Sid Meier's Civilization V

Sid Meier's Civilization V

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Conquest of India
   
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File Size
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41.069 MB
Apr 29, 2017 @ 3:22pm
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Conquest of India

Description
You've conquered the New World and scrambled for Africa, now enter the arena in the last great theater of colonial contest: India. The Mughal Empire is crumbling, and many nations stand ready to carve out a piece of it for themselves. Choose to lead an Indian or European power, then fight and negotiate your way to total dominance of the subcontinent.

FEATURES
Custom map with 9 playable civs and 29 city states
Several new units and buildings
A reworked tech tree and all new policies
New rebellion feature and rebalanced happiness

COMPATIBILITY
DLC
Brave New World: Required
Sejong's Korea: You do not need this DLC, but this mod does use a unit model (Hwacha) from the Korea DLC, so if you don't have the DLC you will need to make a modification to this mod before you start. Go to the mod folder for this mod and navigate to XML>Units. In there is a folder called "NoKorea"; copy the file from that folder into the main Units folder to replace the file "Units.xml". This will replace the Hwacha model with the cannon (otherwise it will show up as a spearman for those without Korea, since that's the fallback).
Mods
EUI: If you have EUI, you will need to make a minor adjustment to this mod to get it to work properly. Go to the mod folder for this mod and navigate to the UI folder within. There you will see another folder called "City Banner Managers". In there, get the file from the "EUI" folder and copy it to the UI folder to replace the file "CityBannerManager.lua". This will allow the civ flags to show up properly on the city bar.

LANGUAGES
English only

EXTERNAL LINK
Download from Dropbox[www.dropbox.com]

CREDITS
This mod makes use of artwork and models by the following modders: Horem, sukritact, Janboruta, zwei833, bernie14, Wolfdog, Civitar, embryodead, Nutty, TPangolin, and RawSasquatch
32 Comments
Stephen  [author] May 23, 2023 @ 10:25pm 
@maarthas123
I'll check this when I have time, probably in two weekends, and get back to you. By the way, what OS are you using, and are you running any other mods concurrently?
maarthas123 May 17, 2023 @ 6:15pm 
This is a great mod. but for some reason I can't get to the second turn and it crashes whenever it's the AI's turn after I finish my turn. I know this game is no longer popular, but I think there are many others like you and I who still love this game. I would appreciate it if you would still take some time to guide me. MANY MANY THANKS.
Stephen  [author] Jan 3, 2019 @ 4:02pm 
@New Chalcedon
You're not stepping on any toes here: I appreciate your suggestions, and some of them are pretty good. However, I have moved on from Civ5 modding and so will not be updating my Civ5 mods with any new content, just providing basic troubleshooting and support for people who find it after I've moved on. Had I got these suggestions in 2017 I probably would've implemented some of them, but as of 2018 I've moved my modding hobby to Civ6. Nevertheless, thanks for the feedback.
Edeyrn Dec 23, 2018 @ 4:00am 
British EIC: The Redcoat - an upgraded Colonial (not Sepoy!) Line Infantry, the Redcoats I-III would either have a higher strength than the standard line infantry, or a promotion to reflect their discipline (March?)

French EIC: Especially under Napoleon's rule, France's military tactics daunted whole alliances of their rivals. To reflect this, France could get (in addition to normal "colonial" + "sepoy" units) the Tirallieur (Fr: "Skirmisher"), a Colonial Sharpshooter which may move after shooting.

Maratha Empire: Pindaris. A Lancer who can pillage without costing movement.

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Hopefully, I'm not stepping on the dev's toes, since this really IS a great mod/scenario. I just thought that a few things might help fine-tune it!
Edeyrn Dec 23, 2018 @ 3:58am 
Suggestions: Civ Traits/UBs/UUs/UIs/etc (1/2)

One minor issue with this (great) mod is that most civilizations, esp. the colonialists, feel the same as each other - where in reality they were wildly divergent. Hopefully, these suggestions for tinkering with the various civs will meet the dev's approval!

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Mughal Empire: Even as the Mughal Empire declined, their gardens were world-famous for splendour. Add UB "Mughal Garden" to reflect this; the Mughal Garden replaces the Garden, and adds +2 Food and +30% Great Person generation.

