Killing Floor 2

Killing Floor 2

106 valoraciones
KF-Serpentine
   
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112.901 MB
25 ABR 2017 a las 6:13 a. m.
4 FEB 2020 a las 7:48 a. m.
7 notas sobre cambios ( ver )

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KF-Serpentine

Descripción
Map name: KF-Serpentine
Original name: KF-Serpentine-2016-04-11

This is a fixed version of the outdated map, KF-Serpentine-2016-04-11.

- Modified Changelog -
1. Remake and add more BlockVolume, to ensure no boomstick camper spotted here.
2. Fixed some path nodes.
3. Remove collision on grasses and flowers.
4. Remake a new zed entrance.
5. Extended pickup weapons for SWAT/Firebug/Sharpshooter/Gunslinger
6. Fixed zeds can't move forward by sand bags.
7. All trees have collision now (formerly they have no collision)

- Credits -
Original mapper : SCA.XIVth

Original map source :
http://www.moddb.com/games/killing-floor-2/addons/kf-serpentine
24 comentarios
Pokerman  [autor] 4 FEB 2020 a las 7:49 a. m. 
2020/02/04

1. More zed spawns, zeds can come from forest or mountain.
2. Fixed some pathing bugs.
3. Adjusted sun light.
4. Increase spawn rate.
FAB 17 MAR 2018 a las 9:31 a. m. 
Realy could have been amasing. Lighting is too bright and could do with tweaking. Mapis too easy and too small.
Storm_at_Sea 24 AGO 2017 a las 3:23 a. m. 
*Are you still working on this map?

I noticed you uploaded other maps that ppl have made lately.
Storm_at_Sea 17 AGO 2017 a las 11:43 a. m. 
https://steamuserimages-a.akamaihd.net/ugc/857227537363898100/42331211CAFDD0F17F330E5DBEC7416179E21E3D/
Bloat, stuck and shaking in place. I'm going to uninstall this map a while until it gets some patching. I like it, but still seems to need some work, I've not been on a map where this happens this much. I don't mean 'any' offense (I'm not that type of person!), I will dl the mod again when it gets fixed (will stay subscribed to the thread so I can know when that is).
Storm_at_Sea 16 AGO 2017 a las 8:46 p. m. 
Your 2nd screenshot above- that firetruck is the one in my screenshot, sorry- I thought my picture showed more, but it was hard to angle the camera at the end (I play solo, if that matters!).
Storm_at_Sea 16 AGO 2017 a las 8:42 p. m. 
Hey, I got stuck and couldn't get free so I got killed. I will include the screenshot so you can see the location. I was trying to jump over the rock area by the tree, got stuck up against the tree trunk, like standing in the branches, I couldn't free myself, so after the bloat puked on me, clots attacked, a siren finished me off and blasted me on the rock at the bottom of the picture (you see the red blood at the bottom). I hope you can fix it, this is a fun map to lvl my sharp. I noticed also there's more weapons on the map now, thanks. :skulls: https://steamuserimages-a.akamaihd.net/ugc/857227537361403733/C8B2963D2FDCC63996572B87BEEB6CC834BDA83A/
Pokerman  [autor] 11 AGO 2017 a las 8:22 a. m. 
where zed stuck?
Storm_at_Sea 11 AGO 2017 a las 5:54 a. m. 
Fun, small. I had zeds get stuck a few times on the environments, might be other areas, but I only played a 4wave/solo game to see if I wanted to keep the map or not. I had to backtrack over 100m to kill a stuck zed once, if you get behind it enough, sometimes they 'unstick'.
Noldor Ranzou 4 MAY 2017 a las 1:09 p. m. 
All right, thank you very much, pokerman. Now the map works flawlessly.
Pokerman  [autor] 3 MAY 2017 a las 1:05 a. m. 
Done, Default Game Type set to "None" ( The default value )