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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)
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23.327 MB
Jan 30, 2017 @ 10:53am
Aug 28, 2021 @ 12:02pm
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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)

In 1 collection by THELEGOMack
Hunter Saga
8 items
Description


After the Hunter’s attack on the night of November the 12th, Bratva henchman and Hawaii veteran Simon Rusakov retaliates and sparks a gang war that could bring Russia’s criminal underworld to its very knees.

HUNTER: SNOWFALL is the official sequel to the workshop’s highest-rated item, featuring 9 levels, ranging in difficulty from easy to very hard, and 4 playable characters.

Now has a prequel campaign, Hunter: Red Star! https://steamcommunity.com/sharedfiles/filedetails/?id=1375501301


Dropbox Mirror[www.dropbox.com]
Google Drive Mirror[drive.google.com]


"Me (eeph remix)" by eeph[soundcloud.com] (MENU)
"Marauder's Theme" by Vector Hold[aphasiarecords.bandcamp.com] (AFTERMATH)
"Snowflakes" by Beasuce[beasuce.bandcamp.com] (SCORE)
"superfluid" by ress less[soundcloud.com]
"Wardenclyffe" by S U R V I V E[survive.bandcamp.com]
"Memory Dealer" by Mega Drive[megadrive.bandcamp.com] (SHOTS)
"dawn of the don" by INTERSTELLAH[interstellah.bandcamp.com]
"Solitude" by Scattle[scattle.bandcamp.com]
"Filthy Streets" by BLOOD+CHROME[bloodnchrome.bandcamp.com] (CONDEMNED)
"Moratorium" by Beasuce
"Harmless" by Beasuce
"Abyss" by Mysteries Masks[soundcloud.com]
"Rise of the Centaur" by Fixions[fixions.bandcamp.com] (VENGEANCE)
"Corruptor" by Daniel Deluxe[danieldeluxe.bandcamp.com] (SLUMLORD)
"Haunted City" by Miami Beach Force[soundcloud.com] (RESEARCH)
"Neon Nectar Plague" by Fixions (ASSETS)
"Heaven." by Bucra
"Chevrolexomyl" by Reznyck[reznyck.bandcamp.com] (AGONY)
"Avalanche" by Dan Terminus[dan-terminus.bandcamp.com] (FROZEN)

Workshop image drawn by PSG, text by perforator.
Video playthrough courtesy of TheBlueDoctor.
Description header images by asire.
Credit to RedstoneCo. for help on the new Slumlord's tiles.

Please use spoiler tags in the comments!
I'm American and Russian is not my native language, so I apologize for any bad translations.

русский: http://steamcommunity.com/sharedfiles/filedetails/?id=857048059

For the rest of the Hunter series, click here.

Post-Release Edit: Reduced the difficulty of the last level
Edit 2/25/2018: Fixed workshop thumbnail translation error and removed custom track listing from credits until further notice.
Edit 4/16/2018: Updated some sprites and weapon sounds to be consistent with the upcoming Hunter: Red Star. Reinstated music wad sans Jasper Byrne's track.
Mega Patch 12/19/2018: Overhauled aesthetic/exterior environment, updated sprites/covers, updated level design, rewrote story to be clearer and more consistent with the rest of the series. Reinstated track list.
Edit 1/1/2020: Made some visual tweaks to match designs in Hunter: Brotherhood. Updated Slumlord floor 3.
Final Major Update 12/13/2020: Overhauled Slumlord, updated faces of Iosif, Pyotr, and Komarov, added visual fidelity to Assets, Agony, & Frozen, made an array of small visual updates in anticipation of Brotherhood.
Patch 8/26/2021: Fixed grammatical error, removed floating camera in Frozen.
Patch 8/28/2021: Cutscene bug fix, date fix.

Sprite assets: https://github.com/THELEGOMack/Hunter_Assets_Public
Popular Discussions View All (1)
1
Nov 20, 2022 @ 2:38am
Questions about the story [SPOILERS]
Gnomer
407 Comments
DonLakonchinno Apr 15 @ 9:53am 
Keeps crashing on floor transitions for me, started on Agony first, now I encountered same crashes on Research and Agony. The floor you're transitioning to/from doesnt matter it seems
Snake Apr 3 @ 6:11am 
It crashes HM2 when I finish 1st floor on Research, playing without any music or other kind of mods.
Stable Mar 26 @ 5:16pm 
I got all the way to Slumlord, but I brought a shotgun to the ~3rd floor, which made it really hard. I'm not doing all of that again just to change weapons. Everything else about this campaign is good.
swt Mar 22 @ 3:37pm 
nvm i got it working its actually really nice now
swt Mar 22 @ 3:22pm 
uhh some sprites are different when held up by enemies compared to when on the floor is there any way to fix that
Mindless Mar 19 @ 12:43pm 
like many have pointed out, terribly fucking garbage level design
Sander Mar 10 @ 8:16pm 
a hood clas:steamthumbsup:sic
MURKA Mar 5 @ 12:06am 
one of the worst map design i have ever had the misfortune of playing :steamthumbsdown:
Mickey Feb 9 @ 6:40pm 
skill issue also very good campaign
shakur Jan 17 @ 11:38am 
skill issue