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Tundra Defense - Construct Your Own Outpost
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Aug 19, 2012 @ 10:33pm
Nov 15, 2012 @ 11:37pm
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Tundra Defense - Construct Your Own Outpost

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Description
The maker of Wasteland Defense brings you:
TUNDRA DEFENSE

This mod REQUIRES SKSE, which you can download here[skse.silverlock.org]
For help installing SKSE, please watch this video.

If you are having trouble where the button presses are not being recognized (you can't finalize an object), you have NOT installed SKSE properly.

Tundra Defense on Skyrim Nexus[skyrim.nexusmods.com]

TUNDRA DEFENSE
v3.06 Released!

Changelog
-Updated farm plots. You now can plant seeds or burn the soil. Planting a seed will yield a plant after some time. Burning the soil will cancel any current plant growth. This manual form of farming is to prevent the crashes and lag that occurred due to automatic farming.

To move to the new system, you will have to remove all current farm plots, open the console and type:
ReloadScript aaaFortFarmPlotScript
Then save/reload and you should be able to activate farm plots.

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If you experience any issues that you have narrowed down to this mod (the crash occurs with every other mod turned off), please give me feedback on what happened at the time of the crash.

DESCRIPTION
Skyrim is a dangerous place these days. With the harsh weather, the civil war, and the coming of the dragons, the Dragonborn needs to have a place to call home and strategize. Construct your own outpost, build up its defenses, and prove your worth to the rest of the world by defending it from raiders and dragons.

INSTALLATION
This mod REQUIRES SKSE, which can be found here[skse.silverlock.org].
--
Extract the zip file into your data folder (the path should be similar to C:\Program Files\Steam\steamapps\common\skyrim\Data)
It is suggested you use the Nexus Mod Manager to manage your mods. Enable the mod and load up your game. Within a few seconds a quest update should pop up and give you directions.

FEATURES
-Outpost Construction System: Acquire plans and use them to place objects within your fort. Objects can be placed in any manner you desire.
-Guard System: Recruit guards to patrol your fort, defending it from enemy invaders. Need to defend a secure location? Hire a stationary guard who will hold his ground until his dying breath.
-Plan Market System: Allow a outpost merchant to set up shop and offer various plans for necessities/defenses. The market's stock changes day by day, and special plans may become available.
-Raid System: A remote activated system that can trigger a raid across three difficulties. Supplies are scavenged after fending off a raid, which can be used for future upgrades and defenses.
-Random Raid System: Raider attacks will be randomized, coming when you least expect it (toggle-able in user options)
-Scavenger System: Recruit scavengers to pick across the remnants of your enemies and salvage their equipment.
-Citizens: Let people move in to your outpost and receive a daily tax income from them.

OTHER NOTES
This mod is very much a WIP still, so you may come across bugs or features that aren't fully implemented. However I ask that if you do find something of note, please leave a comment so I can look into your issue and hopefully solve it fast.

I will be updating this fairly frequently, so keep an eye on this page for any news on new versions.


FREQUENTLY ASKED QUESTIONS
Q. My button presses aren't registering! I hold the ' (apostrophe) menu down and no player menu shows up, or I can't finalize object placement. What's wrong?
A. You need to install the latest SKSE, scripts included.

Q. My game has intense freezing, sometimes from 10-20 seconds. What's wrong?
A. This is related to another mod you have installed that has a script error. This is unrelated to Tundra Defense, but becomes apparent due to the fact that Tundra Defense access the script engine frequently. If you have a mod such as Warzones installed, this is generally the source of the bloat. Check your save game size and make sure it is no larger than 30 megabytes MAX.

Q. My stationary guards are falling through objects! What can I do?
A. In the later versions of the mod, a new system was set in place so that they reset after 30 seconds when not in combat. You can manually verify that they reset by speaking to the guard.

Q. When placing a stationary guard, the dummy doesn't go away. Why?
A. You are running a cached version of the script. Go back to a save before the dummy was placed and open the console. Then type:
ReloadScript aaaFortStationaryGuardScript
and
ReloadScript aaaFortMainQuestScript
and
ReloadScript aaaFortGuardScript
Then save, fully exit Skyrim, and re-open your game.

Q. My NPCs are getting stuck on meshes. Why?
A. At the current time, it is impossible to dynamically generate a navmesh. So any player spawned content isn't actually seen by the AI in the game. Consider making clear paths between patrol points.
Popular Discussions View All (1)
0
May 1 @ 8:42am
Mine
Michal 〘╬〙
1,298 Comments
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XxDragonBornPyroxX Apr 28 @ 4:42pm 
luv it <3
SilentShadow Apr 21 @ 7:03pm 
Hey I was wondering how you made this mod so I can make a similar mod, if thats ok with you, but it wont be the exact same.
vanpoliv Apr 6 @ 7:17am 
How to configure the selection of race and gender hired security guards?
brfire Mar 28 @ 4:51pm 
i place down my outpost, and i can't pull up my inventory again. please help!!!
I'm highly dissapointed this won't work. When ever I place a Water Well, it just appears as a shadow and it does nothing at all.
Jimbo Mar 15 @ 8:18pm 
I Got a Freakin Boner
maximilian.neuner Mar 4 @ 9:01am 
wie download?
dudley2far Feb 28 @ 8:23pm 
i put stuff in the gaurd box, and when i spawn gaurds, they don't have a single thing on them. and its just basic ebony equiptment
gmanx11 Feb 15 @ 12:55pm 
My game immediately crashes after I try to reposition guards. Anyone have a fix?
Rude Feb 14 @ 4:08am 
Hello Danny, I started modifying your mod and all is working well. I have an issue that i can't find. When you place your "patrol checkpoint" you can't remove them and place them again in your inventory. (i want to place one inside another city. Already have one in Whiterun and it works wonders). Problem is, i can't enter a city will moving one of those posts

Do you know how to do so ? Or if i can do it myself can you point me to the direction of the script that take the constructed item in inventory ?

I'm really noob in modding but i achived to have removed invisible inventory on guard for better management and i'm trying (for now unsuccessfully) to add more monsters type in the mod.

Thank you for your wonderfull work.

(btw i'm modifying this for personal use. Not going to publish your work elsewhere with modifications).