Conan Exiles

Conan Exiles

37 ratings
Advance Production Mod
   
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File Size
Posted
Updated
2.048 MB
Feb 13, 2017 @ 8:26am
Apr 12, 2017 @ 11:23am
7 Change Notes ( view )

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Advance Production Mod

Description
Two new recipes on carpentry workbench

Convert wood(1) to branches(2)
Convert branch(1) to barks(2)

Modified the production of shaped wood. Addiontally one bark will be produced.

Recipe icon was designed by ReUnix.Flyx__

SteamId: 863378847
Popular Discussions View All (1)
0
Mar 17, 2017 @ 7:58am
Servers Running this mod:
CaptainMurphy66
57 Comments
nachtschatten72 May 15 @ 1:48am 
does it works in 2025 ?
<Gun4Higher> Apr 14, 2019 @ 7:09pm 
Does this mod have a working version somewhere else?
Hekate_81 Jan 20, 2018 @ 2:55am 
This mod crash's my game? no longer work?? please update the mod.. i loved it.
The Dragon King Dec 4, 2017 @ 10:58am 
mod needs update
ZakMc  [author] Apr 22, 2017 @ 9:39am 
@Zorronoa Did you unlock the new recipes?
Zorronoa Apr 17, 2017 @ 7:07pm 
The new recipes aren't showing :/
Stawos Apr 13, 2017 @ 12:20am 
This mod is compatible with Pythagoras and CFG too, when ExilesPub is loaded after them
empirej Apr 5, 2017 @ 3:52am 
Just a note, this mod does indeed break the tech tree. Tried it being the ONLY mod installed. And, yep, no dye mold. Also, the mod says it will produce one bark when making shaped wood. This has actually never occured for me. Could there be something wrong that the newest version of the mod is not being pushed down to the people who have already subscribed? Just trying to help. Again, thank you for looking into this as this mod is the best. Cheers!
empirej Apr 5, 2017 @ 3:32am 
I can confirm what NADster is saying. This mod is blocking the modl for flasks. This isn't such a big problem, but even if you cheat the molds into the game with the Admin panel, it still won't let you create flasks because this mod is using the old tech tree as NADster is saying. PLEASE fix this as I LOVE your mod as well. Best wishes!
tovel Apr 4, 2017 @ 11:15am 
we removed this mod after producing 115,000 bark, it was a handy mod but removing it fixed the problem