Portugal: Inspired by the Lisbon Earthquake, the Portuguese discovered many architectural principles relied upon to this day. Add UB "Pombaline Town Center": Replacing the Market, the PTC increases the gold generation of its city by 35% (normal: 25%) and adds +3 Science output.

Portuguese Trait: Mare Clausum is weak - instead, "Pioneering Navigators", which reduces the maintenance cost of all naval units by 50% (or all units by 25% or similar).
Edeyrn Dec 23, 2018 @ 3:41am 
Suggestions: Wonders. (3/3)

Bara Katra: The owning civilization’s land-based trade route range increases by 50%. All of their cities get a free Caravansary. Constructable by any civilization; should likely require the first Technology which gives an additional trade route in order to build.

Suggested in-game model: The Parthenon, or a recoloured The Forbidden City.
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The Viceroy’s House (today: Rashtraparti Bavan): +100% gold output for this city. May only be built by European civs. Should require a late-game technology to build, perhaps Telegraphy, perhaps a different technology.

Suggested in-game mode: The Great Library, possibly recoloured.
Edeyrn Dec 23, 2018 @ 3:39am 
Suggestions: Wonders. (2/3)

Shaniwarwada: +6 Culture, +3 Production. Any Indian civ (Indian Imperialism OR Indian Tolerance) can build this wonder at start of gameplay; it does not start play constructed. Neither European nor Islamic Civilizations may construct the Shaniwarwada.

Suggested in-game model: Angkor Wat or The Alhambra. Not a precise match, but it should get the theme across nicely.
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Pratapgad: All cities gain +33% defense (per the standard Freedom Ideology policy, "Their Finest Hour" in normal BNW). Requires Machine Tools to build. The city building Pratapgad must be built on or next to Hills, and next to a River.

Suggested in-game model: Recoloured Neuschwanstein. If this is impractical (texturing a mountain, etc.), then The Alhambra.
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Edeyrn Dec 23, 2018 @ 3:37am 
Suggestions: Wonders.

Victoria Terminus (today: Chhatraparti Shivarji Terminus). Requires Railway to build; provides +5%(10%?) production in all cities, +2 Great Engineer points, +2 Culture.

Suggested in-game model: The Uffizi, Brandenburg Gate or Big Ben. Any of these should get the ‘feel’ across nicely!
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Bom Jesus Basilica: Doubles religious pressure emanating from this city. 2 slots for Great Works of Art; theme bonus for matching the civilization (owner/foreign) and era of these works. +3 Culture, +3 Faith. Portugal starts with this Wonder; it is built in Goa.

Suggested in-game model: The Sistine Chapel - this is a good match for the coloration. Notre Dame would work at least as well, perhaps better if it can be recolored to the Sistine Chapel’s colour scheme.

(Pt. 1 of 3 for Wonders)
Edeyrn Dec 23, 2018 @ 3:35am 
I've played this scenario several times, and here's my feedback.

Things this mod does right:
- Historical feel is done VERY well, including the (timed? random?) events of Persian invasion, UK expansion etc.
- The faction balance is interesting.
- Diplomacy matters, without being mandatory.
- The strategy is engrossing; army management in finest Civ fashion.

Changes I recommend:
- Holy cities should be resistant to other faiths. Maybe not the normal +30 influence, but something. I'd also boost the radius of passive religious influence by 1-2 tiles.
- Warmonger penalties. The warmonger penalty is always irritating - the AIs are massive hypocrites about it. It’s worse than usual here, due to conquest being the norm for most.
- Unit upgrades. IRL, cavalry was relevant thru the 19thC; I'd add a Lancer upgrade and a Cuirassier upgrade, both fairly late in the tech tree.

Overall, this is a solid 8/10, possibly 9/10. An engrossing play, immersive and very enjoyable!
(pt. 1 of several)
Edeyrn Dec 13, 2018 @ 4:47am 
@Stephen: Thanks for the explanation - I'll keep a better eye out for it in the future.

Now, I need to get back to conquering India as Mysore - vs 5 opponents at once! (Dutch, French, English, Maratha & Portuguese all declared war on me at once! >.<)