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simple turret problem 4-the rise of the machine
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Description
#F4F if you play 1 of my maps, rate & comment honestly.
leave a link to 1 of yours & I will do the same.
no co-op maps.
they have pushed us to far.
now we are taking back our facility.
the turrets will help us or die.
we have hacked into Glodos's network & are turning their defences against them.
but thier not going down without a fight.
update 1:
Ravoria requested the player be put in a more vunerable position.
so now it is posible to die. so be observant & carefull.
F6 quicksave is now recomended.
update 2:
major changes.
including, added a new chamber, with turrets in a time dilation field.
they are frozen at the time it is activated.
wait...
you have to deactivate it, to complete your mission, & rescue the cube.
if in trouble, reactivation will freeze them again.
many other changes to the rest of the map. to many to mention.
you will be shot, garanteed.
survival is up to you.
but keep your wits about you & F6.
if you see stairs, it is just to avoid being traped, if you destroy the 1st cube.
89 Comments
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mood3rd  [author] Apr 30 @ 1:05pm 
rob
thankyou :)
rob Apr 30 @ 11:03am 
These puzzles are really good. takes time to work out what everything is for but it is worth it. Keep up the good work!
mood3rd  [author] Sep 30, 2013 @ 11:32am 
SkyRoots
I never heard of it untill the free weekend.
played then, then bought at discount.
without the free weekend, I probably would not have tried it.
so their sales stratagy worked.
sorry to hear, you have trouble playing multiplayer.
maybe in the future, you might be able to schedule some multiplayer time ?
but cherish the time you spend with them.
time passes so quick, as we get older.
I agree with you about, not leaving in the middle of a fight.
& letting your team down.
though my internet dropped out, playing it yesterday.
very frustrating.
again, a ns2 campagne mode, would be good for you as well.
I found the training that I did, boring.
SkyRoots Sep 29, 2013 @ 2:25pm 
I played the original NS a lot, and I decided to check out the current NS2 a few weeks ago when they had the free trial weekend. Unfortunately, my free time to play multiplayer games has significaltly decreased since the kids came along. Now, I try to stick to single player games that can be paused or saved at any given time. I need to devote a large time slot to games like these because I absulutely refuse to drop out of multiplayer games and screw over my teammates during an epic battle.
mood3rd  [author] Sep 29, 2013 @ 11:38am 
SkyRoots
Very crafty, ME :)
thankyou for your comments.
just subscribed to another of your maps.
while looking, I noticed you also are playing "Natural Selection 2"
I like, but I think a good campagne mode, to teach & hone players skills, with all the variations of species, weapons, abilities etc, would help a lot. (in my opinion)
multiplayer is great though.
drawbacks, most want to be a marine & few want to comand.
SkyRoots Sep 28, 2013 @ 9:09pm 
Very crafty. Nice variety. I didn't encounter any glitches or problems. It just took a bit of time to figure out what did what.
mood3rd  [author] Sep 16, 2013 @ 3:47pm 
chrishrly
thankyou for clearing that up, about the portable area.
with problems with the item limit.
using a non-useable portable area.
instead of extra lights, for highlighting the esential button.
was an effective way to achieve this.
without causing exploits.
as for a bit odd.
I try to (though may not always achieve it) come up with something original.
or fun, or what the...
your welcome for the feedback on your map.
as for a series:
as most (not all) of my maps are turret tests.
I did not see the point.
though may do it later ?
Traveler807 Sep 16, 2013 @ 9:28am 
The surface didn't cause any problems it was just a bit odd, the first thing I did when I saw it was try (unsuccessfully) to use it. Probably just me, nobody else has mentioned it.
Have you considered making your simple turret tests into a propper collection, was suprised when I couldnt find a link to the series:), Thanks for the feedback on my map.
mood3rd  [author] Sep 15, 2013 @ 2:08pm 
chrishrly
ps.
#F4F
I have just played your map:
A Simple Laser Relay
mood3rd  [author] Sep 15, 2013 @ 1:13pm 
chrishrly
if by unuseable portalable surface, you mean the following area:
http://steamcommunity.com/sharedfiles/filedetails/?id=178897716
this portable surface, along with the light.
was to increase visibility, without creating an unintended solution.
thankyou for playing & your positive feedback.
glad you appreciated the turret machanic.
if you use it in one of your future maps.
without the speed gel, they sometimes fall over, as the funel activates.
if you want to see more turret machanics.
I have a mainly non-puzzle map, with more turret machanics I discovered,
while experimenting in the basic editor:
Turret Hell-how to torture a turret
http://steamcommunity.com/sharedfiles/filedetails/?id=132141209
please watch the non spoiler video's 1st, to get the most out of it.