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I'll check this when I have time, probably in two weekends, and get back to you. By the way, what OS are you using, and are you running any other mods concurrently?
You're not stepping on any toes here: I appreciate your suggestions, and some of them are pretty good. However, I have moved on from Civ5 modding and so will not be updating my Civ5 mods with any new content, just providing basic troubleshooting and support for people who find it after I've moved on. Had I got these suggestions in 2017 I probably would've implemented some of them, but as of 2018 I've moved my modding hobby to Civ6. Nevertheless, thanks for the feedback.
French EIC: Especially under Napoleon's rule, France's military tactics daunted whole alliances of their rivals. To reflect this, France could get (in addition to normal "colonial" + "sepoy" units) the Tirallieur (Fr: "Skirmisher"), a Colonial Sharpshooter which may move after shooting.
Maratha Empire: Pindaris. A Lancer who can pillage without costing movement.
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Hopefully, I'm not stepping on the dev's toes, since this really IS a great mod/scenario. I just thought that a few things might help fine-tune it!
One minor issue with this (great) mod is that most civilizations, esp. the colonialists, feel the same as each other - where in reality they were wildly divergent. Hopefully, these suggestions for tinkering with the various civs will meet the dev's approval!
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Mughal Empire: Even as the Mughal Empire declined, their gardens were world-famous for splendour. Add UB "Mughal Garden" to reflect this; the Mughal Garden replaces the Garden, and adds +2 Food and +30% Great Person generation.
Portugal: Inspired by the Lisbon Earthquake, the Portuguese discovered many architectural principles relied upon to this day. Add UB "Pombaline Town Center": Replacing the Market, the PTC increases the gold generation of its city by 35% (normal: 25%) and adds +3 Science output.
Portuguese Trait: Mare Clausum is weak - instead, "Pioneering Navigators", which reduces the maintenance cost of all naval units by 50% (or all units by 25% or similar).
Bara Katra: The owning civilization’s land-based trade route range increases by 50%. All of their cities get a free Caravansary. Constructable by any civilization; should likely require the first Technology which gives an additional trade route in order to build.
Suggested in-game model: The Parthenon, or a recoloured The Forbidden City.
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The Viceroy’s House (today: Rashtraparti Bavan): +100% gold output for this city. May only be built by European civs. Should require a late-game technology to build, perhaps Telegraphy, perhaps a different technology.
Suggested in-game mode: The Great Library, possibly recoloured.
Shaniwarwada: +6 Culture, +3 Production. Any Indian civ (Indian Imperialism OR Indian Tolerance) can build this wonder at start of gameplay; it does not start play constructed. Neither European nor Islamic Civilizations may construct the Shaniwarwada.
Suggested in-game model: Angkor Wat or The Alhambra. Not a precise match, but it should get the theme across nicely.
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Pratapgad: All cities gain +33% defense (per the standard Freedom Ideology policy, "Their Finest Hour" in normal BNW). Requires Machine Tools to build. The city building Pratapgad must be built on or next to Hills, and next to a River.
Suggested in-game model: Recoloured Neuschwanstein. If this is impractical (texturing a mountain, etc.), then The Alhambra.
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Victoria Terminus (today: Chhatraparti Shivarji Terminus). Requires Railway to build; provides +5%(10%?) production in all cities, +2 Great Engineer points, +2 Culture.
Suggested in-game model: The Uffizi, Brandenburg Gate or Big Ben. Any of these should get the ‘feel’ across nicely!
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Bom Jesus Basilica: Doubles religious pressure emanating from this city. 2 slots for Great Works of Art; theme bonus for matching the civilization (owner/foreign) and era of these works. +3 Culture, +3 Faith. Portugal starts with this Wonder; it is built in Goa.
Suggested in-game model: The Sistine Chapel - this is a good match for the coloration. Notre Dame would work at least as well, perhaps better if it can be recolored to the Sistine Chapel’s colour scheme.
(Pt. 1 of 3 for Wonders)
Things this mod does right:
- Historical feel is done VERY well, including the (timed? random?) events of Persian invasion, UK expansion etc.
- The faction balance is interesting.
- Diplomacy matters, without being mandatory.
- The strategy is engrossing; army management in finest Civ fashion.
Changes I recommend:
- Holy cities should be resistant to other faiths. Maybe not the normal +30 influence, but something. I'd also boost the radius of passive religious influence by 1-2 tiles.
- Warmonger penalties. The warmonger penalty is always irritating - the AIs are massive hypocrites about it. It’s worse than usual here, due to conquest being the norm for most.
- Unit upgrades. IRL, cavalry was relevant thru the 19thC; I'd add a Lancer upgrade and a Cuirassier upgrade, both fairly late in the tech tree.
Overall, this is a solid 8/10, possibly 9/10. An engrossing play, immersive and very enjoyable!
(pt. 1 of several)
Now, I need to get back to conquering India as Mysore - vs 5 opponents at once! (Dutch, French, English, Maratha & Portuguese all declared war on me at once! >.<)