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(B18) Psychoid Tea
   
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Jan 21, 2017 @ 12:35pm
Nov 26, 2017 @ 11:39am
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(B18) Psychoid Tea

Description
Updated for version 18.

- Added a taledef, so if there's really nothing more interesting to make art about, colonists can make art about tea.

- Noticed just two seconds ago that the base game now has psychoid pekoe, so this is pretty redundant. O well.

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A simple mod that adds a new drug for tribals. Can be used socially, and also helps fight illness.

- At a campfire, turn 4 psychoid leaves into one psychoid tea.

Drinking it gives a small amount of joy and a +5 moodlet, plus a bonus to blood filtration, blood pumping and metabolism.

Addiction and tolerance properties are balanced in line with other social drugs, so pretty safe, but the effects if they do occur are the same as other psychite drugs, so quite emphatic.

The item itself is perishable, but on a long timer (60 days) because tribals have enough problems as it is. It is also sellable, although not worth much more than the raw materials.

Compatibility: can be added to saves, but it won't show up in old drug policies, you'll have to create new ones to prescribe it.

notes
- I intended to make the recipe available only to tribals, ancient shamanic wisdom and all, but it turns out there's no simple way to do that, so for now it's available to everyone. I'm trusting you to do the right thing.
- Also the art isn't great, bear with me while I figure out how all that works.
20 Comments
EmilyTheKitten<3 Oct 31, 2018 @ 7:21am 
1.0 please?<3
GMsU | AuxiliusM Sep 5, 2018 @ 9:57am 
not with the effects im looking for (:;
Khorne Flakes Aug 31, 2018 @ 11:38am 
@GM'sU Isn't this a vanilla feature now?
GMsU | AuxiliusM Aug 31, 2018 @ 7:37am 
update pls :3

if you dont got the time i can do it if im allowed (:
GMsU | AuxiliusM Nov 26, 2017 @ 12:50pm 
exactly the reason i subscribed ^_^ , a life saver when people get sick

also your mod told me how to create my own drug that mod will also come out soon ish
Mouf  [author] Nov 26, 2017 @ 11:56am 
@GM'sU | AuxiliusM hey thanks, your kind words spurred me to update it. It's a bit redundant now though, since tynan totally pilfered my idea and added it to the base game, sort of. No medical purpose on his though, which is sort of the reason I made it to begin with, so I could have tribals in the tropics without it turning into plague pit.

Might see if I can just mod the effects of the base pekoe and leave it at that.
GMsU | AuxiliusM Nov 13, 2017 @ 8:50am 
One of the best Mods in Rimworld i wonder why so few few people subscribed
Rue Jun 28, 2017 @ 10:47am 
Pinch away! I don't mind sharing at all. :)
Mouf  [author] Jun 28, 2017 @ 9:31am 
@Rimrue hey thanks man, much appreciated. I've been meaning to get back to RW but haven't quite found the time lately. If you want to take custody and put your version up on steam I'm all for it, just let me know so I can put a redirect note in the description of this one. If not, do you mind if I pinch your artwork? I never did get the hang of those pixels ;)

Rue Jun 14, 2017 @ 1:53am 
@Aethers, since I'm not sure if @Mouf will update this mod, I went ahead and updated it myself plus added new tribal textures. You can download it here: https://www.dropbox.com/s/hvccgd80pic0nts/847334574.zip?dl=0 @Mouf, apologies if I stepped on any toes! You've got some great mods! (I also subscribe to your Patchwork Leather mod!) :)