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Example file:\Steam\steamapps\workshop\content\268500\879862455\Config\Vanilla\ XCom_XCPistolAdv_Weapon.ini
Use a text editor and change the "CVWPdata_T1_iNumUpgradeSlots=1" to "CVWPdata_T1_iNumUpgradeSlots=3".
I would say 4 is the max before the UI behaves oddly so keep that as the limit.
For Legacy Pistol Upgrades by Musashi and you is this location the same place to change the count? \Steam\steamapps\workshop\content\268500\879862455\Config. If its not the same location folder please tell me.
Sorry for the questions.
From my understanding after selecting [LW2] XCom Pistols Enhanced Redux + Mod Everything Reloaded in the manage mod menu then firing up the game I play the 1st mission and get my first sharpshooter with a pistol default. After modular weapons has been completed under research will only 1 slot be available with the sharpshooter @ this stage tier 1 I think you said under one of the types you listed XCPistolLS_T1, XCPistolMG_T1 or XCPistolBM_T1? Or do I have wait to progress in the game to unlock more slots for this weapon?
XCPistolLS_T1
XCPistolMG_T1
XCPistolBM_T1
This is the value you'd tweak in the config files if you wanted to more slots earlier.
CVWPdata_T1_iNumUpgradeSlots=1
What am I doing wrong? All other mods are generating a numbered folder in the content folder except this one? No code is coming up or any folder for this mod when activated? The 3 slots to show for legacy vanilla pistols sounds simple enough could someone make a new one please?
For the attachments, you will need to copy all ten of the "; CV" attachments, and change the "MatchWeaponTemplate" value to whatever it is, in the stand alone Advent Pistol mod your using.
Attachment Example:
+PistolAttachements=(Type="CritUpgrade", AttachSocket=XC_OpticA, UIArmoryCameraPointTag=UIPawnLocation_WeaponUpgrade_Shotgun_Optic, MeshName="ConvSniper.Meshes.SM_ConvSniper_OpticB", ProjectileName="", MatchWeaponTemplate=MyAdventPistolModTemplatenameHere_Primary, AttachToPawn=, IconName="img:///PrimaryPistolsMod.UI.ConvPistol_OpticB_Crit", InventoryIconName="img:///UILibrary_StrategyImages.X2InventoryIcons.MagSniper_OpticB_inv", InventoryCategoryIcon="img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_weaponIcon_scope")
Archetype replacement Example:
+ArchetypeReplacements=(TemplateName=MyAdventPistolModTemplatenameHere_Primary, GameArchetype="PrimaryPistolsMod.Archetype.WP_AdventPistol_CV", NumUpgradeSlots=2)