Sid Meier's Civilization V

Sid Meier's Civilization V

85 ratings
Scotland
   
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764.038 KB
Jul 28, 2012 @ 10:24pm
Aug 6, 2012 @ 6:16pm
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Scotland

Description
This mod:
- Adds the Scottish civilization
- Renames cities for the Celts to separate out what is clearly Scottish.

Scotland:
Leader: James VI

Unique Trait: All units move faster in hills. All Melee, Mounted and Gun units receive the Promotion Rise of the Clans. This promotion grants a 10% defense bonus within a 20 hex radius of the capital and ignores terrain cost.

Unique Unit: Highlander. Pikeman replacement that starts with the Highlander promotion: 10% defense bonus within a 20 hex radius of the capital (stacks with Rise of the Clans) and heals 25 HP after destroying an enemy. Lacks the bonus vs. Mounted units, but upgrades to Musket.

Unique Building: Caisteal. Replaces the Castle. Walls are not required to build. Increases land unit experience by +15 and also provides a science specialist in addition to standard Castle protection for a city.

Celtic Civilization changes:
Removed the following cities from the Celtic city list: Edinburgh, Douglas, Glasgow, Inverness, Aberdeen, Stirling, Dundee
Added the following cities to the end of the Celtic city list: Kinsdale, Derry, Dundalk, Wexford, Bantry, Castlebar, Donegal
I had changes for renaming the "Pictish Warrior" to the "Celtic Warrior"... because the Picts were the people of northern Scotland, but the Picts clearly are Celts as well... and my mod is more focused on Scotland under the Stewart kings and queens.

Some rationale for this mod:
Not all Scots are Celts. Scots are a mix of Viking, Pictish, Angle AND Celt. Different history, different heritage and therfore a different culture. Besides... I really think of Scotland and a separate and distinguishable people from Ireland. Picts are a Celtic tribe, but Scotland's history is strongly influenced by Roman, Viking, Norse and of course English invaders...

Also... there is another Scotland mod. It's not been updated since G&K and unfortunately appears not to work. I also tried incorporating the Unit graphics that mod had, but was not successful with it.

Version 2 changes: Changes Scotland trait from units ignoring terrain cost to all units move faster in hills.
Version 3 change: Corrected spelling of the city Stirling
93 Comments
Vurrath Feb 11, 2020 @ 12:03am 
James VI? ha! y'twat.
HUCKLEBERY Apr 14, 2017 @ 2:59pm 
Can't seem to get mod to work on CIV 5 Vanilla! Reconfigures at options but nation doesn't show in setup! Do u need dlcpack brave new world?
Oz Dec 15, 2016 @ 3:58pm 
nice mate cheers
MrAssBlaster Sep 27, 2016 @ 7:59am 
William Wallace or Robert the bruce should be the leader lad
cyrocatalystarts Jun 15, 2016 @ 1:29am 
of course English invaders...lol good one
The_Hot_Wizard_In_Your_Area <;) Jul 28, 2015 @ 9:27am 
will it work with bave new world?
Salieri de Kee™ Aug 31, 2014 @ 1:56pm 
Sure do wish there was a vanilla scotland mod : /
Ace The Ace Aug 16, 2014 @ 11:38am 
i looks great but the leader should be changed to Willam wallace or Robert the bruce
GENERAL PUTIN Aug 6, 2014 @ 11:34am 
Alex Salmond should be leader freedddommmmm