The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

755 ratings
Tundra Defense - Construct Your Own Outpost
File Size
28.611 MB
Aug 19, 2012 @ 10:33pm
Nov 15, 2012 @ 11:37pm
42 Change Notes ( view )

Subscribe to download
Tundra Defense - Construct Your Own Outpost

The maker of Wasteland Defense brings you:

This mod REQUIRES SKSE, which you can download here[]
For help installing SKSE, please watch this video.

If you are having trouble where the button presses are not being recognized (you can't finalize an object), you have NOT installed SKSE properly.

Tundra Defense on Skyrim Nexus[]

v3.06 Released!

-Updated farm plots. You now can plant seeds or burn the soil. Planting a seed will yield a plant after some time. Burning the soil will cancel any current plant growth. This manual form of farming is to prevent the crashes and lag that occurred due to automatic farming.

To move to the new system, you will have to remove all current farm plots, open the console and type:
ReloadScript aaaFortFarmPlotScript
Then save/reload and you should be able to activate farm plots.


If you experience any issues that you have narrowed down to this mod (the crash occurs with every other mod turned off), please give me feedback on what happened at the time of the crash.

Skyrim is a dangerous place these days. With the harsh weather, the civil war, and the coming of the dragons, the Dragonborn needs to have a place to call home and strategize. Construct your own outpost, build up its defenses, and prove your worth to the rest of the world by defending it from raiders and dragons.

This mod REQUIRES SKSE, which can be found here[].
Extract the zip file into your data folder (the path should be similar to C:\Program Files\Steam\steamapps\common\skyrim\Data)
It is suggested you use the Nexus Mod Manager to manage your mods. Enable the mod and load up your game. Within a few seconds a quest update should pop up and give you directions.

-Outpost Construction System: Acquire plans and use them to place objects within your fort. Objects can be placed in any manner you desire.
-Guard System: Recruit guards to patrol your fort, defending it from enemy invaders. Need to defend a secure location? Hire a stationary guard who will hold his ground until his dying breath.
-Plan Market System: Allow a outpost merchant to set up shop and offer various plans for necessities/defenses. The market's stock changes day by day, and special plans may become available.
-Raid System: A remote activated system that can trigger a raid across three difficulties. Supplies are scavenged after fending off a raid, which can be used for future upgrades and defenses.
-Random Raid System: Raider attacks will be randomized, coming when you least expect it (toggle-able in user options)
-Scavenger System: Recruit scavengers to pick across the remnants of your enemies and salvage their equipment.
-Citizens: Let people move in to your outpost and receive a daily tax income from them.

This mod is very much a WIP still, so you may come across bugs or features that aren't fully implemented. However I ask that if you do find something of note, please leave a comment so I can look into your issue and hopefully solve it fast.

I will be updating this fairly frequently, so keep an eye on this page for any news on new versions.

Q. My button presses aren't registering! I hold the ' (apostrophe) menu down and no player menu shows up, or I can't finalize object placement. What's wrong?
A. You need to install the latest SKSE, scripts included.

Q. My game has intense freezing, sometimes from 10-20 seconds. What's wrong?
A. This is related to another mod you have installed that has a script error. This is unrelated to Tundra Defense, but becomes apparent due to the fact that Tundra Defense access the script engine frequently. If you have a mod such as Warzones installed, this is generally the source of the bloat. Check your save game size and make sure it is no larger than 30 megabytes MAX.

Q. My stationary guards are falling through objects! What can I do?
A. In the later versions of the mod, a new system was set in place so that they reset after 30 seconds when not in combat. You can manually verify that they reset by speaking to the guard.

Q. When placing a stationary guard, the dummy doesn't go away. Why?
A. You are running a cached version of the script. Go back to a save before the dummy was placed and open the console. Then type:
ReloadScript aaaFortStationaryGuardScript
ReloadScript aaaFortMainQuestScript
ReloadScript aaaFortGuardScript
Then save, fully exit Skyrim, and re-open your game.

Q. My NPCs are getting stuck on meshes. Why?
A. At the current time, it is impossible to dynamically generate a navmesh. So any player spawned content isn't actually seen by the AI in the game. Consider making clear paths between patrol points.
Popular Discussions View All (4)
Jun 28 @ 10:13am
Good areas to build in.
|-ASMR-| WrongBrother
Apr 13 @ 10:20am
sareo disappeared?
Sep 4, 2015 @ 6:29am
Michal இ
< >
Digan Dec 9 @ 5:19pm 
Sweet ^_^ looking forward to using that again :D and hoping that ull continue to work with it to fix/add new things :D
Danny  [author] Dec 9 @ 4:23pm 
@Digan - I will take a look and see what can be done.
Digan Dec 9 @ 2:27pm 
Hey @Danny skse is pretty much a working condition, was wondering if ur planning on working on it to port it over on Skyrim Special Edition? im using skse64 and i dont have any crashes or issues with it :O works like a charm :) so skse is a thing :D this was one of my fav mods for skyrim and im hoping ull continue work on this once u have it rdy for Skyrim SE cuz the mod is fantastic <3
RoBAM Aug 12 @ 2:04pm 
well idk why but as soon as i would get the quest when starting a new game the wagon would go haywire, but I fixed it yesterday so its fine.
Danny  [author] Aug 12 @ 1:28pm 
@Lopster - This mod doesn't affect the wagon intro.
RoBAM Aug 9 @ 10:29pm 
By start I mean the wagon intro
RoBAM Aug 9 @ 10:28pm 
This severly messed up my start and its gone when I look at subscribed items so i cant unsubscribe.
StoneDust Aug 4 @ 2:11pm 
Cool but can be improved
Imaginization Jul 21 @ 11:34am 
SKSE = skyrim script extender
Svaden BANANNANA Jul 21 @ 3:32am 
SKSE as in skyrim special edition? No