The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

93 ratings
Xeno's Rest
File Size
3.512 MB
Aug 17, 2012 @ 8:35pm
Aug 24, 2012 @ 9:11pm
4 Change Notes ( view )

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Xeno's Rest

A player home located south-east of Riften. It has everything you might want in a player home as well as a nice visual design and it is fun to move around in if I do say so myself. Complete the quest Xeno's Metamorphosis and this home could be yours.

Talk to Uluthu or Xeno to start the quest. If you can't initiate dialogue try saving the game and loading from that save. That should fix it. (Just hit F5 followed by F9 to quicksave and load.)

This mod does not require Dawnguard.

This is a work in progress, please excuse the unfinished nature of some areas.

Updated on August 23rd and added:
Mannequins in the front hallway will no longer walk around. I put navmesh islands underneath them so they won't wander around but they still might change poses.
Decreased the difficulty of the Ancient Guardian. I also decreased the health of the mage enemies but gave them more spells to make the fights more interesting.
Added some more clutter to the exterior.

Updated on August 19th and added:
Fixed a few containers so they do not respawn. None of the containers in this home should respawn now.
Jail guards will become allies after the quest is complete. I still haven't figured out how to make them arrest the player on sight.
The chain outside the hanging cage will teleport you to the adjacent ledge. We'll just pretend it says 'swing' instead of 'open'.
The player can now crawl through the grate that looks into the wardens office from a hidden passageway. The stolen evidence chest is located in that office. It is a one way passage at the moment, I'll think about whether I want to turn it into a two way door.

Features I plan to add and fix:
Guards AI!!! I want the jailors to arrest the player on sight.
Add clutter and containers to the basement.
Add clutter where the Thralls are located outside.
Add a vampire ambush to the encounter with Mosquiatti.
Fix weapon racks so they all display 2 handed swords properly.
Add a Gollum-like npc in the sewer.
Add a new garden area that connects the mage apartment with the attic and the basement.
Add 1 or 2 more Thralls outside.
Miniature eye of magnus decoration will become available after mages college is complete.
Slade becomes available after thieves guild quest is complete.
Potema's Skull decoration after that quest is complete.
Zenkidu becomes available after companions quests.
Burglar intruders for the Ancient Guardian to kill.
Make it so the red orb in the basement turns on and off vampirism. (It looks cool at the moment but I want it to actually do something).
Make it so the player can sit in the bath and become well rested.

This list just seems to get longer and longer.

There is a shortcut from the vault to the back of the fireplace downstairs. I thought I should mention that in case someone misses it, it makes repeated trips to the attic much easier.

As a little challenge, can you find Xeno's skooma stash? (hint: think like a spider)

I am such a slowpoke so this is still a work in progress. Any feedback, suggestions, praise or helpful criticism is always welcome.

If you notice any other bugs or if the paintings are missing or if the safe door in the attic isn't there please let me know. I'm not quite sure if everything was archived.

Credit to a few over at the Skyrim Nexus:
yourenotsupposedtobeinhere for a very nice rug
Darkrder for some very nice paintings
jet4571 for telling me how to make a safe into a transition door
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Scootic Rowlann Sep 14, 2016 @ 3:44pm 
its been a loooooooong time. you monster.
Renza Oct 3, 2015 @ 9:45pm 
incase any of you are wondering, It had been bugging me for a while as to why all the alchemy trainers had the conversational dialog "I'd like training in Illusion" when they train alchemy, turns out it is this mod.
Scootic Rowlann May 30, 2015 @ 10:05am 
keep working on this man I seriosly want this finished
SHiggy NIggie May 2, 2015 @ 3:22pm 
Scootic Rowlann Dec 20, 2014 @ 4:24pm 
get working on this buddy
Storm_at_Sea Oct 4, 2014 @ 3:00am 
To The Modder - I've had this mod a long time, I just want to let you know I like it, and I hope you still complete it (before I die)..... (jk). Seriously though, nice work. Hope to see more of it here soon.
Jagshemash Sep 6, 2014 @ 9:54am 
aroundthefur79 Sep 6, 2014 @ 1:26am 
Well done on the graphics and immersion! and I def liked the quest. If you continue to work on this, this will be one hell of a mod that house has a alot of potential for other quests given how it is put together.Would really like it if the bartender had more of a backstory and could trigger more quests (also voiced-acted would be great!)
Jagshemash Sep 5, 2014 @ 10:19am 
can't find xeno or the key
FontaineFuturistics Aug 3, 2014 @ 10:53pm 
yo no shit i got chased by the maniquinns