has been added, replacing many of the City States of the same names in the original map with playable civs. Additionally, all nations are at peace, with the exception of France and the United Kingdom – who remain at permanent war. The game lasts longer than the original 1809 map, to give these smaller kingdoms more time to attempt to compete with their much larger rivals.

2. Balkans Uprising of 1820. This map presents a hypothetical revolt across the Balkans to Ottoman rule in 1820. Playable civs: Greece, Montenegro, Serbia, Wallachia, Egypt, Tripolitania, or the Ottoman Sultanate.

3. War of Greek Independence (1821). The map lets you choose playing the Greeks or the Ottoman Sultanate in the struggle for supremacy in Greek lands.

Features:
* Custom Victory Conditions: Each map has a Custom Victory Condition, based on the needs of the scenario.
- War of the Fifth Coalition: control the most capitals at the end of the game (turn 260) determines the winner. Major capitals (London, Paris, Vienna, Berlin, and Moscow) count as much toward victory as 5 of the minor capitals, such as Madrid or Rome. If there is a tie, the player with the highest game score wins.
- Balkans Uprising of 1820: The Ottoman player must control capitals of the Balkans nations (Greece, Montenegro, Serbia, and Wallachia) as well as Istanbul to win the game. They must own 4 or 5 capitals to win. Anything less than this is a loss. All of the surviving Balkans nations will win if the Ottoman player does not own 4 or more capitals by game turn 130.
- War of Greek Independence: The Greek player wins if they control at least one city at the end of the game (turn 130). The degree of victory increase for each additional city owned. The Ottoman player wins if they take all of the Greek cities when the game ends. Note: this game requires "complete kills" so the Greek player's units will still survive if they own no cities, so the Ottoman player will have to completely kill the Greek army to remove their possibility of retaking a city and winning the game.
* Sixteen new buildings (2 unique for each player civ).
* Normal NAW game features, such as National Promotion, Economic Handicap and the modified Tech Tree are used in this mod as well.

TL;DR
* Napoleonic Era struggle to dominate Europe and the Ottoman European lands (1809-1825 AD)
* Eight new Player Civs (Algeria, Egypt, Greece, Montenegro, Serbia, Tripolitania, Tunis, and Wallachia), in addition to the original game's seven (Austria, France, Ottomans, Prussia, Russia, Spain, and United Kingdom)
* Sixteen new buildings (2 unique buildings for each new player civ)
* Three new maps:
- Large "Strategic" map: The War of the Fifth Coalition (revised for TOW)
- Map of a hypothetical “Balkans Uprising” set in 1820
- The “War for Greek Independence” set in 1821

Required Mod: “Napoleon at War”:
http://steamcommunity.com/sharedfiles/filedetails/?id=857540676

Recommended Mods: “Quick Turns” by Krzyzyk, as the AI tends to produce large numbers of units.

Instructions: Be sure to view the game manual “NAW – The Ottoman World Expansion Manual.PDF” located in the "MODS/ Napoleon at War – The Ottoman World Expansion" folder after download.

1. Subscribe to this mod
2. Start Civilization V
3. Select "MODS" on the main menu, then accept the EULA
4. Select both the "Napoleon at War" mod, then the "Napoleon at War: The Ottoman World" mod on the MODS menu, then click "NEXT"
5. Alt-Tab out of Civilization V, then open Windows Explorer (not Internet Explorer). Navigate to the mod's map folder, usually located at something like "C:user/Documents/My Games/Sid Meier's Civilization V/MODS)/ Napoleon at War - The Ottoman World Expansion/MAPS". Copy the three maps in this folder to the game's Maps folder, usually located as something like "C:user/Documents/My Games/Sid Meier's Civilization V/Maps. Return to Civilization V by clicking on its icon in the taskbar.
6. Select "SINGLE PLAYER" then "SET UP GAME"
7. Click on "Map Type" then click "Additional Maps" on the "Select Map Type" menu, then scroll down until you find the map you want to play.
8. Once you select the correct map, check the "Load Scenario" button in the "Map Type" box
9. In the top area of the "MODDING GAME SETUP" menu, select the civilization you would like to play, then chose the Difficulty and Game Pace you would like to play
10. Press "Start Scenario" then enjoy! 

