Portal 2
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simple turret problem 4-the rise of the machine
   
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simple turret problem 4-the rise of the machine

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They have pushed us to far.
now we are taking back our facility.
the turrets will help us or die.
we have hacked into Glodos's network & are turning their defences against them.
but thier not going down without a fight.
update 1:
Ravoria requested the player be put in a more vunerable position.
so now it is posible to die. so be observant & carefull.
F6 quicksave is now recomended.
update 2:
major changes.
including, added a new chamber, with turrets in a time dilation field.
they are frozen at the time it is activated.
wait...
you have to deactivate it, to complete your mission, & rescue the cube.
if in trouble, reactivation will freeze them again.
many other changes to the rest of the map. to many to mention.
you will be shot, garanteed.
survival is up to you.
but keep your wits about you & F6.
if you see stairs, it is just to avoid being traped, if you destroy the 1st cube.
98 Yorum
mood3rd  [yaratıcı] 29 Oca 2018 @ 3:54 
jjgm
thankyou
Gilles1946 28 Oca 2018 @ 20:06 
Realy nice challenger map, had to torture my mind to get out.
I quit, I restart, quit and restart to finally get the solution.
I liked flying throught the turrets at the bigening, have been killed twice.
Thanks, it was realy pleasant to go throught
mood3rd  [yaratıcı] 4 Mar 2017 @ 9:55 
jandlml
thankyou again.
that's what I was going for.
as without variation, we would eventualy get bored.
interesting & new ideas, help keep portal fresh, & increase it's longevity.
(although is a great game, as is.)
jandlml 3 Mar 2017 @ 18:09 
your maps are very interesting and different. enjoying playing them
mood3rd  [yaratıcı] 12 Şub 2017 @ 14:06 
bullfrog
thankyou again.
note: if you try to make a map using the funel to freeze 1 or more turrets.
they normaly fall over & die.
to avoid this. placing them on speedgel is essential.
also, the funel must not be activated, at the start of the map.
anytime after entering the map works fine.
bullfrog 4 Ara 2016 @ 1:36 
Really good map with some neat ideas and quite a few surprises - thanks for reminder re F6! Four down, one to go :)
mood3rd  [yaratıcı] 1 Ağu 2016 @ 10:09 
Zoraya thankyou again.
glad you enjoyed the adventure & seen something new.
on a later map, you can set a turret on fire, without it exploding.
then when it goes out. it is traumatised (not dead).
you can go in front of it, without being shot.
then you can revive it.(now it will shoot you, if your not carefull.)
all with the basic editor.
the funel is the key.
but a different way of using it is required.
the map is called:
Turret hell, how to torture a turret
http://steamcommunity.com/sharedfiles/filedetails/?id=132141209
not a puzzle & watching the video 1st is best, to get the most out of it.
Zoraya 31 Tem 2016 @ 14:35 
Another fun map, I enjoyed to explore the different sections. There were so many symbols / connections, that I mostly didn't give them attention and solved my way through the chamber like an adventurer instead, but I enjoyed that.
Cool and suprsrising special effects. It´s impressive how you only use the standard PeTI-Elements in such a creative way.
There was something interesting I have never seen before - the turret were in fire much longer as usual. Not sure if that was intended, so I recorded that part: https://youtu.be/4lwol5enDkU
(poor turret ...)
mood3rd  [yaratıcı] 29 Tem 2014 @ 15:33 
mrsumo
thankyou :)
mrsumo 29 Tem 2014 @ 7:48 
thumbs up