XCOM 2
181 ratings
[LW2] A Better Arsenal
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
355.176 KB
Feb 7, 2017 @ 5:05pm
Mar 1, 2017 @ 1:51pm
6 Change Notes ( view )

Subscribe to download
[LW2] A Better Arsenal

In 1 collection by Scuba Steve
[XCOM2] A Better Start | Rookie | Arsenal + (LITE) Mods
22 items
Description
A Better Arsenal for Long War 2
Buffed weapons, armor, mods, and utility items to damage, protect, last longer, and have more of it.

Commander while you spent the last couple of decades marinating in your own juices our engineers in munitions have made lethal advances in weapon design and development. Right from the start your rookies will wrap their hands around the grips of weapons with LETHAL potential.

A Better Arsenal seriously upgrades the your weapons, nades, gremlins, etc to an insane degree. New clip sizes make reloading irrelevant and adds a few extra shots to single shot guns and items.

If the weapons don't remove the threat after first blood then we have upgraded our armor to make most engagements survivable.

*This mod works at all gamelevel difficulties.

Under The Hood
To list the specifics of all the changes would mean dumping the entire XComGameData_WeaponData.ini and ain't nobody got time for that in the mod description. So let me sum up...

Weapons
  • weapon damage was increased by 50% across the board
  • aim was given to all weapons with the heaviest doses going to sniper rifles and lower numbers on shotguns and LWG
  • a bump to shredding was given to conventional and mag weapons while piercing was given to mag and beam
  • clip sizes for all weapons were jacked to 33 with a raise to 6 on previously single shot speacial weaps and 3 counts to nades
  • crit chances were added to all weapons and followed the same curve that LW2 gave to short range weapons
  • increased the mobility boost given by LW2's SMGs
  • increased the range and radius of all grenades and added the same damage increase of 50%. Grenade launchers will make quick work of your infiltrations.
  • Special DLC weapons got an even crazier bump due to their uniquness and only one squaddie being able to equip them. Same damage increase however aim and crit make sure these one shot killers for most things.
Armor & Items
  • health was added to all armors and vests by a 20% to 50% increase
  • added a mobility bump to most all of the armor types

DIY Modding
If there are aspects of this mod that you hate or things you wished were just a bit more buffed, then open the file(s) below in a text editor and scan through settings. My mods are nothing more than configuration file overrides with no coding. A word of caution about editing the downloaded files in your workshop directory. If I ever update this mod your changes will get replaced with a fresh copy of my files. I recommend copying the modified file to another folder that you can swap back in after an update.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\859392314\Config\XComGameCore.ini
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\859392314\Config\XComGameData _WeaponData.ini
This is assuming your running windows and steamapps are on your c:\ drive.

64 Comments
AzureFirehawk Nov 17, 2022 @ 10:58pm 
Does anyone know how to get the mobility bonuses to work for the armors other than light? I've tried changing them in the ini files, but they aren't showing up in game
DengerClus | Your Grillfriend Aug 12, 2021 @ 5:55pm 
how can I add the star wars and halo weapons to this mod? It sucks having to use vanilla weapons for the weapon boosts
TheRiseOfCharlie Sep 19, 2020 @ 1:11pm 
cheat mod
Scuba Steve  [author] Oct 10, 2019 @ 7:01am 
Check the DIY section in the details/description above. You can edit the file and change the clipsize for shotguns to what works best for you.
OldSkool Sep 27, 2019 @ 11:25am 
Is there a way that the shotguns could hold a more realistic amount of ammunition? 33 is fine for a rifle but 8-10 is better in a shotgun.
Scuba Steve  [author] Feb 9, 2018 @ 2:58pm 
I accepted Erysch, I'll try and help where I can. :)
erYsch Jan 31, 2018 @ 10:55am 
Hey I added you because I got a question about modding. Would you please help me, senpai? ;/
Scuba Steve  [author] Sep 13, 2017 @ 11:01pm 
WOTC Compatible versions of my A Better' MODS have been released!!!

A lot of additions were made by WOTC that made upgrading a few of these a bit more tedius.. I'm looking at You, A Better Arsenal!

Thank you all for your patience. In the interest of getting these out ASAP I didn't get to do the full amount of play testing that I would like. Please send me your feedback. (please refrain from commenting that these mods are too OP as that is their intent. That said, if I didn't dile back the LITE versions enough then pass those notes along.)

--- A special thanks to reCLUsive7 for sponsoring this work.
Scuba Steve  [author] Sep 4, 2017 @ 10:13pm 
Just had awesome subscriber gift me the DLC so that I can get these mods updated. You can thank, :steamhappy: reCLUsive7 :steamhappy: for his sponsorship of the update of these mods. What a crazy cool XCOM gamers community we have!

An additional shout out goes to Spartan A291 and Force2reckon for their generous offers to pick up the DLC for the cause as well.

I expect to get WOTC compatible version of this mod within the next 2 weeks.