XCOM 2
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[LW2] XCom Pistols Enhanced Redux
   
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Tags:  weapon
File Size
Posted
Updated
59.591 MB
Mar 9, 2017 @ 12:50am
Apr 13, 2017 @ 9:31pm
8 Change Notes ( view )

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[LW2] XCom Pistols Enhanced Redux

Description
Version: 8 (b0bc764b1c10)


XCom Pistols Enhanced Redux.

This mod allows all 7 Attachments for the following pistols for Vanilla and Long War.

- Convention Pistol
- Mag Pistol
- Advent Mag Pistol
- Plasma Pistol
- Laser Pistol
- Coil Pistol

Using "Mod Everything Reloaded" by Musashi you can add attachments to your pistols.


File location for tweaking = "\Steam\steamapps\workshop\content\268500\879862455\Config"

Updated Features for CVWPv3:
- User side dynamic array for Weapon Abilities.
- User side dynamic array for Attachments.
- User side dynamic array for Tech Requirements.
- User side dynamic array for Resource & Cost.
- Auto load higher tier weapons when research completed is detected in savegame.
- Auto load profiles for Long War or Vanilla.

Credits:
LW Team for providing Laser and Coil Pistols.
Musashi for Mod Everything Reloaded.
Popular Discussions View All (2)
18
Mar 16, 2017 @ 10:16pm
General
DrunKraken
4
Oct 2, 2022 @ 3:32am
Bugs
DrunKraken
66 Comments
NeverBetter Apr 15 @ 3:18pm 
Does this work with WOTC solo or do you need Long War to use?
DrunKraken  [author] Oct 5, 2022 @ 2:09pm 
By default tier 1 pistols are set for 1 slot. As for getting more slots open earlier in the game, you need to edit the weapon config files.

Example file:\Steam\steamapps\workshop\content\268500\879862455\Config\Vanilla\ XCom_XCPistolAdv_Weapon.ini

Use a text editor and change the "CVWPdata_T1_iNumUpgradeSlots=1" to "CVWPdata_T1_iNumUpgradeSlots=3".

I would say 4 is the max before the UI behaves oddly so keep that as the limit.
razjains Oct 5, 2022 @ 9:48am 
Also, you said you can't have more then 3 slots to upgrade this weapon this early unless you go in and change the slot count in the config files i.e CVWPdata_T1_iNumUpgradeSlots=1?
For Legacy Pistol Upgrades by Musashi and you is this location the same place to change the count? \Steam\steamapps\workshop\content\268500\879862455\Config. If its not the same location folder please tell me.
Sorry for the questions.
razjains Oct 5, 2022 @ 9:47am 
Please forgive me TheDrunkKraken i'm a beginner when it comes to this game and modding game so please bare with me.
From my understanding after selecting [LW2] XCom Pistols Enhanced Redux + Mod Everything Reloaded in the manage mod menu then firing up the game I play the 1st mission and get my first sharpshooter with a pistol default. After modular weapons has been completed under research will only 1 slot be available with the sharpshooter @ this stage tier 1 I think you said under one of the types you listed XCPistolLS_T1, XCPistolMG_T1 or XCPistolBM_T1? Or do I have wait to progress in the game to unlock more slots for this weapon?
DrunKraken  [author] Oct 4, 2022 @ 7:50pm 
Also make sure you've picked one of the supported pistols with the tier marks for your pistol slot in the loadout.

XCPistolLS_T1
XCPistolMG_T1
XCPistolBM_T1
DrunKraken  [author] Oct 4, 2022 @ 7:47pm 
Tested fresh game Vanilla Xcom2 + Mod Everything Reloaded. The pistols are upgrading their slots with each tier upgrade. So mod is still working as intended.

This is the value you'd tweak in the config files if you wanted to more slots earlier.
CVWPdata_T1_iNumUpgradeSlots=1
razjains Oct 4, 2022 @ 2:24am 
This MOD NO LONGER WORKS? PLEASE HELP. 3 SLOTS ARE NOT BEING GENERATED? Utility Slot Sidearms. The 3 slots on pistols are no longer available to install upgrades for the vanilla game. Please update I activated Legacy Mod Everything Reloaded as required but no luck.

What am I doing wrong? All other mods are generating a numbered folder in the content folder except this one? No code is coming up or any folder for this mod when activated? The 3 slots to show for legacy vanilla pistols sounds simple enough could someone make a new one please?
DrakkonWarrior Jan 11, 2018 @ 1:08pm 
Thanks! I'll give it a try. I appreciate the help and the fast response, I have some experience with modifying things in Skyrim, but XCOM is like reading a foreign language. Thanks for lighting the path, I'll let you know how it goes when I get time to root around through the files.
DrunKraken  [author] Jan 10, 2018 @ 8:07pm 
@DrakkonWarrior:

For the attachments, you will need to copy all ten of the "; CV" attachments, and change the "MatchWeaponTemplate" value to whatever it is, in the stand alone Advent Pistol mod your using.

Attachment Example:
+PistolAttachements=(Type="CritUpgrade", AttachSocket=XC_OpticA, UIArmoryCameraPointTag=UIPawnLocation_WeaponUpgrade_Shotgun_Optic, MeshName="ConvSniper.Meshes.SM_ConvSniper_OpticB", ProjectileName="", MatchWeaponTemplate=MyAdventPistolModTemplatenameHere_Primary, AttachToPawn=, IconName="img:///PrimaryPistolsMod.UI.ConvPistol_OpticB_Crit", InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.MagSniper_OpticB_inv", InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope")
DrunKraken  [author] Jan 10, 2018 @ 8:07pm 
@DrakkonWarrior: To show the attachments, you need to tweak the config file for "Primary Secondaries" mod to make an entry for the temaplte name in the stand alone Advent pistol mod, which changes the archetype being used.


Archetype replacement Example:
+ArchetypeReplacements=(TemplateName=MyAdventPistolModTemplatenameHere_Primary, GameArchetype="PrimaryPistolsMod.Archetype.WP_AdventPistol_CV", NumUpgradeSlots=2)