The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

708 ratings
Tundra Defense - Construct Your Own Outpost
File Size
28.611 MB
Aug 19, 2012 @ 10:33pm
Nov 15, 2012 @ 11:37pm
42 Change Notes ( view )

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Tundra Defense - Construct Your Own Outpost

The maker of Wasteland Defense brings you:

This mod REQUIRES SKSE, which you can download here[]
For help installing SKSE, please watch this video.

If you are having trouble where the button presses are not being recognized (you can't finalize an object), you have NOT installed SKSE properly.

Tundra Defense on Skyrim Nexus[]

v3.06 Released!

-Updated farm plots. You now can plant seeds or burn the soil. Planting a seed will yield a plant after some time. Burning the soil will cancel any current plant growth. This manual form of farming is to prevent the crashes and lag that occurred due to automatic farming.

To move to the new system, you will have to remove all current farm plots, open the console and type:
ReloadScript aaaFortFarmPlotScript
Then save/reload and you should be able to activate farm plots.


If you experience any issues that you have narrowed down to this mod (the crash occurs with every other mod turned off), please give me feedback on what happened at the time of the crash.

Skyrim is a dangerous place these days. With the harsh weather, the civil war, and the coming of the dragons, the Dragonborn needs to have a place to call home and strategize. Construct your own outpost, build up its defenses, and prove your worth to the rest of the world by defending it from raiders and dragons.

This mod REQUIRES SKSE, which can be found here[].
Extract the zip file into your data folder (the path should be similar to C:\Program Files\Steam\steamapps\common\skyrim\Data)
It is suggested you use the Nexus Mod Manager to manage your mods. Enable the mod and load up your game. Within a few seconds a quest update should pop up and give you directions.

-Outpost Construction System: Acquire plans and use them to place objects within your fort. Objects can be placed in any manner you desire.
-Guard System: Recruit guards to patrol your fort, defending it from enemy invaders. Need to defend a secure location? Hire a stationary guard who will hold his ground until his dying breath.
-Plan Market System: Allow a outpost merchant to set up shop and offer various plans for necessities/defenses. The market's stock changes day by day, and special plans may become available.
-Raid System: A remote activated system that can trigger a raid across three difficulties. Supplies are scavenged after fending off a raid, which can be used for future upgrades and defenses.
-Random Raid System: Raider attacks will be randomized, coming when you least expect it (toggle-able in user options)
-Scavenger System: Recruit scavengers to pick across the remnants of your enemies and salvage their equipment.
-Citizens: Let people move in to your outpost and receive a daily tax income from them.

This mod is very much a WIP still, so you may come across bugs or features that aren't fully implemented. However I ask that if you do find something of note, please leave a comment so I can look into your issue and hopefully solve it fast.

I will be updating this fairly frequently, so keep an eye on this page for any news on new versions.

Q. My button presses aren't registering! I hold the ' (apostrophe) menu down and no player menu shows up, or I can't finalize object placement. What's wrong?
A. You need to install the latest SKSE, scripts included.

Q. My game has intense freezing, sometimes from 10-20 seconds. What's wrong?
A. This is related to another mod you have installed that has a script error. This is unrelated to Tundra Defense, but becomes apparent due to the fact that Tundra Defense access the script engine frequently. If you have a mod such as Warzones installed, this is generally the source of the bloat. Check your save game size and make sure it is no larger than 30 megabytes MAX.

Q. My stationary guards are falling through objects! What can I do?
A. In the later versions of the mod, a new system was set in place so that they reset after 30 seconds when not in combat. You can manually verify that they reset by speaking to the guard.

Q. When placing a stationary guard, the dummy doesn't go away. Why?
A. You are running a cached version of the script. Go back to a save before the dummy was placed and open the console. Then type:
ReloadScript aaaFortStationaryGuardScript
ReloadScript aaaFortMainQuestScript
ReloadScript aaaFortGuardScript
Then save, fully exit Skyrim, and re-open your game.

Q. My NPCs are getting stuck on meshes. Why?
A. At the current time, it is impossible to dynamically generate a navmesh. So any player spawned content isn't actually seen by the AI in the game. Consider making clear paths between patrol points.
Popular Discussions View All (2)
Feb 15 @ 2:06pm
Good areas to build in.
Sep 4, 2015 @ 6:29am
Michal 〘╬〙
< >
louboyle13402 Apr 3 @ 2:24am 
is their a way to move the well after it has already been placed
TigerDragon180 Mar 15 @ 4:14pm 
no clue on that, i haven't experienced that problem. I would check to make sure you have all the required software stated in requirements.
Imaginization Mar 14 @ 9:31pm 
@TigerDragon180 any idea how to stop the game from crashing when interacting with the citizen npcs? Mine has a tendancy to crash when I send mine indoors.
TigerDragon180 Mar 10 @ 9:36pm 
i think these problems are related to you alone, i have played it and others have without any problem with rotating (sometimes the key can be a bit sticky). As for the walls, read the instructions better, it tells you how to do exactly what you said. The market guy is also a unique problem as mine just kinda stood in the same place and never moved, no clue on that. and no i did not create or upload this, i just play the mod alot.
Loriengremory Mar 10 @ 8:52pm 
Hey I reallly like your mod I have almost completey covered the mod and love it but it needs a little work. Here are some problems i'v noticed. Rotating objects sometims doesnt work correctly, on some objects when I try to rotate it just moves it further and closer. there are a couple things that when i try to spawn it from my inventory it is invisable. When I tried placing stone walls I placed them where i wanted to but i could not cancel the main wall that you use to place them so i had infinite walls. A feature to cancel spawning kina like puting out spells would be helpful for this. Last thing I noticed is I left for a bit and upon return my marketer had vanisher so I tried to replace the market but to no avail he is gone. Other than that it is a fantastic mod and I really enjoyed building my mansion. Thanks and hope you can fix some of these problems. :)
TigerDragon180 Mar 9 @ 7:22pm 
in my experience the boundries are the can turn them off and build farther but i prefer keeping it small.
Crake Mar 7 @ 8:57pm 
can you expand your outpost?
TigerDragon180 Mar 4 @ 9:29pm 
that is how i am running it alpha, i would reccomend it it works rather well.
[R.E.K.T.]Alpha_Beta Mar 4 @ 5:46pm 
i wonder if skse required mods can use the steam downloadable skse and work the same
TigerDragon180 Feb 18 @ 3:24pm 
yeah go into stealth and interact with it.