Arma 3
Not enough ratings
TimeMarkers
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
85.665 KB
May 11, 2017 @ 5:37am
May 29, 2017 @ 1:39pm
10 Change Notes ( view )

Subscribe to download
TimeMarkers

Description
TimeMarkers optionally adds the current in-game time to your map markers to aid other players in evaluating the currentness or to update troop movements and approach paths while keeping the history of earlier markers.

Marker format:
<Marker Text> [HH:MM]



Also easily integratable into your mission w/o intervening deeply with the UI/UX mechanics:
https://github.com/milaq/arma3_timemarkers

Note to EUTW players: This mod is already included in the mission.
9 Comments
Danger Close Sep 2, 2020 @ 9:08am 
The requires addon " " ca be fixed by deleting "" from the required addons in the cfgPatches
MrMoosehead Jun 5, 2020 @ 9:12pm 
I have this in a modpack that I want to use with my buddies however because it says "Addon 'timemarkers' requires addon " " My server won't load since a mod is "missing" a dependency Is there a way for me to fix this error or is this a feature? llol
D€NIABLE A$$ET Jul 19, 2017 @ 9:45am 
No interference with s.w.a.@.t.s "sweet markers" so far, neat little addon.
Naidak Jul 18, 2017 @ 11:19am 
So, when I load the game up it tells me " Addon 'timemarkers' requires addon " ", it literally says Quotation marks is the required addon.

However, the mod still functions as it should. Which is weird. Any way you can prevent this popup box from appearing it happens while on the ARMA 3 Splash screen.
S3Savage  [author] May 25, 2017 @ 5:05am 
@DangerDan:

I assume it does.
The TimeMarkers script works by listening to the place marker dialog 'OK' button and alters the most recent markers' text afterwards by appending the in-game time.
If Sweet markers is not hooking the dialog button in a similar fashion (which could lead to a race condition), it should work flawlessly.

You are very welcome to test it out and I'd love to hear your feedback.
D€NIABLE A$$ET May 19, 2017 @ 5:58am 
Does this work with s.w.@.t.s "sweet markers"? That'd be cool.
Kerozen May 14, 2017 @ 12:44pm 
@S3Savage

Cool. Nice job!
S3Savage  [author] May 14, 2017 @ 12:36pm 
Thanks @Kerozen for the headsup.

I moved away from storing ui elements in variables (was not really needed) in version 1.0.2 which I just published so we don't need to disable serialization anymore.
Kerozen May 12, 2017 @ 10:51am 
Hey. Your mod has some missing code lines.

After line 3 "waitUntil {!isNull findDisplay 12};" you should add a line with "disableSerialization;"

Same thing after line 7 "[] spawn {", you should add a line with "disableSerialization;"

Good mod