XCOM 2
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An Easier War: Mass Producable Weapons/Armors
   
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31 ENE 2017 a las 3:18 p. m.
6 FEB 2017 a las 7:42 a. m.
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An Easier War: Mass Producable Weapons/Armors

En 1 colección creada por RealityMachina
RealityMachina's Long War 2-only Mods
21 artículos
Descripción
Latest Update
Fixed Plated Armor and Advanced Lasers projects

Adds in proving ground projects that will let you mass produce (basically get 99 copies) given groups of weapons for Long War 2, if you have enough engineers, resources and their required techs (basically the techs and autopsies required to build all items mentioned within)


Projects are split into the following:

Basic Lasers (AR, SMG, Pistol)

Advanced Lasers (Cannon, Sniper, Shotgun)

Basic Magnetic (AR, SMG, Pistol)

Advanced Magnetic (Cannon, Sniper, Shotgun)

Magnetic Secondaries (Sword, Gremlin, Combat Knife, Arc Thrower, Grenade Launcher, Gauntlet, Holotargeter)

Basic Coilguns (AR, SMG, Pistol)

Advanced Coilguns (Cannon, Sniper, Shotgun, Sawn-off shotgun)

Beam Secondaries (Sword, Gremlin, Arc Thrower, Gauntlet, Holotargeter)

Basic Beam (AR, SMG, Pistol)

Advanced Beam (Cannon, Sniper, Shotgun)

Plated Armor (Human and SPARK)

Powered Armor (Human and SPARK)

Plasma Grenades (...plasma grenades.)


Psi-Amps excluded both due to rarity of psi-ops, and the fact that they don't really slot into "weapon tiers" and seem to be completely dependent on psionic enemy autopsies instead.

You can edit project costs in XComMassProduction.ini. To edit this, go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\854366679\Config

And if you're wondering why I went this route instead of restoring schematics, I looked at all the items I would have had to make schematics for and went "♥♥♥♥ that". :V
51 comentarios
LeyShade 15 OCT 2022 a las 5:24 a. m. 
Question: Does this old mod work in WOTC, or is there an updated version thereof? :)
pabloaram2011 15 SEP 2022 a las 9:46 a. m. 
If you want a Easier War play vanilla, not Long War
gay loser wife 31 OCT 2020 a las 11:45 a. m. 
Does this work if it's activated mid-game?
Walters 16 OCT 2020 a las 4:24 p. m. 
So far its working in LWOTC for me.
Kerizma 30 JUN 2020 a las 11:09 a. m. 
Does this work for LWOTC
shogun00blade 27 MAR 2020 a las 11:19 a. m. 
where can I config this for a mod weapon since I have the weapon mod from aliens and would like that instead of the others
Slap 1 ENE 2020 a las 7:38 a. m. 
Trying to edit this mod for cost to mass produce, I'm confused how to access it with the instructions listed. How do I do this?
Godwings101 27 AGO 2017 a las 5:21 a. m. 
I'm using the spec ops knife mod, is there a way to make this compattable with that mod?
Scopuli 8 AGO 2017 a las 12:20 a. m. 
The ingame title string for Heavy Plasma is not being displayed due to a missing blank in /Localization/XComGame.int, line 39, after ProduceHeavyBeam.

NNNNNNaniTheFK 1 AGO 2017 a las 2:54 a. m. 
10/10