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Acknowledgements: This mod is completely built around showing off some of the great artwork by the following list of contributors:
- DJSHenninger for the Algerian, Montenegro, Serbia
- Last Sword (Egypt)
- Tar (Tripolitania)
- MC, Pouakai, realmanemperor, Monty, Chrisy15, Typhomence (Tunis)
- JFD & janboruta for the civs of Wallachia.

A lot of this artwork is not specifically set in the Napoleonic Era, but as I am not sure how many people would be interested in this mod, I didn't want to put a lot of effort into something I'm not especially good at unless it's needed.
Popular Discussions View All (2)
0
Nov 2, 2017 @ 8:21am
Bug Reports
S-Man
0
Nov 2, 2017 @ 8:19am
Suggestions
S-Man
13 Comments
z3 Dec 26, 2020 @ 11:58pm 
Good work!
S-Man  [author] Sep 4, 2018 @ 11:50am 
Sorry to hear that. Steam is sometimes more of a curse than a blessing... ;)

If you google "civ v steam won't download mod" - several links should popup with ideas about how to "force" Steam to download.

IIRC, the best way is to go to the Civ V Workshop from inside Civ V ("Get Mods"), then subscribe to the mod and see if that works better.

And good luck with Wallachia. I tried many, many times during testing to simply stay alive on the "Balkans Uprising of 1820" - I don't think I ever did... ;)
Goblin Sep 4, 2018 @ 7:50am 
I just did that and it didn't work. it doesn't show up in game on the mods page either and I have subscribed and relaunched the game but it still doesn't show up. I really just wanna play as Wallachia.
S-Man  [author] Sep 4, 2018 @ 6:18am 
@Goblin11c - Sorry you're having problems. Not sure why Steam behaves like this, but...

The best thing to do would be to clear the game's cache. This will give the game a fresh version of the database and force a re-download of all your mods. If you have a lot subscribed, this may take a bit of time, but it's a good thing to do every now and then.

If you're using the German States mod, then switch it off and try to use the Ottoman mod, the game may get confused and not work correctly. At times like this, clearing the cache is about all you can do to get the game working right again.

To clear the cache:

1. Exit Civ V

2. Use Windows Explored to open this folder:

C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\cache

where 'XXXX' is the account you installed the game with


3. Delete the contents

4. Restart Civ V, then check to see if the mod downloaded correctly
Goblin Sep 2, 2018 @ 9:06pm 
when i subcribe to this it doesnt seem to show up in my civ 5 mods folder. i have the base napoleon at war mod and the german states and they both work fine but i cant get this one to show up in my files. is it down or is this a bug of some sort?
S-Man  [author] Nov 2, 2017 @ 8:13am 
FYI - I've FINALLY found some time to work on the NAW mods. Am working on adding the Battle of Eylau map, and possibly Marengo and/or Ulm to the main NAW mod.

On the expansion mods, I'm also working on the Battle of Dennewitz and a smaller version of the Battle of Leipzig (Germanic Nations), the Peninsular War (Mediterranean Kingdoms), and the Russo-Ottoman War of 1806 (Ottoman World).

The maps are time consuming to build, even more time consuming to test, but I hope to have some more content for the mods release in the next 2-3 weeks. Thanks!
fox Jul 28, 2017 @ 4:51am 
Sehr gelungener und schöner Mod .Danke.
markperezone Jul 27, 2017 @ 4:43pm 
thanks kanki
P I Z Z A M A N May 21, 2017 @ 4:09am 
ok thx :3
S-Man  [author] May 20, 2017 @ 6:56am 
@Stinky - Look at the "Instructions" in the description of the mod above. Read the instructions carefully - performing each step exactly as it is written.

Another source of information is here:

https://forums.civfanatics.com/threads/select-subscribe-enable-and-play-a-mod.465972/

Keep trying and if you're still having problems, describe specifically what step you're at and what kind of problem you're having, then we can troubleshoot from there. Good luck!