Stellaris

Stellaris

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BuildableFighters
   
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Mar 17, 2017 @ 9:08pm
Jul 5, 2021 @ 11:38am
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BuildableFighters

Description
Updated for 3.0 but have not done much balancing yet.

My first mod so don't judge :P Really though any thoughts, idea, constructive criticisms are all welcome/encouraged.

Adds two additional ship classes: Light Fighter and Heavy Fighter that use the fighter and bomber graphics of whatever ship style you're using. Should be compatible with any ship style mod out there as long as they include graphics for strike fighters.

Both light and heavy fighters are of size 0.5 (so half the size of a corvette) for fleet size and force limit considerations.

Known Issues:

The Avian models still have an issue where the turrets are too big.

NSC Patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1246389334
Popular Discussions View All (1)
1
Mar 29, 2017 @ 2:38pm
A Place for Bickering
Anakione
171 Comments
Anakione  [author] Apr 12, 2017 @ 7:54pm 
Updated to support 1.5.1. Also uploaded a new experimental version here: http://steamcommunity.com/sharedfiles/filedetails/?id=904137381 which includes event driven deployment of wings of your designed fighters and bombers from battleships and space ports in combat.
Anakione  [author] Apr 12, 2017 @ 1:36pm 
Update: looks like using min, max and planet mulitplier the AI will build these even if they are non integer values as far as fleet capacity goes. I should be able to update this tonight to work with the new Stellaris patch and get rid of the fleet cap mulitplier. Thanks to Dazz & Kobato for the idea!
HumanThursday Apr 12, 2017 @ 9:28am 
I am so hyped for this.... I hope that paradox will actually consider making this an in-game feature (and NOT as part of a $20 DLC)
tolaburke Apr 9, 2017 @ 1:07am 
This mod is causing a crash-out on game start(After setting up your race and game settings) with 1.5.
lonchito9292 Apr 7, 2017 @ 7:16pm 
Update pls
RobotWaifuForU Apr 7, 2017 @ 2:45pm 
Update with maximum compatibility with other mods only in dreams?
Cameron Parris Apr 1, 2017 @ 12:05pm 
Also, as a possible next mod, perhaps work on creating a way for bigger ships like say a Titan Class or a Dreadnaught Class, or even dare i say? Leviathon Class?
Dazz Aephiex Mar 31, 2017 @ 6:45am 
You can use the min = ? max = ? planet_mult = ? to limit the fighter count, but not have to chance vanilla navy sizes.
Lima Mar 31, 2017 @ 12:36am 
Please make a patch for More Ship Classes mod, upon creating a lv7 spacesport, my fleet bonuses from Spaceports was set to 0.
Cameron Parris Mar 29, 2017 @ 2:33pm 
Cobalt Lightning: I don't think Star Trek would be a good place to draw from in terms of fighters. Let me explain my reasoning. So in my opinion it depends on which Star Trek game your thinking of, or are you saying as a whole? Anyway from my experience in Star Trek Online, the fighters weren't that decent, so i didn't really use them or enjoy having them. But i'd like to know why your choosing that as an option to draw from.