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That's pretty much what I suspected the World Age setting did (I spawned in the middle of hilly terrain next to a Pyramid on an Ancient world) or at least intended to do - wasn't sure how much of it was implemented yet or the exact details, though.
* Ancient pyramids are generated if the World Age is not Primeval (or if the Civilization setting is Developed). The number of pyramids is affected as well, with older increasing the number.
* The seeding of special resources is also affected. Primeval worlds have a slightly increased number, and ancient worlds have a slightly lower number. The 'Primordial Tree' special is more likely to be generated in Primeval worlds, with the chance decreasing with increased age.
* The number of cults / secret societies is higher on Ancient worlds, with the number decreasing on younger worlds.
* The number of Ancient Evils is increased for Ancient and Old worlds.
* When generating the height map, the world age is taken into account. (A basic simulation of plate tectonics happens).