Sid Meier's Civilization V

Sid Meier's Civilization V

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The Timurids (Brave New World)
   
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21.980 MB
3 aug 2012 om 14:14
2 jun 2016 om 15:33
53 wijzigingsnotities (weergeven)

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The Timurids (Brave New World)

In 1 verzameling van Tomatekh
Tomatekh's New Civilizations
31 items
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Adds the Timurids to the base game.

The Timurid or Gurkani Empire was a Persianate, Turco-Mongol empire which conquered and ruled over modern-day Iran, Afghanistan, much of Central Asia, as well as parts of contemporary Pakistan, India, Mesopotamia, Anatolia, and the Caucasus. It was founded by Timur, popularized in the West as Tamerlane the Great, who would emerge during his lifetime as the most powerful ruler of the Muslim world. Timur's armies were ferocious, feared throughout Asia, Africa, and Europe. Independent scholars estimate that his military campaigns caused the deaths of as many as 17 million people (amounting to about 5% of the then world population). On the other hand, Timur is also recognized as a great patron of the arts. By adopting the Persian courtly culture and importing conquered artists to his capital in Samarqand, Timur revolutionized Middle Eastern architecture and fostered the literary evolution of the Chagatai language. Samarqand and Herat were also recognized as the centers of Islamic scholarship at the time. Although traditional Persian identity would be re-established in the area with the arrival of the Safavids, the Timurid dynasty would continue in India as the direct predecessor of the Mughal Empire.

This is an update to my Gods and Kings mod which can be found here: The Timurids (Gods and Kings).

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Note:
- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.
- The City-State of Samarqand is replaced with Sana'a.

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Leader: Timur

UA: Jewel of the East: After capturing your first City the yields of your Palace are increased by +1. Captured Buildings will also be constructed in your Capital if not already present.

UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%). No resource requirement.

UB: Maydan: Replaces University. Reduces the effectiveness of enemy Spies by 20%. -20% Production Cost.

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Credits:
- Timur leader graphic and DoM by Janboruta
- Art for the Tumen created by danrell and adapted from his Civ V China unit pack[forums.civfanatics.com].
- Art icons for the UB adapted from the Firaxis ' Into the Renaissance Scenario.
- Temporary Tumen icon (until I can find time to make my own) borrowed from Moriboe's excellent Khazar mod and made by Janboruta.
- A big thanks to FramedArchitect and Moriboe for helping me sort out some of the lua (especially for the GK version).
- War music by Firaxis from the Crossroads of the World Civ IV scenario, Peace music by Loreena McKennitt.
- Invisible Building SQL, Lua, XML by Thalassicus, trystero49, and Irkalla.
- Thanks to Leugi for the Sound file XML and tutorial.
- All code and art otherwise not listed created by Tomatekh (primary author).
118 opmerkingen
limeyndixie 13 nov 2022 om 14:54 
Always liked playing Emir Timur, but I always thought the Tumen replacing Lancers seemed out of place. Replacing the Knight would have made more sense. The Lancers time period is around 400 years after Timur lived. Just a random thought.
barissener 23 jan 2021 om 14:59 
i can not construct maydan why ? icant see it,so cant profuce arceologist too i have closed to steal tecnologies before i started to the game
IamNK 19 jul 2020 om 12:07 
@tomatekh Hmm sad( can you please say me how to creat mod like this? I mean mod creating app Thanks
yurcikane 18 jul 2020 om 14:25 
Thanks for adding the greatest Turkic marshall of the history as we know it.
Tomatekh  [auteur] 17 jul 2020 om 19:29 
@knavrozbek

Hi. Unfortunately, I no longer have my original Civ V modbuddy files, so I am no longer able to update my mods. I'm sorry.
IamNK 16 jul 2020 om 20:38 
Hello can u make a Russian translation please? Or I can help u with that if u want or don't have a time
Tomatekh  [auteur] 17 feb 2019 om 21:24 
Sadly, the two games are too different, so there's no way to transfer a mod. It'd have to be made from scratch for VI.
Eleganto 15 feb 2019 om 20:02 
sorry to hear that was hoping to play for my ancestors in civ vi. is it possible to transfer mod from civ 5?
Tomatekh  [auteur] 15 feb 2019 om 7:05 
Unfortunately, I don't have the same amount of free time to mod for Civ VI like I did with V, so I'm not able to make any civs for it at the moment.
Eleganto 14 feb 2019 om 21:49 
Hi Toma will u make this for CIV VI