The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Xeno's Rest
   
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3.682 MB
17 AGO 2012 a las 20:35
24 AGO 2012 a las 21:11
4 notas sobre cambios ( ver )

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Xeno's Rest

Descripción
A player home located south-east of Riften. It has everything you might want in a player home as well as a nice visual design and it is fun to move around in if I do say so myself. Complete the quest Xeno's Metamorphosis and this home could be yours.

Talk to Uluthu or Xeno to start the quest. If you can't initiate dialogue try saving the game and loading from that save. That should fix it. (Just hit F5 followed by F9 to quicksave and load.)

This mod does not require Dawnguard.

This is a work in progress, please excuse the unfinished nature of some areas.

Updated on August 23rd and added:
Mannequins in the front hallway will no longer walk around. I put navmesh islands underneath them so they won't wander around but they still might change poses.
Decreased the difficulty of the Ancient Guardian. I also decreased the health of the mage enemies but gave them more spells to make the fights more interesting.
Added some more clutter to the exterior.

Updated on August 19th and added:
Fixed a few containers so they do not respawn. None of the containers in this home should respawn now.
Jail guards will become allies after the quest is complete. I still haven't figured out how to make them arrest the player on sight.
The chain outside the hanging cage will teleport you to the adjacent ledge. We'll just pretend it says 'swing' instead of 'open'.
The player can now crawl through the grate that looks into the wardens office from a hidden passageway. The stolen evidence chest is located in that office. It is a one way passage at the moment, I'll think about whether I want to turn it into a two way door.

Features I plan to add and fix:
Guards AI!!! I want the jailors to arrest the player on sight.
Add clutter and containers to the basement.
Add clutter where the Thralls are located outside.
Add a vampire ambush to the encounter with Mosquiatti.
Fix weapon racks so they all display 2 handed swords properly.
Add a Gollum-like npc in the sewer.
Add a new garden area that connects the mage apartment with the attic and the basement.
Add 1 or 2 more Thralls outside.
Miniature eye of magnus decoration will become available after mages college is complete.
Slade becomes available after thieves guild quest is complete.
Potema's Skull decoration after that quest is complete.
Zenkidu becomes available after companions quests.
Burglar intruders for the Ancient Guardian to kill.
Make it so the red orb in the basement turns on and off vampirism. (It looks cool at the moment but I want it to actually do something).
Make it so the player can sit in the bath and become well rested.

This list just seems to get longer and longer.




There is a shortcut from the vault to the back of the fireplace downstairs. I thought I should mention that in case someone misses it, it makes repeated trips to the attic much easier.

As a little challenge, can you find Xeno's skooma stash? (hint: think like a spider)

I am such a slowpoke so this is still a work in progress. Any feedback, suggestions, praise or helpful criticism is always welcome.

If you notice any other bugs or if the paintings are missing or if the safe door in the attic isn't there please let me know. I'm not quite sure if everything was archived.


Credit to a few over at the Skyrim Nexus:
yourenotsupposedtobeinhere for a very nice rug
Darkrder for some very nice paintings
jet4571 for telling me how to make a safe into a transition door
64 comentarios
Weather Man 13 MAY 2018 a las 10:56 
Xeno- like alien? Haven't downloaded the mod yet just wannna know.
sooty0102 9 ENE 2018 a las 8:16 
can someone tell me where to find the key????
♡♀ScorBunny♀♡ 3 OCT 2015 a las 21:45 
incase any of you are wondering, It had been bugging me for a while as to why all the alchemy trainers had the conversational dialog "I'd like training in Illusion" when they train alchemy, turns out it is this mod.
K3ND0G3 2 MAY 2015 a las 15:22 
LOVE IT
Storm_at_Sea 4 OCT 2014 a las 3:00 
To The Modder - I've had this mod a long time, I just want to let you know I like it, and I hope you still complete it (before I die)..... (jk). Seriously though, nice work. Hope to see more of it here soon. :synicle:
Jagshemash 6 SEP 2014 a las 9:54 
nevermind
aroundthefur79 6 SEP 2014 a las 1:26 
Well done on the graphics and immersion! and I def liked the quest. If you continue to work on this, this will be one hell of a mod that house has a alot of potential for other quests given how it is put together.Would really like it if the bartender had more of a backstory and could trigger more quests (also voiced-acted would be great!)
Jagshemash 5 SEP 2014 a las 10:19 
can't find xeno or the key
FontaineFuturistics 3 AGO 2014 a las 22:53 
yo no shit i got chased by the maniquinns
Deathstanse 24 JUL 2014 a las 7:33 
i found the skooma wasnt that hard but i cannot find the god dang key